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Everything posted by smithcorp

  1. Has the game overcome the problem it had with conflicts with plugged-in controllers?
  2. No assistance to give to Badger unfortunately, but having zoom on the X52 slider gives horrible shakes unless I find the sweet spot along the axis of the slider. I would like to put zoom on the mouse wheel (either on the X52 throttle or on the actual mouse wheel), but no can do?
  3. No pre-orders available for this?
  4. Thanks EtherealN - that's what it was. It had been installed for some reason but was showing "no key". Sorted.
  5. "App is incompatible with all my devices"... damn.
  6. Hi - I'm getting this - constant reminders to activate the UH-1 module - but I don't own it. Should I do the KEY fix?
  7. I had the same issue initially. You need to update your updater. Start the updater through the Start Menu and it should prompt you to update it - once that's done it finds and installs 1.27.
  8. 3.0 is available. There are some Codemeter server problems preventing some users from updating their dongle licence, but that should be ironed out today. Note there is a new 'no dongle' monthly licence which is a great way to access the sim now. I haven't played for a while, but it felt good to get back into SB with shadows and much nicer looking models and particle effects.
  9. Thanks a million PeterP - that worked a treat.
  10. Great sim. Haven't played it for more than a year. I used it to practice approaches and thermalling when I was flying gliders (had to postpone due to family and work commitments) and I flew a little bit in multi competition. I still have a competition number I think. Love to fly with you some time, but pretty different time zone. There's still an active community here: http://www.condorsoaring.com/links.htm Condor's forum seems to be down though.
  11. Looks like I can't assign any different keys or stick button to Raise or Lower ASP-17 Glass. Other than keyboard command cell, other cells aren't selectable and if I clear the default assignment I can't replace it with anything.
  12. Ooh - useful, thanks! That back right rocket panel always does my head in!
  13. Since joey45 is offline I hope he won't mind me answering you. Here's a link to a good explanation of what a 'bullseye' is. In short, it's an arbitrary place from which things (like enemy reports) get measured, so that the enemy can't work out where your are by listening into radio transmissions. So instead of saying you, or an enemy you've spotted are 3 miles north of a certain town, all the friendlies are given a secret bullseye location and reference things from that. The bullseye on the map won't necessarily have anything to do with your mission objectives, and probably won't guide you to bad guys. http://falcon4.wikidot.com/concepts:bullseye Hope this helps smith
  14. That was neat. Enjoyed seeing the waterfall of tracer coming from that Huey that was stooging about at low level while you were making some of your runs - tricky deconfliction I reckon!
  15. That was a great watch. Incredibly good mission. Those radio calls seem so realistic. Great stuff by both the mission designer/builder and the players.
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