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VFA-Tristan

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  1. Ok, my model is a map 20km*20km (with relief) http://img4.hostingpics.net/pics/272136ferte.png GT.visual.shape_dstr = "MapVFA20x20"; Because i want my map indestructible
  2. Hey thank's for your awnser but when i clone my object and i assign it i don't have a change... You think it's about number of polys ?
  3. Hello everybody ! I try to modding an airfield (object) in dcs, but i have problem with collision of my 3d object... I have assigned This properties TYPE="renderable|collision_shell"; but When I am less than 2m from the ground, i have my screen which froze and my game bug ... Do you have an idea?? this is my .lua mount_vfs_model_path (current_mod_path.."/Shapes/"); mount_vfs_texture_path (current_mod_path.."/Textures/"); GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 5000 GT.visual.shape = "MapVFA20x20"; GT.visual.shape_dstr = "MapVFA20x20"; --Burning after hit GT.visual.fire_size = 0; --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0; --burning time (seconds) GT.time_agony = 1; --Name Stuff GT.Name = "MapVFA20x20"; GT.DisplayName = _("MapVFA20x20"); GT.Rate = 1; GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000076"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_Gener icFort, "Fortifications", }; GT.category = "Fortification"; add_surface_unit(GT) Regards. PS: yesterday i posted this message in other bad category you can delete it
  4. Hello everybody ! I try to modding an airfield (object) in dcs, but i have problem with collision of my 3d object... I have assigned This properties TYPE="renderable|collision_shell"; but When I am less than 2m from the ground, i have my screen which froze ... Do you have an idea?? this is my .lua mount_vfs_model_path (current_mod_path.."/Shapes/"); mount_vfs_texture_path (current_mod_path.."/Textures/"); GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 5000 GT.visual.shape = "MapVFA20x20"; GT.visual.shape_dstr = "MapVFA20x20"; --Burning after hit GT.visual.fire_size = 0; --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0; --burning time (seconds) GT.time_agony = 1; --Name Stuff GT.Name = "MapVFA20x20"; GT.DisplayName = _("MapVFA20x20"); GT.Rate = 1; GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000076"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericFort, "Fortifications", }; GT.category = "Fortification"; add_surface_unit(GT) Regards.
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