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flywaldair (Skynet dev.)

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Everything posted by flywaldair (Skynet dev.)

  1. try adding a little deadzone to the tdc axis. that solved the exact same issue you describe.
  2. Yes it is, see: https://github.com/walder/Skynet-IADS#power-sources-and-connection-nodes If you need further support join the discord group: https://discord.gg/pz8wcQs
  3. Improved harm detection is wip for 2.7 join the discord for skynet support https://discord.gg/YaYgwNErP2
  4. Check the debug settings: https://github.com/walder/Skynet-IADS#setting-debug-information
  5. Great mod! I noticed when landing in Hama on the Syria map, the prowler bumps in to the hangar when parking since the wings are wider than the hangar. It then explodes. Is there any way to configure it to prevent it trying to enter the hangar?
  6. Skynet update, see: https://github.com/walder/Skynet-IADS/releases/tag/v1.2.0
  7. well I must correct my statement it occurs less after I removed the hotplug config val. still some crackling from time to time
  8. I also had this crackling sound issue on my reverb. after much testing I removed the usb hotplug disable option mentioned here: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/game-performance-ac/253147-disable-hot-plug-devices?t=251377 after that the crackling was gone
  9. Thanks for your Feedback Frago007. Skynet stumbles when Units are removed or added in the manner you described. I have put some thought in to adding an autogenerate that would behave similar to as you described. But it may take some time until I am at that point. There is still al ot of stuff in the backlog I want to add first, see: https://github.com/walder/Skynet-IADS/projects/1 If you want to be up to date on Skynet, join the discord Server: https://discord.gg/CgwJnt
  10. Since ED has fixed the underlying bug, I have published a updated version of Skynet: https://github.com/walder/Skynet-IADS/releases/tag/v1.1.3
  11. Thanks for the fast response on this one. I was getting flak (no pun intended) from Skynet Users on the crashes resulting from the AI on off function. A Skynet release with the workaround removed has been published: https://github.com/walder/Skynet-IADS/releases/tag/v1.1.3
  12. Thanks BIGNEWY and Flappie. I will keep your demo mission to check when I can remove the temporary fix from Skynet.
  13. @Jeffdude: thanks for the nice words! Just wait until the new features I am working on are released. I have published an update to Skynet: https://github.com/walder/Skynet-IAD...ses/tag/v1.1.2 Let me know if that resolves the issue.
  14. I still believe this is something ED should look into @flappie can you inform them? For the meanwhile I have published an update to Skynet that prevents the crash from happening: https://github.com/walder/Skynet-IADS/releases/tag/v1.1.2
  15. I saw some error logs with that bug. The dll crash is something that not should happen via LUA scripting. If it is indeed due to a partially damaged radar I might be able to work around that in LUA. I will check if the error is consistently reproducible as WRL11 described.
  16. You're welcome! By the way if you need support join the Skynet discord channel: https://discord.gg/vkDfe5 It's easier to share missions there. It might well be that there is a bug in the command center part. I am currently rewriting the radar coverage code to get rid of micro stutters in large multiplayer issues. And some where on the backlog is the command center code. I'm 1/2 Mancunian and was able to write an IADS, im sure you will be able to wrap your head around the more advanced setup features :thumbup:
  17. Did you check possible error messages in the dcs.log? Seems like you are referencing a unit that does not exist.
  18. For the moment ships can only be used as EW radars. I use the AI on off feature to turn SAM sites on and off. Unfortunately that does not work for ships. Maybe at a later date I will add some workaround for ships.
  19. It's on the backlog already: https://github.com/walder/Skynet-IADS/projects/1#card-41230405 It will support many more configurable options to turn on and off a SAM site.
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