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BlazingTrigger

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Everything posted by BlazingTrigger

  1. I have the same issue along with a friend of mine. No MP servers showing (running latest OB) and also when clicking on the modules tab in the top left of the home screen, it's stuck in a loading screen animation resulting in a need to force close the sim.
  2. Hello, I'm suffering with stutters every 5 seconds or so in DCS multiplayer running the latest OB, drivers etc. Singleplayer is no issue but any server I try even the usual GAW, I suffer a stutter/FPS drop making the game unplayable. It's been an persistent issue with occassionally getting no issues at all (once in a blue moon) My CPU is an i5-6600k and running around 80% capacity stabley and a GTX 1080 at 65% capacity with 32GB of DDR4. Here's a link to a video of it happening: https://www.dropbox.com/s/m4k29gnw24y0uk1/Digital%20Combat%20Simulator%20%20Black%20Shark%202020.03.28%20-%2022.11.17.02.mp4?dl=0
  3. Every time that I've used the TPOD and designated a point, I've uncaged the AGM-65F and its slaved to a random point around 1-2 miles from the target. No amount to tweaking seems to get it to slave correctly.
  4. The green buttons such as TWS auto, the ones below the TID and warning panels etc in the RIO pit are very dim since the last 3-4 updates. In bright light it makes it almost impossible to see if they're illuminated and in dim ambient lighting it's still a struggle. Please can this be resolved?
  5. I'm in the UK, it may be an ISP issue, which ports does DCS use?
  6. I can select to join an MP server no issues. The bar goes through the correct loading process but then it stays on please wait until the connection times out. I had the same issue with the previous OB. I have done a clean install to no avail. Please see attached zip log file. dcs.zip
  7. After landing and rearming the aircraft (to remove the LANTIRN pod). The joystick and buttons disappeared but the lights remained.
  8. A very long time ago, over 2 years. Sent from my Pixel using Tapatalk
  9. Yep, I was wide of the mark, that makes sense however seems to be churning out the videos still. Sent from my Pixel using Tapatalk
  10. You have to look at it objectively. He has no right to have the early access despite of health issues etc. If heatblur decide that he shouldn't have it, then it's so. Sent from my Pixel using Tapatalk
  11. The videos are entertaining however they are not informative, ralfi, Jabbers, Crash Laobi, redkite all make good and well thought out videos. If I want to know if I can takeoff with the wings swept, I can do so myself. I don't need the Grim Reapers to show me. Sent from my Pixel using Tapatalk
  12. Recoil 2-1 -- SA342L Sent from my Pixel using Tapatalk
  13. Cobra from heatblur said that they're "not exactly sure yet!" They have a lot in their plate atm to make concrete decision. Sent from my Pixel using Tapatalk
  14. You'll choose your design later and it'll be shipped to you in Q1 of 2019 Sent from my Pixel using Tapatalk
  15. The seat is always armed. There are merely safety devices in place to prevent activation. The pilot will remove a pin from the seat pan firing handle before flight. This will "arm" the seat. Sent from my Pixel using Tapatalk
  16. Also now with later generations the missile seeker will recognise the heat from the engine and disregard say, a flare popping off at a thousand or so degrees. Sent from my Pixel using Tapatalk
  17. I have tried it and I've had no issues with changing the LUA Sent from my Pixel using Tapatalk
  18. To take off from the carrier you need to be at 100% RPM or in reheat. The engine temps are irrelevant as at high altitude EGT can be lower due to a lower outside air temp. Don't worry about the EGT on launch, just focus on 99-100% RPM Sent from my Pixel using Tapatalk
  19. Wags said they'll be coming later this month, he didn't specify the patch date. Sent from my Pixel using Tapatalk
  20. However I'm still suffering massive loading times which I shouldn't be with my specs etc. Sent from my Pixel using Tapatalk
  21. Ah yes, on the ground they still confirm RCOV to Eng on the headset. Sent from my Pixel using Tapatalk
  22. Apologies, it's been a couple of years since I've worked on Tornado, just got them back to front, apologies. Sent from my Pixel using Tapatalk
  23. Efflux when it's exiting the nozzle is at Mach 1 (around 1000mph due to the temp) it rapidly slows however it's still enough to blow a good few things around if not careful. The increase in the area of the jet pipe will reduce the force but anyone who works around jets knows to turn their back to the efflux as it passes as it's like being in a very strong wind. Sent from my Pixel using Tapatalk
  24. Ground crew will always stay clear of efflux and it's pretty toasty and fast moving. The only reason they have it (at least on tornado) is to allow taxiing without using more fuel sitting at a higher engine setting. Sent from my Pixel using Tapatalk
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