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RED

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  • Birthday 01/01/1950

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  1. Are you talking about transponder settings? They have no effect on the interrogator (and no effect in DCS at all).
  2. Same here. Weirdly the integer rollover only showed when the heading tape was above the horizon line.
  3. If you go direct between the two, nothing happens. You always have to go via SRM. This only makes sense for setups with an actual 3 way switch that registers the center button but not if you e.g. use 3 separate buttons.
  4. The speed brake switch has one option that is named "STEP" and a normal one. I expected the STEP option to only move the speedbrake if the button is pressed and the other option to let the speed brake continue to move to its limits after the button is released. Right now it is the other way around. Is this intended behavior?
  5. I made two more tracks without using an axis. It always happens at the same range so unlikely a control input. HUDDesJump3.trk HUDDesJump2.trk
  6. As per title. In the track you can see the designation jump upwards ~5° at 1.2NM. HUDDesJump.trk
  7. TWS: Azimuth Scan isnt automatically the largest when not manually selected when selecting different bar settings. In DCS right now it just stays at the previous selected. So if you switch through all it will just stay at 20°. Expected behavior is it changing with each bar setting. ScanSetting.trk
  8. Thanks Alpenwolf for all the fun on your server. It's the main server i played on after finding DCS and before transitioning to flying with a more dedicated group of people. I jumped on the server on last time to fly the F5. It's what taught me the basics and sparked my interest into tactics and concepts on how to employ fighter aircraft. I am sorry it came to an end and wish you all the best!
  9. CPU auf 100% ist etwas komisch, da DCS nur einen Kern auslasten kann. Sind all Treiber aktuell? Irgendein OC aktiv? Wo bekommst du die Fehlermeldung? Vielleicht kommt die einfach, weil dein Grafiktreiber abschmiert, etc. Netzteile können auch komische Fehler verursachen. Ist das so alt wie die CPU?
  10. RED

    Kaufberatung CPU

    Ich glaube hier sind ein paar Missverständnisse am Werk. CPU Tests sind meist in niedriger Auflösung, weil dann die GPU den geringsten Einfluss auf das Ergebnis hat. Der große Cache des 5800X3D hilft bei allen Spiele Anwendungen, egal ob VR oder 2D. Wer eher darauf bedacht ist wie schnell z. Bsp. winrar/7zip Dateien geöffnet werden oder seine Aufnahmen gerendert werden, kann zu den anderen CPUs greifen. Aber der normale DCS Spieler wird wohl eher darauf aus sein möglichst hohe FPS in DCS zu sehen. Die nächste Generation von CPUs wird das auch alles wieder umkrempeln. Dann muss man wieder schauen was am schnellsten ist.
  11. Yeah, it is not in there anymore because it doesnt exist anymore. And yep bin or next to the app if you have it. I basically have an old 2021 version that still has the mirror but also is bugged. So I am looking for the latest version with the mirror where the bug might have been solved.
  12. Confirmed to be a bug in an old version of open composite. Now fixed in newer versions.
  13. You can create a opencomposite.ini file to set options. One of the options was the mirror mode. ;Mirror mode outputs a shared texture for use by OBS plugin mirrorMode=enabled ;Performance stats enables writing of performance stats ; If enabled press F11 to start stats capture to file ; File is currently output to \Program Files (x86)\Steam\steamapps\common\Assetto Corsa Competizione\AC2\Binaries\Win64\teststats.csv performanceStats=disabled ;Hidden area mesh fix for G2, may work on other headsets enableHiddenMeshFix=enabled ;Use OpenXR layers to handle GUI overlays and HUDs, if set to false will render internally directly onto swap chain before submitting enableLayers=true Always gave some good footage: I think right now I would have to change dektop res every time to 4k or so to grab the DCS mirror and record without a plugin.
  14. Is there a working version of openxr where you can enable the mirror mode? I have an old version with it which had problems regarding picture in picture that is solved by the latest version. However the latest doesn't support a mirror anymore. It was really easy to get good quality video with the mirror mode and OBS plugin.
  15. Ran a quick test again. Multiplayer track attached if that helps anything. I can confirm what you are seeing in multiplayer, however it still works correctly in singleplayer. My suspicion is that the outsoundforunit works like outsoundforGroup in multiplayer. That is why you can hear it in both units with group ID =1. If you fire the missile you also get no sound in the other units as their unit ID does not match their group ID. report_soundout-20220908-130141.trk
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