Jump to content

Lookiss

Members
  • Posts

    49
  • Joined

  • Last visited

About Lookiss

  • Birthday 03/19/1975

Personal Information

  • Flight Simulators
    DCS
  • Location
    Belgium
  • Interests
    Books, aviation, psychology, philosopy, bit of a lost intellectual...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hmm, I checked, but it seems that the HOTAS is not animated at all. So no way to trigger anything in the ME through HOTAS commands.... if that's the case, then it's kind of disappointing in terms of campaign building. Unless there's a different way of doing this?
  2. Hello Does anyone know where I can find the argument numbers for the HOTAS? For the Hornet, these are in the clickabledata.lua, but not for the F-16C. I just want to use the weapon release button (or other buttons) as a trigger in the ME. The HOTAS is not mentioned at all in the file. Thanks!
  3. Good to know, thanks. So something is off then :-)
  4. I've done some more taxiing. I found that if I stay around 5-6 kn, I don't black out or damage anything. According to the manual taxiing can be done up to 15 kn though. So something it not right.
  5. I tested this several times, with empty loadout and full loadout. At first I thought the plane was just too heavy, but I get the same results with an empty loadout. Select the Overcast and Rain, put yourself on the runway, throttle up to 100rpm, accelerate, and the plane starts shaking. Next the engine gives up. This in all three overcast conditions I also tested the same conditions with zero wind, engine just gives up. It doesn't stop, but the RPM goes down. Take-off impossible. Without the rain, you can take of normally. Both tracks attached. MB-339enginestopTO-badweather.trk startbadweather.miz MB-339enginestopTO-badweatherZerowind.trk
  6. In flight, flaps don't get stuck, although visually it doesn't make sense of course. They should get damaged at least. Or MK82's should not be loaded on the inner pylon.
  7. At cold start, when loaded with MK82 (both dumb and snakeyes) on the inner pylon, the flaps down intersect with the rear of the bombs. When you then turn on the battery, raise the flaps and then lower them again, the flaps are stuck. Maybe MK-82's are not supposed to be loaded there? I haven't tested in flight yet... MB-339snakeeye-vs-flapsodown.trk
  8. What works for me is 800 mils, 45 deg dive, 2000-3000ft release. I tried doing the same at 140-150 and even 200, but I was unable to get the same results. No idea if it's real-world accurate, but it does work for me.
  9. This is still a regular occurence... I lost the front gear just taxiing out to the apron.
  10. I didn't find any mention of this bug. If it was, my apologies. After landing and taxiing to its parking space, the canopy opens and disappears. See attached track file. (I know it's a minor bug, but I thought I'd mention it) MB-339canopygone.trk
  11. This is actually also happening with static aircraft. It will revert back to the first livery in the list each time you load the mission, but only after you restart the game. While in the game the livery usually stays the same when reloading the mission. So it's a bit annoying when trying create a scenery with statics, but the liveries just don't match.
  12. AI Task Set for switch to waypoint hasn't worked in a while. I only use AI Task Push for that. Wasn't this as intended or did it used to work for both Push and Set? I don't remember to be honest...
  13. Thanks, yes, there's no other choice to go for a workaround through either a second a/c or just use radio transmissions in the triggers. silence=on doesn't seem to work for E-3 and E-2. I don't know if this is a bug or intended.
×
×
  • Create New...