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Red_Pilot

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Posts posted by Red_Pilot

  1. 7 часов назад, motoadve сказал:

    I just started 2 months ago in DCS, was pleasantly surprised at how detailed and realistic the airplanes FM and DM feel, but compared to this I was surprised at how simple the pilot physiology modeling is for a sim that feels so realistic.

    IL2 did a good job at pilot physiology modelling, and it was a game changer the way you approached a fight after they changed it, lots more interesting , you have to plan and take your own stamina into account so you know you cannot abuse your pilot, and it made for more realistic dogfights, I would say IL2 pilots were very impressed with it and really liked the result, for a sim that has a simple FM and DM, they did good on that department.

     

         I fly in the IL-2 very often and everyone who flies in the IL-2 knows that the result of the development of physiology, unfortunately, is not as positive as you described. There are many complaints about the difficulty of understanding how tired your pilot is. In addition, oddly enough, this did not solve the problem of wobbling in the IL-2 at all, and there are still a lot of complaints about wobbling there.

         And besides this, there is another big problem: in DCS, there is no tightening of the control of the pi chan of high speed in Spitfires and mustangs, as for example there is in the 109th. Flying a mustang with a careless half-second movement, you can tear off the wings at a speed of 300 or 400 miles per hour - it's so incredibly easy to control a DCS pitch at high speeds. What will happen when the pilot becomes tired, I'm even afraid to think

  2. Два WW2  сервака появилось - снова Blue Flag и новый Evolving Conflict. Флаг с динамической ЛФ, но подан как то пресно.  Эволвинг  ориентирован на наземку типа. Я не вникал, у них на дискорде канал есть, там можно узнать. Эволвинг этот, как они говорят  - это  WW2 DDCS сервер. Народу конечно пока нет, но мне на болте штурмить (если я без прикрышки) самое оно. Куда бабахать красными дымами помечено. 

    • Thanks 1
  3. I know that many people prefer scratches and weathering. But I would like to be able to choose a new cockpit without scratches and scuffs and choose a skin from the factory. They will tell me that I can just choose a custom skin, but in fact it can often be prohibited in multiplayer

    p.s. and it would be nice to have several variants of green and white skins from developers, not even historical ones. Just to have a suitable skin for all the maps

    • Like 4
    • Thanks 1
  4. 8 часов назад, Wdigman сказал:

     

    FYI Google maps will not show the coast of Normandy as it was in the 1940s. The coastline there changes constantly. For example on our tour of Utah beach the sand dunes are 20 feet higher then they were in WWII during the landing. However Omaha beach is for the most part the same. We stood by the rock portrayed in Saving Private Ryan, that the troops used for shelter in the water.

    DCS maps are not entirely correct anyway since buildings are placed relatively in their real world position. I have been to Vegas for work many times and lots off stuff is missing or not there.

     

    In general, the idea of my post was completely different. I wrote about the depressingly low detail of one of the most beautiful areas of the map. Perhaps such a low level of detail is acceptable for you, but many virtual pilots, like me, spend many hours flying over the coast and would like to see the detail corresponding to the modern level of detail as the British coast has already been made

    • Like 1
  5. I agree. In addition, unfortunately, the area around the airport turned out to be very poor, which is very unrealistic. This is generally the problem of many maps in DCS that the color of concrete and the area around it are made like in a cartoon or in a video presentation.

    Here is a satellite photo

    1.png

    Pay attention to the multiple areas of different colors - which creates a sense of realism

    2.png

    Here they are

    3.png

    To be honest, because of this, I really don't like the map of the Persian Gulf and refused to buy NTTP, airports look unreal artificially

  6.        В какую то фигню скатывается это ww2. Вместо развития интересной игровой механики лучше собрать 100500 игроков над Каеном и мучатся с фризами и просадками. Как здорово-то! Какой опять охренительный эвент! (спойлер - нет).

            Честно говоря - задолбал этот догфайт и этот дебильный тошнотворный скучнейший 4ya ww2 сервак, который так продвигают в т.ч. и ED. Реально хочется интересных механизмов, привязки к слоту индивидуально маршрута в планшете и задания в онлайн миссиях. Т.е. взял слот - получил задание с маршрутом и инфой в планшете для своего конкретного борта. И что бы разраб миссии мог сразу настроить параметры выполнения задания ДЛЯ СЛОТА. Т.е. как следовал по маршруту? Возвратился ли на свой филд? Был ли на нужной высоте и нужном районе над прикрываемой областью например, и не ушел ли оттуда раньше? Смотришь, и геймплей бы вдруг проклюнулся... 

             

          Да и вообще кстати, ждешь возможности строить маршрут в планшете,и возможности сразу поделится с напарником этим маршрутом-же, а не радуг этих на облаках. А получаешь радуги. 

         По визуалке тоже забота об WW2   сплошная. Про видимость контактов уже не говорю это стена непонимания и хейта от разрабов и фанбоев. Зато дымки так и не появилось нормально. Кстати и небо из за отсутствия дымки ВСЕГДА темное, одинаковое (привет видимость контактов!).

    • Like 10
  7. Curiously, the area of the coast near Calais will be highly detailed? For example, the French coast on the Channel map in this area is made terribly, nothing like the real one.

    google

    Fr.c.png

    And the same area on the Channel map in DCS

    Screen_230321_221637.png

    And from the cockpit

    Screen_230321_213221.png

    That's why I now prefer to fly over the English part of this map 

    320b783b13f6b591849dc82b8df81be8_XL.jpg

     

    View near this coast place from Calais

    • Like 2
  8. At speeds from 250 to 300 km/h, I tried to keep the stick in one position to raise the nose. Every time there was a tendency to raise the nose even more, I tried to push the stick forward, i was forced to fluctuate within 5-6 degrees. So, I have already pushed the stick forward, and the plane still continues to lift its nose. The next stick position is much farther than what was needed to hold 10 degrees. But the nose is still moving up and don't move down.

    So I had to push the stick even harder and this resulted in constant wobble and inability to accurately control holding the 10 degree angle of attack. You are constantly forced to fluctuate within 5-6 degrees

    MiG_21_take_of.trk

    MiG_21_takeof_2.trk

     

    In short, you need more force to lift the nose wheel off the concrete than to keep the nose wheel up. But further, at the same speed, the plane continues to raise its nose

    I have no problem taking off and landing safely. It's not a problem for me! But I don't like this behavior

    • Like 2
  9. 4 часа назад, Ala13_ManOWar сказал:

    Even using a long stick (25cm here) without proper curves it's not that easy to fly mate. Try some proper curves and test the difference. It wasn't unstable at those situations you mention last time I flew it.

     

    Thanks for the advice. You're right. I really could try other curves, but after a series of tests on a long runway, when I kept the speed for nose up, I was not satisfied with the flight model

  10. In another section of the forum, there were guys who claimed that the wrong cooling system of the spitfire is great, until the devs improved it. I will say one thing: I have no problems with other plane or helicopter. Including with MiG 29 and MiG15. Only in MiG21 some special skills are needed to hold the nose. In fact, there have been many issuses on behavior at high angle of attack. 

    • Like 1
  11. I can't believe the MiG 21 is so unstable when you try to keep the nose up 10 degrees of AoA during take off and landing! It's just awful, it's not a MiG-21. I use a long stick and straight curves but I'm always in a strange when I'm holding my nose. I regret buying this module

    • Like 1
  12. The developers have done a fantastic job! But I'm still a little afraid for the texture of the coastline. These light brown areas (algae?) it seems still too chaotic. Like islands located both near water and near rocks

     

    000.png

    In the available images it looks more orderly and seems darker and more often located closer to the water?

     

    444.png

     

    666.png

     

     

    • Like 3
  13. Это я понимаю.Каждый раз когда проблема с инетом или вот сбой на серваке DCS - у меня отнимают купленные модули, не могу их не в мульти- не в синглплеере использовать, нет их сразу, как авторизация не прошла. Так что и попробовать только что загруженную обнову не могу. Борются с читерами, а остаюсь без модулей и без сима на этот вечер я. Спасибо за вашу страсть в борьбе с читерами...

  14. 12 часов назад, GORNYAK сказал:

     

    image.png

    Спасибо за внимание к вопросу, но я о другом: я о тенях на боковых поверхностях самой техники. Пикча №1  - колесо КАМАЗа (грузовик слева). №2 колесо ЛАЗа (бус справа). Хотя ЛАЗ стоит дальше - очевидно что видимых деталей значительно больше на его теневой стороне в сравнении с воен.траками и очевидно, что освещенность его обычного гражданского колеса значительно больше в сравнении с аф кос технологичным военным колесом КАМАЗа. Вся техника ориентирована одинаково по отношению к светилу на небосклоне. Все взято с моего скрина

    №1

    image.png

    №2

    image.png

  15. Да ну? На автобусах все элементы кузова на теневой стороне видны, а на грузовиках туман тень войны 🤣. Ну я не эксперт, просто хочу узнать, нужно что то сносить, выбрасывать комп в окно, писать в н-видию жалобы или это просто фича... Или эти полосаты тени - их может тоже только с 6 км. положено рассматривать и я зря пугаюсь... А может это тока у меня и у других по другому, вот хочу узнать

    image.png

     

  16. 1 час назад, Night Owl сказал:

    I'll never quite understand how people can get worked up for having to pay the prize of one or two pints more for a product born from several hundred hours of developer work

    I can. If you already have two maps of the same region and they tell you about the advantages of the third map the same thing was said about the first map and about the second... But I don't understand how people can know what amount of money may not be important to me

     

    • Like 4
  17. In the post I wrote only about the textures of sand. Water is a separate problem

    There is a lack of foam water edge and other effects, but this is obviously a problem of ED.

    But for example, on real sand we see a dark strip of wet sand, where the waves moisten the sand

    image.png

    In the screenshot, instead of a dark stripe, we see a light border, it is absolutely incomprehensible

    image.png

    Obviously, this is not due to the transparency of the water, at the bottom the sand is the same color as on the moistened part of the sandy shore

    P.S 2  But maybe the devs were trying to simulate surf foam or something like that

    • Like 3
  18. In N-1944, I really didn't like the texture of the sand. This is what added a lot of cartoonishness to the whole map. This time I am also concerned about the textures of sand on the map N-2.0. Compare with the photos, it looks like the textures of the sandy beach could be more diverse, with alternating dark and light zones: normandiya.jpg

    Preinvasion_bombing:

    Preinvasion_bombing_of_Pointe_du_Hoc.jpg

     

    The coastline on this map is the most beautiful and important part, the part that we see most often. Will sand textures get more love in N - 2.0?

     

    P.S.  I can see that devs are thinking about it, but so far it's not very similar to what is on modern and old photos

    image.png

    image.png

    Dark and light zones are more linear and less chaotic?  Which is obviously due to tides and waves

    • Like 4
  19. Judging by the screenshots, it seems they have slightly changed the shade of green grass in N-2.0. The fields can be unexpectedly bright IRL, perhaps I was confused by the overall color of the map at altitude, when it seems that almost the whole of France consists of these strange identical pale green i?id=a7a07db4b615cd999a1cda08351603e3f92 and at the same time bright fluorescing fields... I don't know, maybe it was like that IRL ? But the textures are still a little unclear to me. In those places where there was obviously no special treatment of plants, we see rows in the grass... it's like a matrix artificial texture

    image.png

     

    image.png

    But in general, I see a significant improvement in the map so far. Now I'm more worried about performance

    • Like 2
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