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bell_rj

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About bell_rj

  • Birthday 01/01/2020

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  1. Took me a while to find it because it's cunningly titled without mentioning the Luftwaffe... but this is it: https://www.ww2.dk/Airfields - France.pdf Enjoy!
  2. The text doesn't help by using 'position' inconsistently. a 'battery position' has multiple guns, each in its own 'gun position'. A light flak position is one gun IMHO. So I think you are correct in your thought that 1 position == 1 gun unless we are talking about a battery instead of a gun. Your example of 168 20mm guns serves to back that up, as you are right, there is no way that number of guns would be available for a single airfield. So I agree, and in my mission file that's how I have set the number of guns. http://www.missing-lynx.com/library/german/flak_dmourtizsen.html On this page they describe a light flak battery, with 3 guns, arranged in 3 separate positions. The unit had a battery commander - so a battery had 3 guns. So at Abbeville I'd suggest there were 7 batteries of 3 guns each, giving the 21 guns in 21 gun positions arranged in 7 battery positions.
  3. Spotting has long been a bug bear of mine. It's probably one of the reasons why I found MP play so frustrating - I was finding it very hard to see the enemy before they saw me. Of course, practice helps - but it was clear to me that the graphics weren't helping at all. Now with this mod I can actually spot aircraft in what feels like a realistic manner. It still requires work, which is good, but it is now possible to do. And most importantly, ED, the spotting help makes me want to play the game more. This mod has improved the experience and made MP combat fun again. Not overly easy, which no-one wants, just fun. Please do not let the devs ban this mod with the integrity check. It's been a major factor in making MP flying fun for me.
  4. The detail looks lovely but I am a bit concerned that the obvious flaw of the 'cartoon green' grass is still there. Maybe not so pronounced as Normandy 1 but still too saturated.
  5. Just imagine the bulge was a bit bigger. Sorted.
  6. Great work, but please please please fix the bright green colouring of the fields.
  7. I'm very disappointed that the most iconic area in the new map, the area around Dover including the famous white cliffs, Dover port, Dover Castle, Chain Home radar station, etc isn't included in the high detail area. This was a golden opportunity to include that area in this map properly. Might that area be included in high detail at some point?
  8. In the Razbam discord on 3rd October it is mentioned as being in the change log for the next patch: New - Santa Cruz Airfield.
  9. This is fantastic, thanks! Can't wait to use this with the A4.
  10. In the Razbam Discord today https://discord.com/channels/536389125276827660/544224332709232660 there was a partial list of airfields that will be added. If you are interested in the development of this map then I recommend joining that server/channel because there's quite a few tidbits about future intentions and current development that gets shared by the team.
  11. Well I've just skimmed through my collection of Airforces Monthly since Oct 2020 and all I found was: June 2021 - purchase of second hand 737-700 Sept 2021 - their only airworthy S-2T retired. Another being refurbished. Oct 2021 - C-12B Huron delivered- first of 10 Nov 2021 - $664m designated for fighter purchase - 12 CAC JF-17 (10 single seat and 2 dual) (although no decision made at that time) I may have missed some articles but compared to the Brazilian Air Force about which there was a lot of news, there was very little to find.
  12. I see this issue too. Turn off your mirrors. I bet that will fix it. It's not an SA specific issue - it happens in other maps. ED are aware but haven't been able to fix it yet.
  13. You can buy here and download it now - I'm downloading right now. DCS patch is also released. Don't forget to download the terrain module separately, after you loaded the game. https://www.digitalcombatsimulator.com/en/shop/terrains/south_atlantic_terrain/
  14. @Chapelmaggot I'm really pleased to see that you like those missions I created as it's great to know that others find them useful. And I'm glad you seem to have found a solution to your problem.
  15. So I might be barking up the wrong tree but how about using ASCII char : (decimal 58) and string.char? https://www.tutorialspoint.com/string-char-function-in-lua-programming Thanks @Bailey for the restart tip!
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