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sam777777

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  • Flight Simulators
    DCS:Blackshark
    IL2 1946
    LOMAC
    FSX
  • Location
    sydney
  • Interests
    flight.... more flight
  • Occupation
    Student

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  1. Yeah, kinda like that. But a lighter/easier. The current APIs are: Oculus (Very closed source) OpenVR (aka SteamVR - what DCS supports*) OpenXR (Legitimately open source) Most apps currently use OpenVR (I'll call that SteamVR from now on) WMR natively supports OpenXR and can bridge to SteamVR. Yes, that has a performance impact - it shouldn't be much but it is undesirable. SteamVR is kinda bloated and crap on its own though, with lots of little issues. Going forward I'd expect more devs to support OpenXR directly, so no bridging required. Alternatively we may get some update to OpenComposite - a tool that sneakily converts games from SteamVR -> Oculus currently so no need for bridging! That guy is working on SteamVR -> OpenXR at the moment but it's a little ways off. Ei
  2. This feature sounds awesome but unfortunately causes my DCS to crash (hehe) Re: Slow camera movements. I'm trying to see if it's possible to use a gamepad for camera controls. I lent my TrackIR to a friend years back (VR!) and am only now realising that I can't quite get videos the same way. Doing the best I can despite the limitations but still...
  3. Cheers for the reply! I'm talking about without MW50. Under those conditions you can't go full throttle so the RPM governor is never goes above ~2400RPM. Oil temps are always low even at "full" throttle.
  4. In this case it was an (accidental?) exploit of the AI ground avoidance. This causes the spit to turn away and "go dumb" until it is away from the scary, scary ground. Without using the ground, the point still stands. And I think the real point is that the cheating AI issue is especially severe on the Spitfire (and Mig15). They don't lose energy as they should, and can climb/fight at crazy AoA's. If anybody finds a way to exploit the AI on the Spit it'd be good to know. I don't even have the Dora, and while there is a way to defeat the Spit in the 109K4 it isn't very realistic. (High speed into very slight spiral climb, don't tighten until the spit is already stalling)
  5. Manual RPM does influence climb rate and acceleration though. Particularly in the 109K4 without MW50, running manual @ 2600RPM vs Auto gives a not insignificant advantage at low speeds and climbing. I can beat a Spit mk IX in low speed flat scissors with manual pitch, bursting up to 2700/2800RPM momentarily is fine. Instantaneous accel can be higher too, leaving the pitch on auto means cutting the throttle and then throttling up has significant lag time (109 goes very coarse when low throttle). With manual you can cut throttle (giving that braking effect of lower throttle, high-ish RPM) then throttle back up very quickly. Though you risk breaking things.
  6. If it went grey and your heartbeat was loud beforehand that would be your pilot going unconscious from wounding/etc. Did you check the log?
  7. There is an ebay seller who does 3d printed x55 & x56 stick extensions. They are fantastic for their price. https://www.ebay.com/itm/223933003333
  8. Yes, for me it's about 2ms. Which is around a 15% improvement. With the IC pass for MP it's about 1.2 ms. Almost 10% still.
  9. Not at all, I'm using this one: https://github.com/fholger/reshade/releases/tag/openvr_alpha2 But there is a faster one, no difference in terms of quality. I do run the sharpening settings up at .8 or .9 (for all 3 sharpening related settings).
  10. I've been hearing around the place that it is harder to spot in VR than on a monitor. With the Reverb G2 and the Reshade for VR mod I feel this is no longer the case in DCS. Spotting and IDing are two separate things, I still find IDing harder in VR than on a monitor. What are your thoughts?
  11. Haven't investigated yet but I believe SSAO and cockpit Global illumination are mislabeled currently. So try turning off SSAO.
  12. Taz you devil, this is fantastic. Need to test v11, smoke was too fast in V10 like 8x speed!
  13. I've linked at the point where my previous snippet was. From here to the end is the more cinematic section of the video - especially if you want to see how it all ends! Though you may prefer the more lighthearted commentary at the start. If not, no worries!
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