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About beppe_goodoldrebel
- Birthday 12/18/1986
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Flight Simulators
DCS
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Location
Italy
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Games
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RayBurge started following beppe_goodoldrebel
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Can't complete mission 4 of the campaign (spoilers)
beppe_goodoldrebel replied to SlipHavoc's topic in Missions and Campaigns
the music trigger is supposed to run when over the coulds... the new weather system has changed things last minute. Anyway i fixed the mission 4 ending trigger, mission will just end if you complete the mission and land. it will be in the next patch. -
Can't complete mission 4 of the campaign (spoilers)
beppe_goodoldrebel replied to SlipHavoc's topic in Missions and Campaigns
The order is correct. Would you maybe try to replace the .cmp file with the one attached? You can find it under your DCS installation in folder DCSWorld\Mods\aircraft\MB-339\Missions\Campaigns File has been made with an old version of DCS , maybe re-save it might have fixed it. Let me know if it's all ok now. OpGeorgianJob.cmp -
as you can see the mini campaing is on Caucasus
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104th_Crunch started following beppe_goodoldrebel
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Red Flag Training Missions - F-16C
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Missions and Campaigns
Hello! sorry for the late late response , no... that is the last version. Maybe one day... -
Red Flag Training Missions - F-16C
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in Missions and Campaigns
There is a wrong condition that breaks the trigger for the F117 to refuel. Something i've fixed in the other versions of this same campaign. I'm waiting to the F16 to have almost full content to have a look at it and have a good overhaul of the whole campaign. Actually I'm more busy on other projects so I dont think it will happens anytime soon. -
Cant wait....
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]Red Flag Training Missions Campaign v1.0 - F-14B
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in DCS: F-14A & B
thank you! i'll have a look at this! -
]Red Flag Training Missions Campaign v1.0 - F-14B
beppe_goodoldrebel replied to beppe_goodoldrebel's topic in DCS: F-14A & B
hi guys! i'm reviewing all my mission after 2.7 update. Apart from that bug at the Agressor mission , is there anything else i'm not aware of? I can also maybe include a A version campaign.... will see after fixing. -
Hi! I'm checking all missions right now, i'll have a look on that too. In any case it's better that you command your wingman to engage bandits, i dont think it will do it without that order. In that mission I've found that COMM2 CH1 was on another radio freq , not the the right one (377.8 AM Blackjack). I've fixed the trigger that broke the night mission and i'm also updating loadouts since the F18 is more complete now. i think I can upload the updated version by the end of the week.
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Mi stanno già prudendo le mani ...
- 335 replies
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- south atlantic
- falklands
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i think there were a change of logic for the Active Pause command. In the beginning of the training a setted the the active pause with a special function within the mission editor but now is not working as intended. You can always unpause the game by using the keyboard key Pause or Shift+Pause (you can also check your keybinds to be sure)
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Non ho ancora capito bene in che termini ma credo che siano riusciti almeno a far funzionare la radio con la frequenza di base data nel mission editor. la foto credo sia di AI, sto cercando di capire ma dalla lista di features su github è specificato che la radio è abilitata. https://github.com/heclak/community-a4e-c/releases Guarda qua a 7:20
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senza SDK ... e l'EFM è pure su github. la beta è pubblica adesso , tra pochi giorni ci sarà il rilascio della nuova versione.
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No perchè non si riusciva ad usare la radio.