WalterRoach
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Everything posted by WalterRoach
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I had the same thing happening yesterday in a mission.
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How are your wing sweep controls bound? A buddy could not get them to work when bound to a POV hat, but changed the binding to regular buttons and it worked fine.
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[NEED MORE INFO] Rear Cockpit Sound Issues
WalterRoach replied to WalterRoach's topic in Bugs and Problems
Cold start multiplayer. Will create a shorter track as the only one I have is hours long. In the meantime, this video shows the problem at 31 minutes in. -
Sounds in rear Cockpit are loud like canopy is open despite canopy being closed. If you cycle canopy open then closed the volume corrects.
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1.2 PD setting and I have no trouble spotting the ball even if I roll out long in the groove. Flying that ball consistently is another story....
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Four Additional Flaming Cliffs Aircraft
WalterRoach replied to Vampyre's topic in DCS: Flaming Cliffs 3
Who's driving this thing? Tell the helmsman we are waaaay off course. -
Sidearm question (HUD indication since patch) and water question
WalterRoach replied to D4n's topic in AV-8B N/A
Water injection is not the same thing as water cooling. The Pegasus in our Harrier uses water injection. -
Chiming in that I also like the monocular NVG. Took a bit to get used to, but it's much better than having to take off the goggles to interact with the cockpit.
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moored enemy ships single mission: hints and tactics
WalterRoach replied to nessuno0505's topic in DCS: F-5E Tiger II
A ship is a big target, release bombs from above AAA range. Weapons delivery profiles are found in this manual, pick one with a release point above 3k feet. http://www.avialogs.com/en/aircraft/usa/northrop/f-5tigerii/to-1f-5e-34-1-1-f-5e-f-tiger-ii-aircrew-nonnuclear-weapons-delivery-manual-to-1f-5e.html -
I wasn't able to get bombs to release flying last night. 5 Mk82s loaded on centerline pylon MER. Will try and upload a track tonight.
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[REPORTED] Runway Lights by night works only server side
WalterRoach replied to falconzx's topic in Multiplayer Bugs
Yes, problem still exists. -
I seem to be in the minority, but I like the monocle night vision. Enables me to work outside and inside the aircraft without taking off the NVGs. It did "break my brain" at first, but after a few minutes wearing them it was great.
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I started a mission at 11:50pm, when the clock passed through midnight the time on the HUD shows an invalid negative value.
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I'm seeing the same issue. I also can't seem to load a new mission through any means other than SL mod (Load mission trigger does nothing anymore).
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[REPORTED/Resolved] DCS Mods Not Working/Crashing w/ DCS 2.5.0.15184
WalterRoach replied to SkateZilla's topic in DCS Modding
Modification to the entry.lua file is the last line below: -
Use "cursor confined to window" setting in VR settings. I play in VR, never in full screen.
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I've created a mod that allows a TACAN to be placed on the Tarawa. It's pretty "hacky", as the way it works is a KC130 in AV8B clothing is parked on the deck of the Tarawa. To keep the model off the tramline, I've modified the runway lua for the Tarawa to be located at the parking spaces. DCS doesn't allow more than one group to be placed on the ship at mission start, so if you are taking off from the ship, the TACAN unit has to be spawned in after you takeoff. Unit has to be uncontrolled or it will try to takeoff immediately, even if there are now waypoints active. This link https://drive.google.com/drive/folders/1ZhU9kyMju1eBcI361nNjC3f8cloSm7M7?usp=sharing has the mod (TarawaTacanV1.1.zip), which is OVGME compatible, along with a simple script (activateBeacon.lua) to spawn the unit on the ship and activate the TACAN beacon. The script relies on MIST framework, and there are other ways to accomplish the same thing (once) via mission editor triggers. Using the activateBeacon.lua allows you to spawn and despawn the TACAN unit at will to allow respawn of player units onboard the Tarawa. Feel free to edit/improve and let me know if anyone plays with this and finds a better way to accomplish the same. EDIT: FYI- the modified runways mean that AI won't properly use the ship (not like they did to begin with though), as they will try and takeoff and land almost perpendicular to the tram line.
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I flew a 3+ hour sortie with 3 AARs on Sunday (on latest update). Are you sure you're not exceeding max continuous thrust (102%)?
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[FIXED] Mission Editor, QNH and Altimeter Indication
WalterRoach replied to GIVME5W's topic in User Created Missions General
I'm seeing this too. Setting QNH of 29.92 in ME, but require a vastly different altimeter setting to get an accurate altitude reading. EDIT: This is happening on Normandy in the AV8B for me. I haven't tested anywhere else. -
Red Flag - Aggressor PvP April
WalterRoach replied to 104th_Maverick's topic in Tournaments & Events
Roach 59th vfs Ravens A10C United States