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Divide your ground speed (gs, not indicated air speed) by 60 and you get the miles you cover in a minute. It's easier if you try to maintain a ground speed that is a multiple of 60, ie 360, 420, 480, etc Inviato dal mio Redmi Note 7 utilizzando Tapatalk
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I don't have kids, but thinking back to when I was younger, steep learning curves and the frustration that comes with them gave me the most rewarding experience once I could overcome them. Plus it's not something that get easier with age, as a matter of fact it's the opposite, so better start young. Are you sure that making it easy is the best thing to do? Inviato dal mio Redmi Note 7 utilizzando Tapatalk
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I did some research on the subject some time ago and I noticed that publicly available radar max range information generally refer to bomber sized targets. I think that's one of those numbers companies write in brochures to make generals and kids happy, like aa missiles max range. There's a huge difference between a lateral aspect B-52's RCS and a frontal or rear aspect f-16's RCS. But I don't know whether this is emulated in DCS or not. Inviato dal mio S2 utilizzando Tapatalk
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È sempre il raggio di dispersione delle schegge, per la stima dei danni collaterali, come ho scritto sopra. [emoji6] Inviato dal mio S2 utilizzando Tapatalk
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È l'area di dispersione delle schegge. Varia in base al munizionamento selezionato. Inviato dal mio S2 utilizzando Tapatalk
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Unfortunately cockpit parameters are not accessible via lua script. Inviato dal mio T20 utilizzando Tapatalk
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Are you talking about the same rg divisions that were effectively putting down rebellions in 14 Iraqi provinces 2 week ([emoji769]) later? Anyway, I really enjoyed your representation. Inviato dal mio S2 utilizzando Tapatalk
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... and by saying this he inspired the ISF leaders and soldiers so much that they immediately started feeling responsible for the security of their country. Some time passed but i still can't LMFAO. Inviato dal mio S2 utilizzando Tapatalk
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Thinking about it, I don't think that your formula returns true airspeed, most likely it's some sort of 3d ground speed. You probably should take into consideration the wind vector to get tas. Anyway, that's probably where my formula error comes from. Inviato dal mio S2 utilizzando Tapatalk
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I get a good approximation with this metod: The formula you wrote gives tas (3d), multiply tas by 1.94384 to get true speed in knots. Then, ias = tas * (1- (6.87535 * 10^(-6) * altitude))^2.128 Altitude is expressed in feet: local altitude = unit:getPoint().y * 3.28084 Inviato dal mio S2 utilizzando Tapatalk
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+1. Couldn't say it better. Inviato dal mio S2 utilizzando Tapatalk
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Just open the .miz file with winrar or something similar, open the file called mission that you will find inside, using any text editor, look for the callsign and edit it. If you want to turn Chevy 3-1 into Chevy 1-3, look for 'Chevy31' and rename it 'Chevy13'. Save it and try. Inviato dal mio S2 utilizzando Tapatalk
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It varies from aircraft to aircraft. In the mirage it's the little number right underneath the locked contact in tws ans stt mode. I don't know about other aircrafts. Of course it's impossible to tell if you're flying a mig-21 or an f-5. Inviato dal mio S2 utilizzando Tapatalk
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Basically if you are 40nm out and let's say your target's aspect is 15°, you'll have 40*15*100=60,000 feet of lateral separation, or 10 nm. Distance and target aspect can be obtained from the radar, most of the time. There's a CNATRA publication available online that gives more detailed information on the subject, all-weather intercept. Inviato dal mio S2 utilizzando Tapatalk
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Using MOOSE to Calculate/Communicate Relative Positions/Heading
catt42 replied to rassy7's topic in Mission Editor
Yes, it is. getPoint requires an unit object to work, if you think about it the position of a group is formation dependant, while the position of an unit is a point. getUnits()[1] will select the group leader, even if it's a one-unit group