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crudboy12

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Posts posted by crudboy12

  1. So if I get this straight the drag caused by the "fan" prop reduces efficiency. Too much bite creates too much resistance for the engine to handle. However if you had a theoretical engine that had infinite torque at a set RPM would the "fan" design create the most thrust?

  2. Propellers for almost all prop aircraft, constant speed or not, have fairly thin blades. What would happen if a propeller resembled a fan, or even a cork-screw? What is the aerodynamic reason that most of the "disk" occupied by propellers is empty space?

    13136517105892p?$478$

  3. I love the wing flex in BST's F-5E, and given the similar shape and thickness of the hornet's wings, I would expect them to vibrate and flex in a similar fashion during flight. It would be cool to see this in the F-18C, particularly given the high benchmark ED seems to be aiming to set with this aircraft. Another feature that has so far not been implemented in any DCS aircraft is vapor build up on the wings. A certain unnamed sim has this effect, and it is far older then DCS. Often, little things like this can make a big difference in making our virtual jets feel more real.

    F-18-Vapour.jpg

  4. When flying the F-86 in DCS 2.0, I find that at certain angles, I cannot see out of the cockpit because of severe sun glare. I will be chasing an enemy and simply loose sight of him because suddenly my canopy looks like a nuke just went off right next to me. This doesn't occur in the other aircraft I have tested, and is making the F-86 unusable.

     

     

     

    Screen_170512_214905.thumb.jpg.1d3d85897a2a4a7eb3a766c99bd9478d.jpgScreen_170512_214903.thumb.jpg.b29d773115217a8d89ec6d43ace2c95f.jpg

  5. Great, i think there's plenty of mirages on the 104th. is it okay for noobs to fly there? i only ever flew the a-10 on there...

    I fly like a dumb-ass on the 104th. Just don't take off on the taxiway and don't re-arm on the runway and you will be fine. Remember to turn on your IFF and hit "S" to interrogate a target before you fire. On the 104th, everyone has access to every plane, so just because it's Russian doesn't mean you should kill it.

  6.  

    ED is working on a new damage model as we speak. There is not much point in picking apart the old one.

    I am glad to hear this. I hope it is patched in soon. I love the props in the game and I want to see them represented more accurately.
  7. There are currently no flyable NATO carrier aircraft in DCS. Flaming cliffs includes the Su-33 which can land on the Russian carrier. I really don't know if you can get A-I aircraft to land on the NATO carrier, I have never tried. However, I have landed choppers on it and find that one can fall through the deck in places and it seems to have issues with friction. If you had your heart set on a simulation of western naval aircraft, DCS is not what your looking for quite yet. However, ED are working on an FA-18 expected to launch this year, and third parties are working on an F-14 and AV-8 harrier, also expected this year. When these aircraft are launched, I expect that the carrier system in DCS will be upgraded to function properly.

  8. It seems to me that the issue with the damage model for the 12.7 mm guns in DCS comes down to a problem with weapon penetration mechanics. To my eye, it seems like the rounds are not damaging components under the skin of the aircraft and are instead only doing damage where they first hit, as you might expect HEI rounds to.

    Screen_170510_201256.thumb.jpg.196a40709d685e95f84b18da768cec24.jpg

    Here you can see that the aircraft is hit multiple times around the side of the cockpit and the engine, but the pilot is still alive and the engine is unharmed.

    Screen_170510_201727.thumb.jpg.f18e3c7d5a1bf8e86b5714edceed4b93.jpg

    Here you can see that when I finally did kill this guy, it was by shooting his tail completely off, and the pilot bailed out unharmed. Real 12.7 mm rounds would likely kill the pilot long before the tail fell off like this, especially since I was shooting from his 6 o'clock at the same altitude. I hope this gets fixed, because I love the p-51 and enjoy fighting in it, but it is at times frustrating to surprise an enemy aircraft and not get the kill in one pass because the guy's tail fin ate all the shots. Sabre has the same issue, but at least it has guns in the nose and an accurate radar gun sight.

  9. Which makes me wonder what the usable takeoff weight will be when working from an LHD. A little back of the napkin math and the NFM-400 gives me a STO weight of about 24000 lbs, assuming a 20 knot WOD and 600 ft of usable deck for rollout. Figuring an empty weight of about 14000 and internal fuel of 7000 lbs leaves not a lot of room for stores, even less if you want extra gas for range/loiter. May be necessary to take off a little dry and gas up on ingress. Which clearly means...

     

    We need a tanker craft for this bird too!:D

    What type of refueling system does the AV-8 have?

  10. If you want to practice IFR flying in a western fashion in DCS, it's the airplane you need. Appart from having their systems implemented to highest fidelity, so that you can follow real normal checklists to full accuracy.

    We'll shortly, probably this week or next one, release the new Navigational Aids implementation to make them compatible with Nevada or any other DCS map.

    The attack version as well as EFM are still in development.

    When both of these are out, I will probably buy.

  11. Marketing DCS

     

    I get the feeling that not a lot of people have heard of DCS. I wonder if ED plans to market DCS to a wider audience at any point. Perhaps after the merge into one client, ED might show off DCS at a gaming convention, or make a real effort to put the game in the hands of a wider audience.

    I feel like there are a lot of people who like military sims like ARMA, and might also like DCS, but don't necessarily follow the flight sim world and might not have heard of it. Unlike Prepar3d and X-plane, DCS is free, which might be appealing to many people unwilling to make an initial monetary commitment. Those people might be inclined to purchase modules later on down the line, particularly FC3, which is great value for money as far as flight sims go.

    I had been playing flight sims for a long time before I heard of DCS, and I really didn't understand what it was and how far ahead of the curve it was until I tried it on a whim. I now own most of the modules, and it is safe to say that ED has a lot of my hard earned cash. DCS has a wide spread of eras available, and the cheap, easy to fly FC3 planes can help ease in beginners. These attributes, combined with the initial cost of 0$ and the excellent quality control of 3rd parties, leads to, in my opinion, the easiest to attract new people to of the "hard core" flight sims available.

     

    Thoughts and opinions?

  12. Dear all,

     

    At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

     

    Among other things, these updates contain the MiG-21Bis StarForce patch.

     

    We recommend some minimal actions on your side to prepare for the patch.

     

    Please, see attached files for details.

     

    Best regards to all.

    ;)
  13. just to test it, i loaded up the f5 take off mission, accelerated to 160 kts, then aborted the takeoff and was able to stop before reaching the end of the runway, no chute. I just cut throttle and then stabbed the brakes repeatedly until it stopped. And I wasnt able to reach 160 till about halfway down the run way, so a normal landing would be no problem.

    I can stop the jet by doing this, but my runway is covered with skid marks. Every time I "stab" the breaks the wheels lock up and leave a skid mark. I have been trying to stop by applying partial break pressure for the whole run. Possibly I need to apply more pressure. I have flown a fair bit of the jet, but I just use the chute most times, so perhaps it is worth playing around with more.

  14. I can't seem safely land the F-5e with 2 sidewinders and gun ammo on a 2km runway without using my chute. I touch down at around 160 knots; and deploy spoilers and start braking immediately. I cannot safely bring the plane to a stop at the end of the runway. If I brake too hard, it skids, but that even doesn't slow it down fast enough. Is this realistic?

    The jet can take off really quickly, but to land on many of the runways in DCS, I have to use the chute. It seems to me like the F-5 should stop a lot faster then it does, at the moment the jet feels like it is on ice. Judging from the other American jets in the game, such as the F-86 and A-10, the ground handling is way off. (Yes I know, these aircraft have ABS)

     

    I did some research and could not find a definitive answer (one guy claimed 10,000 ft was pushing it), but with all the different versions people don't always seem to agree on how much space was needed to land.

    http://www.pprune.org/archive/index.php/t-483208.html

     

    Has anyone else explored this topic? I love the jet, but this has always bothered me.

  15. Does the C101 have an external flight model yet or is it just sfm? If so, would you guys recommend it? It is one of the few DCS aircraft I don't have, but it might be fun to pick up something new.

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