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BlueFalconMed

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About BlueFalconMed

  • Birthday 05/15/1983

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  • Interests
    DCS
  • Occupation
    Occupational Hazards
  1. AGREED!!! I know ED says they're working on it.... but..... IDK.... F-18 is fun yet incomplete; yet to be expected this early. Love the idea of using the 3rd parties to complete the airplane modules and it seems to be working well. However, me personally, I need more in MP to keep investing... MP game play is SUBPAR in server support. API access issues plus even simple things like in-game-triggers cause huge issues with aircraft refueling and carrier ops in MP. Love what has been built so far, however, it seems bitter sweet considering how MUCH I, and many others I know, have invested in the hope ED could expand (which it has) as well as build a more Competent, Stable, Server-Friendly system (which it has minimally).
  2. I am sorry I did not delineate a more concise target towards the four additional FC aircraft in my original statement. However, this is on topic. It's really about the tools, sir. The four additional FC aircraft are to also be employed inside the multiplayer developer's servers; some of whom are NEED greater API support to attempt to balance the improprieties of the FC aircraft compared to the High Fidelity aircraft in the economics of server gameplay. With the current state of API support from ED, some server administrators are weary of introducing more Low Fidelity aircraft into their community without the ability to amend certain Low Fidelity interactions. This "amending" could also be extended to High Fidelity aircraft if the economics do not work efficiently for that server given the expanse of space or other values tailored to that specific server. Experience in the past has shown some aircraft when introduced, or after patches, are overpowered or too nerfed... Clickable aircraft add to the diverse gameplay inside DCS. DCS creates this kind of diversity through the utilization of 3rd party contractors and the tools ED allows them to use. Server developers--similar to 3rd party contractors--are nothing other than 3rd party volunteers. API support can extend to more aspects of the game and, as I said before, I should have made a more concise statement.
  3. NineLine, You're highlighting what I said out of context. Centralized Servers, if not paralleled by customer development and company backed API support, will be a detriment to ED and DCS as a whole.
  4. NineLine, Centralized DCS servers are a cool idea and more than likely will foster some player-base growth for ED, and its contractors, to generate more revenue. I am sure there are many metrics on how ED servers will help. Unfortunately, the reason many of us are attracted to DCS, despite the context of the game and truly SCHWEET aircraft—meaning clickable cockpit immersion--, is because of a diversity of the gameplay is absolutely unique and unlike Xbox, PlayStation, Nintendo, WarThunder, or IL2… Limiting a more liberalized development of the Multiplayer Game for FREE (something Drexx, and many other server developers like Drexx [104th comes off the top of my head…], are willing to do) seems like a short term solution to harvest low lying fruit... 3rd party, customer developers are simply seeking greater API support, to work on their own for ED. This will free ED from some of the development commonly resourced to the monetary limitations that ALL developers are RESTRICTED by. IF ED were to employ this avenue for EXTREMELY MINIMAL corporate investment per possible returns on investment, it would be an empowerment of the customer that is truly revolutionary, and visionary in the military flight sim community. Empowering the customer in this way is similar to McDonald’s asking their customers to throw away their own trash other than leaving it for the company to employ someone to clean up that mess. [i could go on a HUGE diatribe here, however that will dilute the point I'm trying to convey.] Furthermore, restricting active customer Multiplayer Development may open ED up to liability on losing market share from competitors who have more resources [and many do] OR have a differing—more reliable/playable/entertaining—system with less customer investment. The customers who test and develop systems on their own to solve a(n) issue(s) ED has been unable to solve before sending a product to the customer are more invested in the ED product, itself, than merely monetary investment. That creates an invested loyalty; knowing that they, the customer, helped make something better. Loyalty is something money cannot buy… I don't know of a more cost effective way of developing revenue generation other than a basic, general, word-of-mouth type advertising. Drexx is simply asking for the tools to complete the job that he knows, and MANY other current customers know, can be developed/employed to further the engineering of a truly revolutionary military flight sim community. What ED has developed is absolutely beautiful—in concept—and is currently playable to certain extents. I have spent many hours, maybe even years, playing DCS. Please, NineLine, if you have an ability to contact someone within ED let them know of my praises and lamentations… Unshackle the user developer API restrictions and allow us, the customers, to empower ED through the marketplace of ideas and capability. There will be some trash servers out there when more freedoms are granted, however the majority of players will not fly there because they will find out they are trash. With warmest regards, BlueFalconMed P.S. Also, if ED could open up more cores of the processor, from my understanding is currently limited to only one core, that would be GREATLY appreciated too.
  5. I have been flying on DDCS for roughly two years (it used another name in the past). This server is NOT a script based server! I always find it challenging and a blast when working with competent players. DDCS is the most lifelike server in that players can spawn ground units in locations and they can remain there, defending the area, for several restarts or until destroyed. I haven't seen another server in DCS accomplish this! Truly amazing! DDCS is a unique server and, hands down, blows ALL other competition away! Do not be dissuaded from joining the server as it, at times, may take a couple of attempts. From my understanding, this delay is an ED issue in the initial load times. The game-play at DDCS is like none other for CAP, CAS, GCI, Supply, & CA! In the past, squadrons have used DDCS to host their weekly raids as long as the raids are compatible with the live-time mission. This is a wonderful opportunity for Mission Planners to jump into a real world type scenario, take the data available, allocate their resources appropriately, and attempt to achieve their goal for the mission while facing live hostile opposition. A true Sim!
  6. Well, figured screw it. might as well go to bed. BUT I played a couple hours later (cause i couldn't sleep) on another server that didn't have BIG SAMS. Worked out pretty well.
  7. Where is the Autoupdate.log saved? This is my first time to look for it.
  8. @Bignewy,: If there is no crash (which hasn't happened to me yet -- experiencing 3-7 sec. freeze upon someone loading new plane/skin -- however it does cause me to crash...) how do we get you a "log." It's fairly easy to test. Just watch the drive you play the game from pull the memory. Really noticeable on HDDs, SSDs are better yet still noticeable.
  9. Playing multiplayer, keep having the servers crash. sometimes we can take 1, ONE, base, most of the times we can't. Been like this for quite a few weeks. This is getting OLD...... I bought the DCS modules for multiplayer NOT single-player.... I just don't feel like Eagle Dynamics is supporting the multiplayer folks..... Any help??? Admin????
  10. I've noticed the same "egg shell crate" problem across other servers (when they allow sling loading). It does not seem to be limited to he Huey. Also, once the crate starts swinging -- even 30 min after continuous forward, stable flight -- it will not stop. You must manually correct the crate. This often ends in VRS or the load damaging the helicopter.
  11. IF Drex is showing you where the CODE problem is WHY don't they get implemented in the releases??? ESPECIALLY when we are paying for the game through planes/helicopters??? I mean he is giving u the issues for air to ground target issues... ATG. IF DCS wants to just be a flight simulator might as well be Microsoft Flight Sim X..... DCS has the capacity to be MUCH more!!!!! Much more ATG, ATA, GTG!!
  12. Seriously, I'm tired of feeling like us Multiplayer People, WHO actually use the game with LAND & IR engagements, are one the last burner.... Is this stuff going to be fixed in the next patch, OR NO? I'm feeling like I should sell my account.... This is getting pathetic...
  13. Tried different variations of graphics settings. Kept getting FPS fluctuations: from 30FPS to 13FPS every couple of seconds (not using Oculus) in every server I tried in 1.5.7. Causes flight problems with Helos. Reverted to 1.5.6. No Problems--roughly 60FPS, SOLID.... A fix or any help resolving my issue is greatly appreciated.
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