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  • Flight Simulators
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    Bavaria, GER
  • Interests
    Real- & Sim-Flying

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  1. I support what you said. I have been flying with TM Warthog Throttle (reversed axis, I found thats more realistic) for a lot of years. Now I have ordered the VPC collective and immediately it felt like flying a real helicopter. The precision is so much better, that it actually changed my style of flying and I feel much more comfortable now. I defintely recommend using a collective - there is no way back…
  2. Hi Rix, great setup, looks good. If you have 205cm, you should be fine. I had already been told by Motionsystems that I had quite a high setup, which was probably also because I made it easy for myself and built a ready-made MTX frame from Monstertech on top of the platform. If you build your cockpit differently or adapt the one from Monstertech, you can certainly manage 205cm. I may have expressed the delivery time in a misleading way. After ordering, the platform is available in 6-8 weeks, at least that's how it was for me. The year referred to the joint development of the software with the CTO of Motionsystems, so that the platform now really reflects the forces acting on the pilot down to the smallest detail. And yes, you can fly DCS at Motionsystems. They don't have such a professional cockpit (they only sell the platform, you have to build the cockpit yourself), but it's enough to get an impression. PS: Of course the Plattform also works great for FS2020 as for a lot of Racing Simulations...
  3. Hello Rix, I will be happy to answer your questions... With the platform you get the so-called "power cabinet", which is the black transformer and fuse box on the right behind the platform (seen from the front). However, it is connected to high voltage power (not the standard power connection Schuko type CEE 7/4 at my place in Germany), which I have solved with an extension cable from the electrical sub-distribution (fortunately only a few metres away). Since the maximum load is 17A and the room is fused with 16A as standard, I installed a 20A fuse to be on the safe side, from which the extension cable comes off. Maximum consumption according to the manufacturer is 4.3 KWh, but as you correctly pointed out, this is the peak load. When I look at the platform, it is probably almost exclusively in the lower load range when flying. Only if you get shot down and spin down to earth and the platform plays roller coaster with you, it is probably in the upper range. In any case, I have not noticed any significantly higher power consumption (but I only fly about twice a week). Unfortunately I don't have an exact value... When the platform is fully raised, the floor plate has a distance of just under 70cm from the ground. The cockpit structure is about 40cm, then the seat adds about 100cm, therefore the maximum required height is probably 210cm. So the height is usually not critical. What weighs more (in the truest sense of the word) is the total weight. The platform weighs 305kg, my cockpit assembly alone about 90kg. I myself have 80kg, which makes 475kg. The floor must be able to cope with that... By the way - the manufacturer specifies 150kg as payload, but after consultation 200kg is no problem at all. I am in between and have not noticed any problems after 1 year of operation. The delivery comes as a wooden box, relatively compact (160 x 145 x 55cm), but weighs around 400kg. You would have to see how you can get the box into your room. In my case, a piano transport company did it for me. A customer (now a friend) who came to my house to see the platform and also bought it was able to negotiate with the manufacturer that the platform would be assembled in his room. But that is probably the exception rather than the rule... I hope I was able to help you a little... Best, MadMonty
  4. I know this problem. When flying not in full screen, I can use the mouse in the complete window. Wenn using full screen (alt+enter), it is still working over the complete screen. However, when I quit full screen (e.g. switching window via alt+tab) and go back to full screen via alt+enter, on the left side of my screen the mouse ain´t working. I have to quit full screen and go back into full screen, then it is working again...
  5. So I have made a few pics of my cockpit and I am happy to share...
  6. Hey guys, I'm digging out this old post again because I'm also very interested in the Brunner Base. However, due to VR flying, I am a button fetishist. All of my Warthog buttons are double assigned, without that I can't operate the complex functions of the jets sufficiently. Now I have asked Brunner whether my Warthog joystick is recognised as such by the TM Target software and whether I can continue to combine my TM joystick with the TM Throttle to form an input device in order to be able to double-assign all buttons via the shift function of TM Target. Brunner has now denied this, saying that I could only assign the buttons via CLS2Sim or VJoy, but the buttons cannot be assigned to two different functions. How do Brunner-Baser owners do this? Do you all refrain from double-assigning the buttons or is there a workaround? Cheers, MadMonty
  7. Thank you for your feedback. It was a very interesting experience to see that from the specifications of force assignments to the individual axes, complex flight manoeuvres are reproduced precisely over 6 axes via the algorithm of the software. It now feels incredibly real, every little force acting on the pilot is reproduced in detail.
  8. It took a verly long time to finalise my review, but here we go:
  9. Dear DCS community, After almost 40 years of active flight simulation (my father had the first MS Flight Simulator back then), I have now fulfilled a big dream at almost 50. It started with the change to VR-glasses a few years ago. Anyone who uses VR knows what I'm talking about - there's no way back. VR has already brought the flying experience very close to reality. However, as an enthusiast and a big fan of DCS, I wanted more and started looking into motion platforms. My dream was to also be able to feel the movements of the plane in the VR immersion. I saw a lot of great DYI projects from motion platforms on YouTube, but I didn't see any chance of realising something like that myself. I just don't have the time or the technical background. I needed a plug-and-play solution - so I researched as best I could all the platforms that could be purchased and obtained the missing information from the manufacturers. After all, such platforms cost a fortune - others buy a great motorbike with that money... 1. Decision for Motionsystems After completing research, MotionSystems (MoSy) was at the top of my list. This had 3 reasons: A) Highly professional web presence with a variety of different platform solutions. Among other things, they are also the manufacturer of the V3 platforms distributed by NextLevelRacing, so they also offer a mass product with corresponding quality assurance and customer support. B) Provides VR Motion Compensation, more on this later. C) MoSy is headquartered in beautiful Wroclaw, Poland, which is only 7 hours away from my home and offered me the opportunity to test the product before purchase. After more than 2 years of email exchange (as you can see, it wasn't a quick decision), I got in the car and went to Wroclaw. I tested a 3-DOF and my current 6-DOF platform (PS-6TM-150) on site. It became clear to me then that their hardware was of outstanding quality, but that the software and adaptation to DCS would still mean (joint) work. I decided to go for the somewhat more complex and expensive variant of a 6 DOF system, in line with the motto "all or nothing". I simply wanted to have every movement of the aircraft / helicopter transmitted as realistically as possible. The software respectively the implementation of DCS on the platform was still in its infancy at that time, some movements were missing, others were simply wrong. However, given the trusting and sympathetic contact with the MoSy staff, I was confident that we would manage to get the maximum performance out of the platform in combination with DCS. So at the end of 2020, the platform was ordered and the adventure took its course... In February 2021 the platform was delivered, the biggest challenge was to get the more than 300 kg into my basement. But that's another story... We then worked permanently for about half a year on improving the software profile for DCS. The result is (at least from my humble point of view) quite well done. The support from MoSy is really fantastic, it is not a big company, you feel very well taken care of as a customer... 2. Motionsystems Software solution The basis is the ForceSeat PM software of MoSy, which you obtain by purchasing a platform. The software offers profiles for a variety of games (flight and mainly racing simulations). Within the profiles, the user can adjust an incredible number of settings for the behaviour of the axes, special effects and, of course, the strength of the movements. You have a very flexible set-up. The big advantage is the plug-and-play solution. Switch on the platform, start the software, select the profile of the game and off you go! A special plus, however, is the VR motion compensation called VR Head Way. For those who don't know what this is: when the plane accelerates, the platform pitches backwards to simulate the acceleration. However, the VR glasses interpret this movement as leaning back in the seat. Without compensation, I would sink into the pilot's seat during take-offs or turns, or hang out of the cockpit when the platform rolls left or right. The VR Motion Compensation calculates the movements of the head caused by the platform and transmits this to the software of the glasses (all common VR glasses are supported). As a result, I remain 1:1 stable in the cockpit, no matter what the platform does. If I move in the seat, i.e. if I lean forward or to the side, then this is of course also transmitted by the VR glasses, as it goes beyond the movements of the platform. In the meantime, MoSy has significantly improved the calibration of the seating position. In the past, you still had to set the approximate sitting position with millimetres. Now the software calibrates itself automatically by having the platform take up 3 different positions and measuring how much the head moves in the room. This works really well and without any mistakes and once again showed me, that MoSy never stops developing and improving their products / software. 3. Cockpit Setup Only the platform is delivered with a stable steel plate as a basis for a cockpit, which you have to build yourself. MoSy was happy to adjust the position of the screw holes for my cockpit for me. I used the MTX Flight Rig from Monstertech as a basis for my cockpit on top of the platform. I mounted it on 160mm profiles, because otherwise the movement profile of the platform would have led to collisions with the cockpit frame. By the way, the conversion to a racing cockpit with steering wheel takes less than 5 minutes, which is very comfortable. But we are flying here... 4. Implementation in DCS Now that the fine-tuning of the MoSy profile for DCS is completed, the performance of the platform is simply indescribable. The movements and also the strength of the accelerations are breathtaking. This leads to the point that you really start sweating in aerial combat for fear of being shot down. Because the rollercoaster ride during the spin towards the ground is sometimes so strong that I press the emergency stop button in panic. The bottom line is that the platform has led to the same result as the VR glasses - there is no way back. Flying without the platform now feels as wrong as flying on the monitor when the VR glasses are next to you. 5. Summary I hope I have given you a small overview of my big dream. Maybe there is someone out there who has the same thoughts and dreams as me... More than a year ago, I would have been more than happy if there had been anyone who had already tested all this and written such a review. So I took a bit of a risk, but it was more than worth it. Pictures speak more than a thousand words, so I have created a few videos to show you what the platform can do. Please forgive me - I'm neither a Youtuber nor a product tester, so everything doesn't look quite as shiny as it does from other testers, but it should give you a good impression of the platform. All the best, MadMonty Links: Motionsystems - https://motionsystems.eu/ Plattform - https://motionsystems.eu/product/motion-platforms/ps-6tm-150/ Cockpit Rig - https://www.monster.tech/ (My MTX has been revised, the actual version is MTS)
  10. Hey @gianlu320 Last night I took a closer look at the problem of jolting when rolling away. It definitely seems to be sudden lateral forces that DCS sends as output when rolling away. These lateral forces are transmitted to the platform in "Sway" and "Roll". I had already reduced "Roll" on the platform anyway, because otherwise the forces during the flight resulting from wake turbulence were too high. If I now switch off "Sway", jerky "roll effects" remain when rolling away. But I can't switch them off because otherwise my turning flight would not be simulated cleanly. However, I have the option of setting the "Sharpness" in my software and have now set this to zero for "Sway" and "Roll". That helps a lot, I now still feel very slight shaking movements when rolling away, but these are negligible. In this respect, thank you for your input - it has helped me a lot!
  11. The software simulates both angles and forces. This is exactly what was important to me, so that the most realistic feeling possible when flying is created. You can explain it - just looking at the pitch function - as follows: Aircraft accelerates in straight flight >pitch backwards as long as acceleration continues Aircraft climbs >constant pitch backwards Aircraft decelerates while climbing due to speed brakes >pitch forward, despite of climbing, as the force of decelaration are higher than pitch of climbing Pulling positive G backwards during deceleration with speed brakes >maximum pitch backwards, as vertival G-forces are superimposed on deceleration and climb This is exactly what we have developed and tested over and over again over the past few months until it fits. Now when I'm inverted, the pitch is forward. If I pull G while being inverted, the pitch goes back immediately. That in combination with the other 5 axes is ultra realistic. As you have already correctly said - once you have such a platform it will no longer work without it. The same fate as back then with the first VR glasses The only problem is still being shot down - the platform has so much force left, that you are scared of your life when the aircraft is tumbling down. I alway have to stop the platform immediately, being worried about my pit construction. The good thing on that is - you think now twice before entering a fight or attack run - just as in real life... I will show my pit in my review. It ist based on the monstertech flight rig...
  12. I am using a PS6-TM-150, which is the "smallest" 6DOF System of Motionsystems, which still weighs in at over 300kg. I'll probably do a post with a detailed review during my holiday in August, now that the software transfers almost perfectly all movements from DCS to the platform...
  13. Many thanks @gianlu320 Yes - it only happens when you stand still and start rolling. I also noticed that it is worse at low throttle (when rolling) than at full throttle (when taking).off). The software from Motionsystems also includes "VR Headway", so the movements of the platform are calculated out and you always stay centred in the cockpit, no matter how the platform moves. This was very important to me because the platform is a monster with +/-30 pitch/roll and has enormous power. That's why I decided to use Motionsystems, in order to have a ready-made plug-and-play solution. How do you deal with the movements of your platform, are you also able to compensate for these movements in VR? Or do you work with sensors that are attached to your platform? (Or do you end up not using VR, but I can hardly imagine that...) I'll test tonight what changes or improvements I can make with the Surge settings.
  14. Hello all, since February I have fulfilled myself a dream and bought a 6DOF platform from Motionsystems. After their software was rather designed for racing simulations, I got the DCS profile developed quite well in the last months with their developer to simulate all movements as realistically as possible. However, there is still a bug, which - I remember from some post that I can no longer find - is probably due to DCS: When I taxi off with a plane (no matter which one), the platform moves in a very jerky way. As soon as I am taxiing, everything is fine. It only ever happens when taxiing away from a standstill. After consultation with the developer of Motionsystems, this is an output of DCS. Does anyone know the problem and does anyone perhaps even know a solution? Unfortunately, I am not a DIY person who has the knowledge and time to build a platform including software myself. Therefore, I am very happy to have found a "plug & play" product at Motionsystems. However, the above-mentioned problem must be solved via DCS. Many thanks in advance!
  15. Hey Luke, I switched from the Rift S to the G2. The G2 is much better, it was worth it. Now to your question, which I had also asked myself. You don't need a Steam version of DCS! You can use DCS open beta or stable as you would do normally. If I remember correctly, the Steam VR portal starts in the background, but you can use games like DCS that were not purchased or installed via Steam without any problems.
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