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cptwenky

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  1. I'm just getting back into the game after a long break. I was playing the campaign and Mission 2 is almost impossible with the new clouds. I can't see anything on the ground and I can't get below the clouds as they are on ground level. Is there a fix or way to remove the clouds? I have been googling but haven't seen anyone post about it or a fix.
  2. Problem has been resolved!!! I had to uncheck the FULL SCREEN option in the video settings and it centered back up perfectly. Not sure why that worked but it did.
  3. Problem has been resolved!!! I had to uncheck the FULL SCREEN option in the video settings and it centered back up perfectly. Not sure why that worked but it did.
  4. Since updated to 2.5 my triple monitor setup has stopped working correctly. The game loads into my Center and Right monitor and not in the left. If looks as if it is just shifted over 1 monitor so instead of the game menus being in my center monitor it's in the right monitor. I have loaded up open beta and it loads perfectly using the same monitor setup. Here is the code I use for my monitors. I have uninstalled the game and reinstalled it, then copied over my "MFCD" code from OpenBeta and it still does the same thing. My resolution is 5760x1080 Just FYI, I have tried every type of configuration there is for multiple monitors and nothing is working it is always the same problem, it is shifted to the right. Has something changed in this new version? 2.0 worked perfectly for me as well as OpenBeta _ = function(p) return p; end; name = _('MFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3; } } Gui = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; } UIMainView = Gui LEFT_MFCD = { x = 1920 - 600; y = 550; width = 500; height = 500; } RIGHT_MFCD = { x = 1920 + 1920 + 100; y = 550; width = 500; height = 500;
  5. Please help if you have any suggestions on how to resolve this issue, thanks in advance.
  6. Since updated to 2.5 my triple monitor setup has stopped working correctly. The game loads into my Center and Right monitor and not in the left. If looks as if it is just shifted over 1 monitor so instead of the game menus being in my center monitor it's in the right monitor. I have loaded up open beta and it loads perfectly using the same monitor setup. Here is the code I use for my monitors. I have uninstalled the game and reinstalled it, then copied over my "MFCD" code from OpenBeta and it still does the same thing. My resolution is 5760x1080 Just FYI, I have tried every type of configuration there is for multiple monitors and nothing is working it is always the same problem, it is shifted to the right. Has something changed in this new version? 2.0 worked perfectly for me as well as OpenBeta _ = function(p) return p; end; name = _('MFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3; } } Gui = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; } UIMainView = Gui LEFT_MFCD = { x = 1920 - 600; y = 550; width = 500; height = 500; } RIGHT_MFCD = { x = 1920 + 1920 + 100; y = 550; width = 500; height = 500;
  7. Hello Pilots! TAW DCS is recruiting! Ever want to be in a flight of four F-15s, patrolling the outer edges of your borders? Maybe even be the flight lead of six A-10s, coordinating an attack on an enemy airbase? Joining TAW gives you these opportunities. Be active; be competitive; be skillful; be willing to learn, teach, and perform; and dedicate yourself, and that could be you! We run all kinds of missions. Whether it is a night raid on an enemy airbase, or a low-flying canyon run to hit a heavily-defended bunker, we offer the best for our members. We offer multiple badges spanning multiple air frame. Our training program allows us to accept anybody with any skill level to further build upon their skills and become a skillful aviator. The Art of Warfare (TAW) itself is a thriving community of 2,500+ members constantly hosting events over dozens of games. Joining TAW entitles you to use our TeamSpeak server (ranked in the top 10 in the world for activity) and attend any event sanctioned by TAW. We're recruiting anybody using any DCS Module. Currently we have over 30 dedicated members. Our main goal is taking in brand new players and teaching them this awesome, yet challenging, game. We focus at least half our weekly practices on skill building with the remainder of practices focusing on missions. Check us out @ http://tawdcs.org
  8. Not sure if the latest update messed up your monitor setup LUA file but it did mine. Here is my setup for a 3 monitor setup with MFCDs on the left and right monitor. _ = function(p) return p; end; name = _('MFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3; } } LEFT_MFCD = { x = 1920 - 600; y = 550; width = 500; height = 500; } RIGHT_MFCD = { x = 1920 + 1920 + 100; y = 550; width = 500; height = 500; } UIMainView = Viewports.Center
  9. Recruiting is still open!
  10. Can you walk me through that or do you have a link with a guide?
  11. Do you have a link on how to edit the files to adjust the view or can you tell me how to do it?
  12. I am not getting that with the 3 monitor option in DCS. I am getting in the 10s to 20s. Now if I use the setting of 1 monitor and have it stretch across all 3 I get the expected fps but my zoom is so pushed in I have to zoom completely out to get back to the default zoom view and the left and right monitors have a "fisheye" affect going on.
  13. I have 3 24" LG monitors running on a Nvidia 1070 STRIX (factory overclocked) graphics card. I am having an issue with low frame rates and cannot figure out what the problem is. Here is more settings information: Resolution: 5760x1085 (i've tried 5760x1080 with no change) I am not running the Nvidia Surround setting in the Nvidia control panel (I did try that and it was running in the 50s on the fps but my zoom had me inches from the A-10C dash and fully zoomed out had me back to the "default zoom" level) I have tested my same setting on the 2.0 Nevada map and it is running a steady 59 fps. I cannot figure out what is going on and how I can fix it. Please help!!!!
  14. Recruiting is still open to all airframes including: KA-50 A-10C Mirage 2000C UH-1H Su-25T F-15C
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