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Tomcatter87

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About Tomcatter87

  • Birthday 08/01/1987

Personal Information

  • Flight Simulators
    DCS World, MSFS2020, Rise of Flight
  • Location
    Germany
  • Interests
    Naval aviation, HEMA fencing, Music
  • Occupation
    Journalist, father, geek

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  1. I think that one's been around for a while: In cold start missions, Jester does not complete his startup sequence. He forgets the following things: - Arm ejection seat - uncage standby attitude indicator - turn on servopneumatic altimeter. I think this should not be too complicated to fix, but it would be much appraciated since it's quite annoying to switch to the back seat and have to do this stuff.
  2. Got my DCS running again - I suspect that it had to do with using a USB hub. At least the crashes stopped after I re-organized my USB devices and unplugged the hub. Which is a pity since it's an external powered hub that came in quite handy. Hotplug was disabled, still I think the hub (or possible broken USB ports) might be the reason for my crashes. Neither new GPU drivers nor deactivating mods helped.
  3. Here is another crash log - deleted the UH-1 attachments.lua, ran a repair, still DCS keeps crashing. dcs.log
  4. Okay, thanks for the quick response @BIGNEWY ! Does zlib.dll have something to do with the Huey attachments file?
  5. ...and another one, simplest of all missions, just two aircraft involved: dcs.log
  6. Okay, got new GPU drivers, still getting crashes, i now can hardly play any of my missions, on any map. Mission loads, works for some seconds, then I get a CTD. This is the newest log file: dcs.log
  7. I received my Phantom shirt on 23rd of February. It looks really nice
  8. Hey there, I set up a really simple mission with the Huey in Sinai. This seems to be the map I get the most crashes in, I don't know why. Like in this mission: Mission loads until DCS crashes at World preload 45/60. I deleted all community made mods, deleted Metashaders2 / FXO folders and ran a repair, still it kept happening. I've attached the crash log file, maybe some of you can spot what might go wrong? dcs.log
  9. I think it would be pretty cool to actually have a camera function similar to the gun camera in the F-5. Pictures should be saved as files, but only safed if you land on a carrier to emulate "developing" them. I think this would be better than just coordinates of units or something like this.
  10. Jut built myself a VIP transport mission - some guys n' gals in suits, dresses, casual clothing, with animated movements, would be really great.
  11. No, the server that allowed upload of mods costs way more. The way I understood it that as long as everyone has the according mod installed (which was the case), they should be able to see it. We had no problems at all using mods as flying units. Only the static objects don't show up. One way that might work is to place the mod aircraft as AI units but set them to uncontrolled. Gotta try that out.
  12. Well seen, it's from Currenthill's Russian pack.
  13. That update really made me jump into the Gazelle after a long pause. It looks great and feels a lot better than the last time I flew it. Also thanks a lot for the background information about the nice new liveries!
  14. Checked it yesterday, it is still an issue. @IronMike
  15. Dear community, I recently joined in the multiplayer hype, I'm flying together with some friends, I've rented a server from Fox3 solutions. So far it's working like a charm. However I noticed something: Whenever I place static units from mods (like VSN EA-6B, A-6A or the folded HH-60) on the carrier deck or at an airfield, it's not visible. Neither for me not my friends, we all have the necessary mods installed. There's no problem using mod aircraft as AI units, strange enough. So I do not think that the problem is that the server wouldn't accept mods. Is there a fix for this? I'd really appreciate if I could build some nice carrier deck and airfields with all those wonderful user created assets.
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