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  1. i wasn't referring to that. read what i was responding to and look up what mipmap means. there is no change to the terrain mesh, otherwise shadows wouldn't work properly from a distance. the reason terrain looks less detailed in the distance is because the texture has been mipmapped.
  2. the a-10c was not in the gulf war. there are different degrees of realism in regards to mission design. i consider historically accurate scenarios more "realistic" than scenarios that have never happened. i also consider hunting terrorists in afghanistan and reenacting that important time in history to be much more interesting than killing oddly ill equipped russians on behalf of georgians in a politically implausible situation. at the same time i think there are different levels of realism within fantasy scenarios as well. us/russia blowing up insurgents riding on horse drawn carts and suvs would be a more plausible scenario.
  3. a-10c has never been in anything other than low intensity conflicts. that's just a fact. anything else is hypothetical/fantasy.
  4. cliffs of dover is a much more complete ww2 product if that's what you're looking for. and the ww2 genre will, in the near-future, likely be dominated by war thunder(world of planes), a great looking f2p ww2/cold war era sim-lite with lock on/il2 level realism and hundreds of planes.
  5. the only way you can do realistic scenarios is wait for afghanistan map and make missions involving a-10 vs foot patrols, trucks, jeeps, etc
  6. no one said it was going to be completely safe. that's the nature of technology, especially military technology. pilots who use such systems know the risk they're getting into, as do all soldiers. also what you're proposing is ludicrous in itself. are you going to pin the death of a pilot onto the specific engineer responsible for the system that was eventually determined to be the cause of failure?
  7. doesn't work because the file structure has changed.
  8. the terrain mesh hasn't changed. the texture has been mipmapped.
  9. i think it looks like polished airshow display rather than real operation. that's the problem with specular reflection. it's too concentrated and glossy.
  10. i'm playing world without p-51, so yes.
  11. i test this. it can happen in user created mission too. i suspect the issue is with the cbu bombs. i drop first one, no problem. then i come back to drop another, the game freeze on pressing pickle i experience no freezing with first drop. but maybe smoke generation too much stress. ok you test now.
  12. they cannot do area 51, or they will be killed. but it looks like groom lake in the background, so i assume they work out a deal with us government on that.
  13. that fps is achievable in open space without fps cap. i can get it in a-10 and bs2. i don't think that is indicator of multi-core or optimization, so don't assume anything yet.
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