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Raven (Elysian Angel)

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Posts posted by Raven (Elysian Angel)

  1. The loadout that's considered to be standard for A/A sports a centreline fuel tank (instead of the wing tanks) so that leaves no room for an ECM pod.
    For purely A/G missions where you take 2 wing tanks, it's probably a good idea to take an ECM pod but that would also depend on the expected threat level.
    IRL the last 20 years or so have seen operations in very low-threat environments so I can't see any reason why you'd use one - as there's simply no need.

    • Like 2
  2. 32 minutes ago, Tshark said:

    effectively removes the "C" from DCS

    Well, one can argue there is no “C” without the back-end: support, CSAR, transport of ammo and other logistics, …

    There are a lot of people including myself who are VERY interested in more support-related tasks, and in the end it should integrate well with the upcoming dynamic campaign as well.

     

    For short: more action-oriented people should be happy there are others who take care of logistics, and the people who enjoy logistics can be happy they don’t have to be constantly in the thick of the action 😊

    Win-win!

    • Like 10
  3. 1 hour ago, MAXsenna said:


     

     


    Have they changed their stand and will sell the DCE as a module? I might have missed that.

    Sent from my SM-A536B using Tapatalk
     

     

    I doubt it: they always said it will be a part of the DCS core and I haven't seen anything to suggest otherwise.
    It would be quite silly to offer it as a paid module when the DCE is meant to attract new people into the sim 🤔

  4. 6 minutes ago, jaylw314 said:

    Wait, what's waypoint 58?

    The point of that is to set home base as far away as possible so you don’t get the annoying deedle-deedle every few seconds.

    59 is used by the system as Bullseye by default so 58 is as high as you can set it.

    You probably won’t ever have 58 waypoints in a flightplan so there’s no risk of interference.

  5. 16 hours ago, MVS-Viper said:

    Good points.  Maybe the devs can talk to this guy.  He designed the Falcon 4 Dynamic Campaign engine. 

    ED have stated from the start they want to do something different, more unique to DCS - and as far as I understand also more in-depth, which is why it's taking this long.

  6. I've been able to prevent/fix problems by running programmes in admin mode. Here on the forum I've seen posts from people recommending both normal and admin-mode. So I'd say try either but then if you run into (weird) problems, try the other as first step in your troubleshooting process.

    *edit*
    After reading the thread linked above, it's probably best to try non-admin first: Flappie comes across as someone who knows what he's talking about.
    I have been running DCS for years as admin and I just turned it off.

    • Like 1
    • Thanks 1
  7. 9 minutes ago, Dragon1-1 said:

    imagine it all had a level of detail suitable for helo ops

    The sad part is that the SA map being heaven for helo ops was actually a big part of the sales pitch, and one of the reasons I decided to buy it...
    Oh well, lesson learned I suppose.

    • Like 2
  8. 20 hours ago, Teej said:

    So...yeah.  Let's see what you've got!

    Sure, here you go (track included).
    Looking back at the replay, can you see some movement to the right of centre? Sure but that's only when specifically looking for it, as I never noticed it (it took me a few moments to figure out how to use the control indicator even as I have never used it). To put it in perspective: it's about half the movement generated if I tap the top of the stick with the tip of my index finger. I don't see that as a problem... Again, I only saw that when replaying the track as I never noticed it while actually flying.

    Also, look at any flight instructor video where the instructor asks the student to pull the nose up and he repeatedly comments "to keep the wings level".

    Now you please show me where in the Thrustmaster/Virpil software there is the option for RCA (roll control assistance). I don't use a Thrustmaster stick, but I do use Virpil and I haven't seen it.
    This is from the ReamSimulator software:
    null

    image.png

    F16 track.trk

    • Like 1
  9. 11 minutes ago, Jackjack171 said:

    Must be good equipment

    Yes it is. It takes a while and some back-and-forth experimentation but once it’s set up correctly it’s a brilliant piece of kit.

    I’d recommend the adapter yes if you can’t get hold of a Realsimulator grip. It simply makes it more ergonomic.

    If you end up with one feel free to drop me PM here on the forum and I’ll send you a screenshot of my settings so you can have a solid base to start from - everyone has their own preferences primarily as to how much force is needed for full “deflection”.

    The software explains all the settings very well and there are YT guides as well.

    • Like 1
  10. 14 minutes ago, PanicMan15 said:

    It wouldn't make sense for all 3 to have software config issues.

    Sorry if I wasn’t clear but that’s not what I meant.

    There is an option in the Realsimulator software that emulates behaviour that is coded in the real F-16 flight control software. As in: it was specifically designed for it and it’s actually what I was referring to in my first reply in this thread.

    If those 3 alternatives were not specifically coded to emulate that behaviour as well, that would explain the uncommanded roll you are talking about. I don’t think you can blame those 3 manufacturers for that though: consumer hardware is generally designed to be as compatible as possible and to work the same way regardless of the aircraft you’re virtually flying.

    But with the FSSB R3L that’s different. Sure there are options that make it more customisable (you can use the index finger switch as a hat for example while the real F-16 doesn’t work that way) but you can disable that feature if you want to use it as a real F-16 stick.

    That is the point I am making: the FSSB R3L both on a hardware and software level is specifically designed to mimic the real F-16 stick and how it works in the actual aircraft.

  11. Just now, PanicMan15 said:

    Were you correcting the roll with right roll?

    No I wasn’t because on my end (when I have control) there is nothing to correct. I simply pulled back on the stick.

    Even doing half-Cuban-8s is dead easy. In your mission (no wind) I start at heading 000 and end up exactly at 180 at roll-out (not 179, not 181 but exactly 180).

    I’m not claiming there is no problem when you don’t have appropriate hardware. I agree with many people that there should be a Special Option that “translates” the FCLS for conventional hardware - if that’s even possible. 

    I also don’t know how Winwing’s software works (as apparently the Orion 2 is based on the real F-16 stick just as the R3L is), but the Realsimulator software claims it works as the real F-16 stick does - and based on what I see in DCS I see no reason to doubt that.

    • Like 1
  12. 54 minutes ago, PanicMan15 said:

    There is a rolling left issue that happens when no input is commanded left.

    Not on my end there isn't. I played your track and see what you mean, but when I restart it and take control immediately to recreate your conditions, everything works as it should.

    1 hour ago, PanicMan15 said:

    roll rate is NOT the issue

    I wasn't talking about roll rate. I was talking about roll being inhibited altogether at higher AOA.

  13. 3 minutes ago, granola1861 said:

    Am I right in thinking that the AWACS should have a donor dot?

    I'm not sure tbh... I never paid attention to that.

    3 minutes ago, granola1861 said:

    I'd say it's probably a few year old by now.

    There are a lot of changes made in DCS and they often affect older missions negatively. That's why re-saving (or even removing units and placing them again) can often fix issues.

    • Like 2
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