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Havner

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About Havner

  • Birthday February 25

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  1. Thank you for this very insightful and much needed knowledge. I don't know what we would have done without people like you.
  2. Hi Devrim, Found some misaligned textures using 2.9.3. Thanks for your great work on various cockpits EDIT: Also the FM/AM indicators on the front panel radio panel.
  3. I second this request. Another thing where it would be nice to raise the Hip up to the level of Hind (including all the options for rudder trimming and microswitch behaviour as well). Yeah, unless you use non centering pedals.
  4. You're probably right. But still posting this in case they ever do such an overhaul which I also think this module deserves the most. If they do, maybe this forum will be a base for ideas for new things. And hopefully this post will get noticed. I would really like a Hip v2. That would upgrade the Hip to the level of Hind. Would gladly pay for such an update.
  5. With the option to remove external hardpoints and/or with an option of "civilian plane" to have a fully civilian variant. Not only to remove the hardpoints and the sight as it is now but to remove all the other cockpit controls related to weapons. Basically have a variant as would be shipped to a civilian buyer.
  6. I've just stumbled across this bug. As it's been reported more than a year ago can something be done here?
  7. Exactly like that. Doing micro movements in a turn to "press" the microswitch. It's not ideal but everything we do without having exactly right hardware is a compromise. The same way as pressing regular force trim and returning the stick to center for sticks with a spring. Again, not ideal but we do it anyway. The fact is the setting is there. Someone thought about this use case and implemented it. The setting doesn't work though, ergo it's a bug. I reported it. And I for one see this option as useful for me. It's rather sad when others say: "don't implement it, remove it, etc, cause I don't need it". There are probably lots of things I don't use. But I don't say they are not needed just because I don't need them. There is a binding for the microswitch. You can implement it physically if you want to.
  8. It wouldn't be useless for me if it worked properly. You need to account for a fact that some people use non centering pedals. And with such pedals the other option (Disable by setting pedal axis to neutral) is useless. So saying it could be removed you actually assume that everyone uses the hardware in same way you do. Also maybe you found it useless because it actually doesn't work and doesn't do anything at all?
  9. Some background: I use non-centering pedals with damper without a spring. Hind is set as follows: Pedals trimmer mode: Default (I suppose it's irrelevant here) Pedal microswitch: Enable/Disable by presence/absence of pedal movement Pedals trimmer button: Do not trim From some old changelog: And it doesn't seem to work. Looking at the AP channels I can see the YAW channel working (with AP channel enabled). When I press the Microswitch manually (default Y) it behaves as expected. The YAW channel is reset, new Heading is set. But nothing like this happens when I only move the pedals. No indication that moving the pedals actually enables the microswitch. The YAW channel is not reset, it fights against me when I move the pedals. It behaves exactly the same as when I set "Automatic Microswitch Off". EDIT: I've tested the "Disable by setting pedal axis to neutral" option. This one works. It's useless for me as I use non centering pedals but I clearly see symptoms of microswitch being pressed when pedals are off-center.
  10. I wanted to report this, but I see that it has been already. More than a year ago. Can something be done here?
  11. Could we please finally get this binding? Something akin to F-18 "throttle finger-lift", like F-16 "throttle lift" to get a momentary afterburner detent override. It's a simple fix. Pretty please.
  12. Here is a little bit more modified file that doesn't break external canopy rendering. removes canopy shadows (as in taz1004 mod) removes canopy shades (as in taz1004 mod, like transparency == 0.0) removes the FRESHEN calculations (FresnelFactor, inScatterFactor) for in cockpit rendering glass.hlsl
  13. Thank you for this remark, but I'd like to point at my original post, you know, in case you didn't notice.
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