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Xordus

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Everything posted by Xordus

  1. This module is so much fun, but it really shows how fast airplane technology advanced in WW2. I've always known that, but now I REALLY know that lol. Flying this and then flying the late-model 109 is like moving to a rocketship, the hp is just ridiculous! I hope we one day get a P-40 or something that can be on pseudo-equal footing. This module is so cool, though. It's really well-made but it also gives you a real appreciation for the other late war planes we have. I think it's important to represent all periods of aviation history from the beginning of WW2 to modern jets. This model, as far as I'm concerned, represents the very genesis of the WW2 fighter!
  2. It gets easier. I've been practicing takeoffs for a few hours due to being so terrible at first, but I can takeoff reliably now. Not yet smoothly, but reliably. The key is anticipating the rudder commands. As soon as it starts to drift you have to correct it and don't be afraid to correct your correction. Active rudder the whole way down is what's worked for me. It's really just practice but being quick with the reaction is what's important.
  3. This is exactly the kind of community outreach that we really appreciate. Thanks for putting in the effort to convey your work.
  4. so is it best to assign this to a rotary knob? If I assign buttons to it you only get full/half/closed. That doesn't seem to have the fine control its designed for. I'm only asking because I had my only rotary assigned to something else.
  5. I really didn't think that mattered. My interpretation was that for the Monitor there's no rendering done, it's just a mirrored image from one of the VR lenses. I'm sure it takes a bit of processing to display the image, but since it's not rendering anything extra, that power would be extremely minimal. Am I wrong with this assumption?
  6. I can't figure this out. When I use the trim button (hat on stick) I get no response from the stick or ailerons. Nothing moves. The Trim doesn't change but the trimmer hat is animating as if it were doing it's job. I do get the light indicating 'takeoff-trim' but, like I said, the stick doesn't move, the ailerons are dormant, and its quite noticable in flight that trim isn't working. WHAT IS GOING ON!?? I found another thread claiming the same thing from multiple people but there was no resolution.
  7. wow, this is a pretty annoying bug. I finally download all of this stuff, get in, and lame... black box flashes on the screen every 30 secs or so. Talk about annoying. I know it's beta but damn... I guess I'll be waiting a week to play with the Yak. idk if it does it with all planes but the Viggen is horrible and it definitely happens in the Yak pretty often too.
  8. Any chance of a follow-up DCE campaign? I would love to see one with the Hornet in the Persian Gulf. I think your campaigns are the best thing that's ever happened to SP in DCS.
  9. Oh well. We'll have to wait till next week when ED pushes the Hornet improvements... I'm not worrying about rigging an update that won't pass integrity. Thanks for trying tho!
  10. The FW190 isn't just one plane. It went through MASSIVE changes throughout the War. The Dora is a long-nose, TurboCharged v12, High-Altitude, significantly-stretched Fighter-Bomber. The A-8 is a Radial powered, low altitude, much shorter A2A specialist. They were actually made the same year but were very different planes. The long-nose interceptor versions (like the Dora) really should have had their own distinct identity, their own name. If it was called the FW-180 everyone would be fine with it, but it really is a separate species.
  11. That's not really considered supercruise though. Barely exceeding mach 1 with the lightest armament possible only demonstrates that most modern fighters AREN'T capable of supercruise. It's really only the very latest jets (of the last decade or so) and older interceptors that truly demonstrate supercruise capability. It's a pretty amazing feat.
  12. This is such a great change. I'm glad they finally addressed this issue. Study's actually indicate spotting should still be somewhat closer than 9NM tho. An F-16 is only reliably spotted at about 7-8km based on data. It seems that if they removed the dot all-together (for small aircraft) it would be more representative of normal combat conditions. Then again, I can see AWACS from a really long distance in-game without the dot, so maybe they could just remove it for all planes. Anyway it's a great step forward.
  13. I love the Bronco. I'm not sure how useful it would be in DCS, but then again the Yak-52 isn't useful and it's great!
  14. More than a bit. If you listen to pilot interviews (even airline pilots) they generally say spotting is incredibly difficult. Sometimes it's easy, sometimes you can know right where to look and still never see the other plane, even with a few thousand feet. That, to me, sounds a lot like DCS currently. Commercial pilots talk about how difficult it can be to see a 737 at 2 miles at the same altitude and with controllers telling them where to look! Spotting small jets in a combat environment that are flying 1000ft AGL is SUPPOSED to be hard!
  15. Wow I thought I forgot how to use this thing. I knew how to bomb with High-Drag a couple months ago but now the symbology has me all screwed up. In order to avoid the "too-low" problem you have to be too high to actually see the symbols on the hud. idk why they changed this.
  16. Well the Mirage III seems like a necessity imo. Razbam is def the dev to do it too. Having said that, the Dagger is a really interesting aircraft that would be a great addition to DCS. Maybe one day they'll be able to add it also.
  17. I'm absolutely blown away by that texture modeling. The subtle (and not-so-subtle) imperfections really trick the eye into believing that's a photograph. I think you guys achieved a new level of visual fidelity in cockpit modeling. Bravo!
  18. Is this true? Since when is the BO-105 on hold? I'm not disputing I just didn't know that. If it's true that's really sad, I was very much looking forward to it.
  19. I'm curious what the general consensus is regarding the updated Sparrow. Do people think it's now authentic, still has a way to go, or maybe even better than it should be? I'm talking specifically about aerodynamics, not sensor. In my opinion it still seems to bleed off too much speed by overcorrecting to ever little move the target makes. I'm pretty sure the actual missile mitigates these corrections until much closer to the target in order to retain airspeed.
  20. One day ED will recognize that you shouldn't be able to spot an F-5 from 40 MILES AWAY. Until they drop this stupid "dot" method or significantly reduce the range at which it appears (except for maybe AWACS or other giant jets) people will be subject to an intrinsic disadvantage just because they have a better monitor. Also it's just unrealistic as hell and makes using Radar for anything but Target Acquisition seem pointless. Why use a radar and show everyone where you are when you can SEE from the same damn distance?!? God this issue drives me crazy.
  21. EXACTLY. If they're just gonna add the TGP without fixing FLIR then whatever, there are more important things. If they're gonna give us the TGP with a new FLIR system though, oh man, that's a dawn of a new age in DCS. Please fix FLIR first.
  22. ATFLIR!!!!!!! Not just the TGP but a remade FLIR system. I don't care if we don't see anything else in DCS for the next 4 months, FLIR NEEDS TO HAPPEN.
  23. How does the RAT work? I thought it would deploy when the engine fails to offer electrical power. If that's true is it run by passing air?
  24. We could use better default controls, like Pitch, Yaw, Roll applied by default to the stick/rudder pedals. Overall tho I think DCS handles controls better than literally any other game I've ever played. When I first realized just how customizable the settings were I was floored.
  25. It's unreal m8. At this point the Forums and Hoggit might as well be called Whine and Complain. This community cumulatively acts like a 13 year old girl...
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