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crudboy12

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  1. It would be fantastic if you got in touch with ED and got some kind of official support for the A4. I would love it if it was included with DCS much like the SU-25t and TF-51 as free aircraft.
  2. So if I get this straight the drag caused by the "fan" prop reduces efficiency. Too much bite creates too much resistance for the engine to handle. However if you had a theoretical engine that had infinite torque at a set RPM would the "fan" design create the most thrust?
  3. Spend 15 mins trying to get it lined up and then either run out of gas, or gun the tanker with twin 30s out of sheer frustration.
  4. Propellers for almost all prop aircraft, constant speed or not, have fairly thin blades. What would happen if a propeller resembled a fan, or even a cork-screw? What is the aerodynamic reason that most of the "disk" occupied by propellers is empty space?
  5. I get my ass shot down in the M2000C by an A-10 every once in a while.
  6. I love the wing flex in BST's F-5E, and given the similar shape and thickness of the hornet's wings, I would expect them to vibrate and flex in a similar fashion during flight. It would be cool to see this in the F-18C, particularly given the high benchmark ED seems to be aiming to set with this aircraft. Another feature that has so far not been implemented in any DCS aircraft is vapor build up on the wings. A certain unnamed sim has this effect, and it is far older then DCS. Often, little things like this can make a big difference in making our virtual jets feel more real.
  7. For me, grass glows quite brightly at night. Is this an issue with NTTR or my own system? It is bloody irritating at night.
  8. When flying the F-86 in DCS 2.0, I find that at certain angles, I cannot see out of the cockpit because of severe sun glare. I will be chasing an enemy and simply loose sight of him because suddenly my canopy looks like a nuke just went off right next to me. This doesn't occur in the other aircraft I have tested, and is making the F-86 unusable.
  9. I fly like a dumb-ass on the 104th. Just don't take off on the taxiway and don't re-arm on the runway and you will be fine. Remember to turn on your IFF and hit "S" to interrogate a target before you fire. On the 104th, everyone has access to every plane, so just because it's Russian doesn't mean you should kill it.
  10. I am glad to hear this. I hope it is patched in soon. I love the props in the game and I want to see them represented more accurately.
  11. There are currently no flyable NATO carrier aircraft in DCS. Flaming cliffs includes the Su-33 which can land on the Russian carrier. I really don't know if you can get A-I aircraft to land on the NATO carrier, I have never tried. However, I have landed choppers on it and find that one can fall through the deck in places and it seems to have issues with friction. If you had your heart set on a simulation of western naval aircraft, DCS is not what your looking for quite yet. However, ED are working on an FA-18 expected to launch this year, and third parties are working on an F-14 and AV-8 harrier, also expected this year. When these aircraft are launched, I expect that the carrier system in DCS will be upgraded to function properly.
  12. It seems to me that the issue with the damage model for the 12.7 mm guns in DCS comes down to a problem with weapon penetration mechanics. To my eye, it seems like the rounds are not damaging components under the skin of the aircraft and are instead only doing damage where they first hit, as you might expect HEI rounds to. Here you can see that the aircraft is hit multiple times around the side of the cockpit and the engine, but the pilot is still alive and the engine is unharmed. Here you can see that when I finally did kill this guy, it was by shooting his tail completely off, and the pilot bailed out unharmed. Real 12.7 mm rounds would likely kill the pilot long before the tail fell off like this, especially since I was shooting from his 6 o'clock at the same altitude. I hope this gets fixed, because I love the p-51 and enjoy fighting in it, but it is at times frustrating to surprise an enemy aircraft and not get the kill in one pass because the guy's tail fin ate all the shots. Sabre has the same issue, but at least it has guns in the nose and an accurate radar gun sight.
  13. What type of refueling system does the AV-8 have?
  14. When both of these are out, I will probably buy.
  15. Marketing DCS I get the feeling that not a lot of people have heard of DCS. I wonder if ED plans to market DCS to a wider audience at any point. Perhaps after the merge into one client, ED might show off DCS at a gaming convention, or make a real effort to put the game in the hands of a wider audience. I feel like there are a lot of people who like military sims like ARMA, and might also like DCS, but don't necessarily follow the flight sim world and might not have heard of it. Unlike Prepar3d and X-plane, DCS is free, which might be appealing to many people unwilling to make an initial monetary commitment. Those people might be inclined to purchase modules later on down the line, particularly FC3, which is great value for money as far as flight sims go. I had been playing flight sims for a long time before I heard of DCS, and I really didn't understand what it was and how far ahead of the curve it was until I tried it on a whim. I now own most of the modules, and it is safe to say that ED has a lot of my hard earned cash. DCS has a wide spread of eras available, and the cheap, easy to fly FC3 planes can help ease in beginners. These attributes, combined with the initial cost of 0$ and the excellent quality control of 3rd parties, leads to, in my opinion, the easiest to attract new people to of the "hard core" flight sims available. Thoughts and opinions?
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