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Sgt_Cyanide

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Everything posted by Sgt_Cyanide

  1. Thanks for your help. Thought I was missing something. My conclusion is, to fly the flight plan and try to hit the waypoint time by watching the ETA of the waypoint on the HSI. The leg between IP and target I could fly by the TOT function. Is this right? I have seen Matt's video, but it's only explaining to hit your target at a specific time, not the whole flight plan.
  2. Hello, I'm currently flying a campaing with the hornet. I would like to follow the given flight plan time critical (see screenshot). I know you can enter TOT in the UFC and I have read the manual. How do I follow the given flight plan, in time, in my campaing? I really would like to join up with my package and hit my targets on time. Can't find anything in the forum regarding this. Thanks!
  3. Same on my campaign, fps improves but you are exploding on mission start. There is an other plane spawning inside your plane and I have the feeling that the plane is spawning in the ground. Maybe we have to wait for an "official" fix or something. :)
  4. I only get 1-2 fps after starting the mission and confirm the briefing. After leaving the mission the debriefing is opened and I can confirm if I agree with the mission. Did I messed up something? I'm on version OB 2.5.2.18307 with "FA18 over Caucasus-Multirole".
  5. I think it's a problem on ED's site. Same problems apear on the AJS37 Viggen if I'm right.
  6. Look here, maybe it's an answer. https://forums.eagle.ru/showthread.php?t=196900
  7. Good to know, thanks for the response! :thumbup:
  8. It's very difficult to find targets on the ground if there is no remarkable building or landmark. Is it possible to slew sensors to waypoints? Or is there some special technic besides using MK1 eyeball? Can't find anything in the manual or in the forum right now.
  9. You only need to share your init.lua file for now. Currently testing how I could draw custom kneeboards. It's working but it's a bit tricky right now, because Heatblur is using a custom kneeboard implementation. It should be doable!
  10. Really nice tutorial! Thanks for creating this tutorial for everyone that have still problems. Small questions to you guys. - Do we need thread circles on map? Like predefined thread circles for SA-10, SA-05, MANPADs and so on? - Do we need a function do draw lines on the map that enables us to draw borders or something? - Should the flight planner create a kneedboard like page with the flight plan details (Distance, Heading, G/S and so on)? Update: Currently implementing a application trace log that helps me to identify errors on exporting and importing the data cartridges! Still got no answer whats wrong with TOT. It's my highest priority to implement it right now. But without developer input I can't do this.
  11. Oke, I didn't find any errors right know, I'll implement some sort of trace log in my application that logs all errors in a local log file. This will help me to solve such issues in the future, but I need a little bit time to do that. I could reproduce the issue only by writing trash in the init.lua (especially in the Lat/Lng field, but your init.lua is perfectly fine.
  12. It does need only .NET 4.6.1 or higher should be oke. I didn't find any error so far. I'm confused :huh:. Are you using version 0.0.2 or 0.0.1? Is the error on both versions?
  13. The mission time starts with the spawn of the plane. I have noticed some problems with TOT too. How should we sync TOT on a multiplayer session? I can't set the TOT correctly with the data cartridge file.
  14. Thanks for uploading your init file. I've imported your init file successfully and altered the flight plan and saved it to the same file without an error. Everything seems to work. - Could you show me the whole error message? - Do you have .NET 4.6.1 installed? - Are you using version 0.0.2?
  15. Attach your init file. Maybe I spot the error. You can try to import the sample init in the documents folder, maybe this works.
  16. You need to remove the default entries. The default file will be recreated on every update... The data cartridge section needs to look like this: Data_cartridges = { } I've included a sample files in the documents folder.
  17. Here is a small update on my im- exporter. Now there should be less errors on import or export. You can see a preview on how TOT works on the waypoints, but it's not enabled yet! The link is on my first post on this thread.
  18. I've send him a PM three weeks ago, but I'll try it again. Maybe he had a lot of work to do. Edit: Can't send him a PM. "RagnarDa has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
  19. The only thing stopping me to implement TOT is that I don't understand how the init.lua -> missiontime = X works, especially in a multiplayer session. I would be really happy if someone can explain me how this works. :helpsmilie:
  20. Link to post from dev: https://forums.eagle.ru/showpost.php?p=3240374&postcount=4 This didn't work since release I think.
  21. I've read multiple times through the manual but I don't get it to work. Many people have asked in the bugs problems section but there aren't any useful answers right know. I also did some testing but I can't get course and speed of a ship. I would be very happy if someone can explain me all steps and what I need to do, to get course and speed of a ship. Or is this feature bugged right know?
  22. Thanks for you help. Currently I have only implemented ground speed, like in the mission editor. My calculated time on target is accurat as in the mission editor. But when I load it into the viggen, my time is offset for 200 seconds or so. Maybe I don't understand their logic behind the init.lua right now... Wish RagnarDa would explain their init.lua a bit more. Later I'll have a look into mach numbers. I do a lot of testing right now and it's frustrating :). From the point of view of a programmer, how should mission time from spawn of the plane work in multiplayer? Am I missing something? Line in init.lua: "missiontime = 0, -- Optional. ETA in seconds from the start of the mission or when the aircraft is spawned."
  23. Need a little help right now. Can someone help me out on how the waypoint time is calculated on the DCS mission editor? Is the time calculated between the previous waypoint and the currently selected? TOT is almost finished but I'm confused right now! :helpsmilie: Edit: NVM, I figured it out myself!
  24. a) You can view a page in the kneeboard that shows the selected data cartridge (see screenshot below). You only have 5 slots for now. Additional I recommend to to a plausibility test. That means you select the LS waypoint in AKT/POS mode. Switch to REF/LOLA. Verify your starting airbase by looking up the number in the display in your kneeboard. After that, check if the distance from one waypoint to the other is plausible. Last test is to verify the landing airbase, by selecting L1. Switch again to REF/LOLA and verify the number on the display with the number on the kneeboard. b) I always select the data cartridge befor inserting it. c) You can use the import function on my application when a buddy of you wants to fly a mission with you or you need to edit you flight plans. You don't need to restart the whole game if you alter your flight plan. It's only important that you are not in the plane while exporting it to the data cartridges! The plane must respawn. ------------------------ Update: The TOT function is very hard to implement for me, it takes some time to finish it I guess (screenshot below). I hate math :lol:.
  25. You need to select data cartridge 1. If you select 0 it will load the flight plan from DCS it self if there is one. To select data cartridges search in the keybindings for the AJS37 "Select Data Cartridge - Down" and "Select Data Cartridge -Up".
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