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nev_vern

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  1. Formation flying in DCS has been popular since LOMAC where virtual aerobatics teams became a thing. Personally I don't play DCS too often, but when I enter a server and ask people to formation fly the level of competency of the other pilot is a luck of the draw, and frankly it is difficult to find someone that knows what they are doing. As I also play other games too, joining a team would be out of the question for me, and considering I am a full time night shift worker, my choices are very limited. I do like the idea of doing a formation/aerobatics module, that sounds like a great idea and I am sure that plenty of people will purchase it as who doesn't like to formation fly? It is a big part of military flying. Personally the chances of the devs being open to the idea seems limited as this is primarily a combat simulator, but because the simulator is so good it draws in people that are not really concerned about the combat aspects, but just the fun of flying realistic military aircraft in a FSX kind of way. I really hope they do consider it at some point.
  2. This is something I have wanted since LOMAC. I did send an email to the devs with the reply "We will look into it" or something of that nature. Everytime I booted up FS9 or FSX it was to formation fly with FSRecorder, it worked really well except the fidelity of the physics/controls didn't allow you to fly with the same accuracy as you can in DCS, but it worked. You can kind of make the AI enter a turn smoothly-ish but it is still dodgy. For example, you can set a turn commend that starts at 10 degrees bank, get the AI to hold that for lets say a 3 degrees heading change, set another turn command for 20 degrees bank, and hold that for 8 degrees, set another turn command for a 30 degrees bank and hold it for 15 degrees etc and then do the same thing again but in reverse to transition back into straight flight. But, it would be better if we had for each maneuver a 'transition time'. For example, you command the AI for a 3G turn, and you can set, lets say 5 seconds for 'transition time' so that the AI takes 5 seconds from when the it starts the turn to when the AI is finally at 3G. The same could be done for climbs and descents too. This will let us make the AI behave more naturally instead of instantly going into an instant 3G turn that we can't keep in close formation with. But, one of the most fun things with formation flying is not just the flight itself, but the formation takeoff and landing. Even though I would love (1000%) to have a FSRecorder style formation flight with myself in DCS, that would be, for a lack of a better word 'heaven', I think adding 'transition time' for maneuvers would be easier than implementing the FSRecorder style formation flying. But, now that I have said that, why can't we have both?
  3. I'm on the latest. 2.5.6.
  4. Every time I am coming into land I get Betty demanding more power constantly, with a big arrow pointing vertically on the HUD. It happens during airfield approaches and carrier approaches. Only way that I can get her to stop nagging at me is if I fly level or climb. Am I doing something wrong, or is it a bug? Cant fine anything about it in the manuals or online.
  5. The Hover Stop is actually a mechanical stop, you just can't adjust it like you can with the STO Stop. I think you have to lift the nozzle lever over this mechanical hover stop.
  6. I am not sure if that is specific to the harrier, or all military aircraft take this procedure. There is an RAF training instructor flying the Hawk on youtube called Tim Davies or similar. He stated something like they try and land back at base with as little fuel as possible. Said something like the tax payers pay for the fuel so they might as well use all of it or something like that. The amount of fuel left over could be left to the pilots discretion, or perhaps its how they are taught to do it in the uk. Jump to 7m36s
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