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I'm confused about your last statement. The TGP in the F-18 and A-10 can track and continuously designate moving targets with a continuously updated bomb fall line/release cue. That's the whole point of this thread, that the F-15E can't (until\unless they ever model a newer suite), while other modules can. As has been discussed, in other modules there is no guesstimating of where you think a moving target will be in 30 seconds, no designating a point on the ground somewhere and hoping the target gets close, no switching back and forth or updating the designation point, etc. You simply get a point track and designate, and the TGP maintains it.
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How to select loadouts for other flights?
dporter22 replied to dporter22's topic in DCS: F/A-18C Flaming Sunrise Campaign
Yes, I believe that's what it said. I'm confused though because the briefing says I'm supposed to establish air superiority. On the 4th and 5th missions, air superiority has not been established so I'm not able to support the ground forces yet. Should the other Devil flights be assigned to ground support from the beginning? -
Not very intuitive in the SE. In other aircraft QTY means what it says, which is the total number of bombs to be released, and MULT means how many bombs to be released simultaneously in the release cluster. In the SE for example, you can't release a simultaneous cluster of 3 bombs from one station, or 3 bombs from 2 stations, etc.
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How to select loadouts for other flights?
dporter22 replied to dporter22's topic in DCS: F/A-18C Flaming Sunrise Campaign
How many missions are in this campaign? I flew 4 successful missions, and then at the end of the 5th it said the campaign was over and try again. Should there be more or was that it? -
The narrative says I'm supposed to make sure the loadouts for the other flights are correct for their missions. How do I do that? I only have access to my aircraft and my wingman's in the mission planner. Is it automatic when I select their missions? Also, is there a way to make enemy aircraft visible on the F10 map?
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Yes, opening the canopy allowed it to work. Thanks!
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I don't have the canopy open, is that required? There's no frequency. I select Request Repair from the comms menu, but nothing happens even after 170 seconds.
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On the ramp, engines off, at a friendly base, select Request Repair, nothing happens. What am I missing?
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In the various tutorials it shows that when you designate a target with the FLIR, a dashed diamond shows up on the HUD and slews with the FLIR to maintain SA. When I do this the diamond in the HUD does not slew with the FLIR. If I slew the FLIR and designate another target, the diamond in the HUD jumps to the new target, but is there a way to slave the HUD target diamond so that it slews with the FLIR?
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Confirmed, still broken. Not sure why they haven't addressed this issue even after several months.