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Mr_Blastman

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Everything posted by Mr_Blastman

  1. You might want to try removing affinity from your last CPU core in Windows task manager under the details tab for the DCS process.
  2. OKAY I removed CPU affinity from Core 7 on my CPU(as shown by Windows, which is actually the last core) and 90%+ of the hitching was resolved. Weird.
  3. I can confirm this helps. I was having hitching on my Intel 7700k, and removed affinity from Core 7(the last core), and 90%+ of the hitching stopped.
  4. Before the 2.9 update I could fly the Apache in the Instant Action Live Fire Range mission with butter smooth framerate. Everything was perfect. There were no stutters, there was no hitching. After the 2.9 update... Nighmares! Hitching. Stuttering. Popping. The moment I take off I begin seeing intermittent stutters and frame skips. This is driving me nuts! What is going on? System: Intel 7700k CPU 32 gigs RAM NVIDIA 1080 GTX GPU DCS loaded on SSD Operating system on NVME .M2 SSD Page file on a separate SSD Nvidia driver version 536.67 Steps taken to try to resolve: Deleted DCS shader caches Deleted NVIDIA shader caches Rebooted many times Nothing fixes. I had a similar issue almost a year ago, but that was eventually resolved. Alas, here I am again, and I'm going insane. I need butter smooth framerates to fly precisely. As things are right now, DCS is a paperweight again. Please help. Thank you.
  5. There is a nasty bug with the F-15E on hotpit servers, where if you spawn in a hot jet then you cannot transmit at all to AWACS, despite correct settings. Your requests simply will not leave the jet and go to them. The weird thing is you can hear other players make AWACS calls. Switch to a cold jet and ramp start and the problem goes away.
  6. OP you should always fly open beta if you are interested in multiplayer. You will not find many release servers. Most are open beta.
  7. I think the BLU-107 is also available on the Mirage, as it is a French designed weapon, after all.
  8. Mr_Blastman

    MK 20's

    I set my 97s to 1200 ft. Burst altitude and then aim for the center point of say a dual ripple release and they hit smack dab where they should. This is wrong, because that means I have to lead a single 97 by quite a fair to ensure a hit, but works for now, nonetheless. I have accommodated for wind by setting up missions with zero wind, but still they are off slightly.
  9. This begs the question... what is the manual engine restart procedure in flight? I had this happen yesterday but could not crank the engines like I would in the Viper...
  10. Kill them well before they get close or be prepared to run...
  11. The vast majority of multiplayer servers are open beta only. You cannot see them in stable.
  12. Think of the Huey as training wheels. Then try the Hind. After you are ready to kill yourself, come back to the Apache, and she'll feel easier. Since the latest update I haven't rolled her once. Before the update she'd roll all the time. You're likely being far too aggressive with your controls, where in the lighter helicopters this isn't punishing because they weigh far less and their center of gravity is different. The Apache is a flying brick. Treat her with respect and be very delicate with the controls. Also, what helped me the most was learning to turn without using the tail rotor. She doesn't like you touching the tail rotor much over about 60 - 70 knots. Turn her like a plane, except raise the nose above the horizon before pulling harder.
  13. Flip your helmet visor down. LSHF + N. Boom. Amazing polarization filter. F-16C has the easiest control scheme because the jet was designed by geniuses, but the F-15E is not that far behind.
  14. That would be up to server administrators to decide. If you are unable to play on an enforced server with VR, good thing there are other ones to choose from. With a Geforce 4090 you hardly have an issue with running VR with clouds on, as your specs advertise.
  15. This would be ideal but I do not think that would be an easy solution to implement by ED at all. They would have to not only come up with an acceptable dot system, but also refactor all LOD models of every object in the game, likely at a minimum. Very time consuming and an expensive use of resources. And that still would not solve the contrast issue of a plane against a dark, shadow enshrouded landscape, versus another player seeing that entire landscape brightly and clearly lit without shadows. DCS with core rendering has a contrast issue where objects tend to blend into one another. We need a middle ground here that is easy to implement and requires minimal resources from ED.
  16. If winning at all costs did not matter so much to folks then they would not be against servers having an option to enforce certain settings to create a level battlefield experience for all players. But it does. That's why they get upset. Because someone might take their magic trick away that hands them a crutch to lean on. Pathetic, really. I saw the same arguments years ago in competitive StarCraft regarding macros. So many whined that they couldn't have macros banned, that they gave no advantages and everything was fine. Except the reality was the exact opposite. Same held true in competitive Quake, Team Fortress, even TF2. So spare me the excuses, everyone. I have seen them all. I honestly wasn't aware that cloud shadows, etc. could be turned off to such a degree until Youtube randomly recommended the original video in my feed. Never crossed my mind. But here we are. I think such settings are great for single player, but it would be nice if a server that wanted to enforce settings could. Folks would know right away this is the case, and if the server pop suffers as a result, well, then that is the case. There's nothing wrong with the option if ED were to implement. I think everyone can agree one of the glaring issues with DCS has always been target spotting. Face it--it's pretty crummy. Visibility is harsh and always has been, all the way back to LOMAC days. They have never addressed this like other sims have and may never do so. That's why folks play around with settings to turn off stuff to make spotting easier. But make no mistake, giving one player magic night vision goggles while the rest fumble around in a dark room doesn't make for a sporting environment to play in. An admin could enforce this, should they choose. That's what having this option is about.
  17. More excuses. Can't have a server admin taking your stuff away. Continue to humor me, however. This is amusing.
  18. DCS is a high end sim. If a server admin wants only high end players, then so be it. Their decision. All I see is excuses to "use muh cheatz!!!!!111111"
  19. What I find most humorous about the whining against this on here is the amount of excuses being made up to negate a server admin decision. Too bad. You got a problem with this functionality being added? Make a server of your own. ED it would be very nice if this functionality were added.
  20. That should be for the server admin to decide. I would rather the world be realistic and include clouds, while someone else may not. What we need is a feature that will allow admins to decide for the players what environment they will all share.
  21. There's a difference between enforcing and ruining gameplay and leveling the playing environment. You can't have one player who sees everything because the room is brightly lit while everyone else is fumbling around in the dark. There has to be a common ground at least with the room itself.
  22. Folks have been doing this since early FPS games. Point is, however, that DCS is a SIM first, and if players choose camo/flight routes to take advantage of terrain masking to minimize MK I eyeball detection and something as simple as a game setting nullifies their efforts, part of the sim experience is defeated. Console games enforce settings, so I see no reason why not to here as well. Yeah, I know, PC! But in a competitive environment some equalization is important. Otherwise, by your logic, why don't server admins have labels and padlock enabled by default? Let's all fly around using padlock... Sounds like fun, right? No, we aren't going to take Track IR and HOTAS away--that would turn DCS into a dumpster fire, fast. This isn't War Thunder. But keeping the actual game environment visually similar at least means that one Quake player isn't seeing everyone running around in a brightly lit hallway while everyone else sees dark corridors with inky black shadows to hide in.
  23. Apparently players are exploiting graphics settings to give them an extreme visibility edge on multiplayer servers: It would be great if ED would add an option for server admins to enforce certain graphics settings to remedy this. Edit: Or improve general visibility overall so such settings aren't needed for some players to see targets well. Neutral dots is one proposed solution if they were not visible through cockpits/clouds/sun.
  24. I have black cockpit mod and english is fine.
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