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MagicSlave

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About MagicSlave

  • Birthday 04/12/1983

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    DCS

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  1. +1 Sent from my FP4 using Tapatalk
  2. I got mine yesterday (Finland) Sent from my FP4 using Tapatalk
  3. Not sure if this is the answer to your problem, but the color on the HAD page does not relate to whether you have the emitter locked or not, but to the state of the threat emitter. Solid red means the threat is emitting in tracking mode and flashing red means threat is emitting in launch mode. Yellow is emitting in search mode and green has not emitted in at least 2 minutes. See manual p. 288. Sent from my FP4 using Tapatalk
  4. Something is not functioning properly then. I would double check key bindings, make sure that there are no conflicts, and if that does not solve it, make sure "game mode" is not selected in the settings, disable unofficial mods, try a repair or reinstall the module. Sent from my FP4 using Tapatalk
  5. What pages are on the MFDs when you try to make them "SOI"? The Castle Switch long press is used to take command of different sensors presented on the MFDs and not every MFD page is a sensor that can be taken command of. MFD pages that can be commanded that way are AA and AG Radar and TPOD (and SIT, when it comes) I think. Sent from my FP4 using Tapatalk
  6. Where the HUD FOV limits are in relation to the glass will vary with your head position, as the projection is collimated to infinity and will remain static in relation to distant objects, rather than the combiner glass. I guess to get a definite answer, you would have to ask an SME about the meaning of VV flashing, as there is no explanation in the manual. However: 1) it is pretty important to indicate to the pilot that the VV displayed in the HUD is not accurately representing the true direction of travel anymore:; 2) the other US aircraft also indicate when the true VV is out of FOV, such as "X" superimposed across the VV in F-16C. That is why my bet is that the flashing indicates that the VV is out of HUD FOV. I guess you could check if the flashing continues beyond the optimal landing AOA, for example... This is just my reasoning, I have no sources for this Sent from my FP4 using Tapatalk
  7. No, it flashes when true velocity vector would be out of HUD field of view. Sent from my FP4 using Tapatalk
  8. Would be interesting to see your results. I haven't flown the Strike Eagle for a while. (Got the F-16 during Christmas sale and WW F-16 throttle and ICP...) Sent from my FP4 using Tapatalk
  9. Result could look like that if you are not entirely stable during the release. I think that the computer does not account for changes in dive angle, G etc during the release interval. Sent from my FP4 using Tapatalk
  10. Weapon Select Switch Aft (Auto Guns) position selects A/A Master Mode and puts the radar into guns auto acquisition more, and prevents switching to other master modes or radar modes. Sent from my FP4 using Tapatalk
  11. Did you have AIM-9P loaded on the jet? And Weapon Select Switch on SRM? Selected weapon is displayed on the lower left corner of the HUD. "S2P" would be Sidewinder, two of them remaining, P-model. Sent from my FP4 using Tapatalk
  12. MagicSlave

    Mini raster

    AACQ here means Auto Acq(uisition) switch. Auto ACQ down short returns the A-A radar to search mode from STT, TWS or mini raster. Sent from my FP4 using Tapatalk
  13. There is a limit to how many WPs can be shown. I'm not 100% sure, but if I remember correctly, you can work around that limitation this way: "Desired SP number can also be typed into the scratchpad, and then selected by pressing the PB 17. " (Manual p. 408) Sent from my FP4 using Tapatalk
  14. TPOD HOTAS controls on manual page 434-435: Auto ACQ switch forward long = snowplow; aft long = space stabilize. I'm not sure but I think those return to STAB? Edit: also input 0 to UFC scratchpad and press PB17 (p. 447).
  15. Type a wp number in UFC scratchpad and press PB17 on TPOD MFD page Sent from my FP4 using Tapatalk
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