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Jakko

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Everything posted by Jakko

  1. On your gaming PC you can host a server and play at the same time using the same account. If you want to host a dedicated server you need a second account. But for this one you don't need to buy any modules.
  2. the problem also seems to be related to the speed. if i reduce the speed to 6kt in your mission as i did in mine. then your carrier will also come off course.
  3. thanks for the answer. i have tried many things. but as soon as my carrier enters the channel from the north, it makes a right turn and gets stuck. this happens even when i am already spawning in the channel.
  4. what does that mean? can you share a screenshot of the ME?
  5. when the stable update comes today, is the new normandy 2 map automatically installed? or is the modular server now also available for the stable version? e.g. .\bin\DCS_updater.exe update "@dcs_server.stable" ???
  6. @USSR_Rik after switching from the current version to the modular server, can you continue to run multiple servers (instances) as usual? e.g. DCS_server.exe -w server1 DCS_server.exe -w server2
  7. I believe there are also some bridges (and other buildings) you cant destroy. If you place the zone over a whole city, for example on Syria, you will see that many objects remain standing. Mostly the specially handmade ones. You also don't get a "dead event" from these objects.
  8. in my mission, these are fences through which vehicles drive.
  9. um die ansicht zu zentrieren, was in deinem fall scheinbar zutrifft, standardmäßig "numpad5" drücken, wie john bereits sagte. zusätzlich gibt es dann für vr noch 2 zoomstufen um das bild weiter ranzuholen. nachtrag: wie man jedoch speziell das menüfenster näher ranzommt das weiss ich leider nicht.
  10. @Grimes@BIGNEWY@Apple@Flappie why are there open beta versions when such a critical bug is patched into the stable version today? the error is likely to affect every mission out there. or how do the other mission designers ask if their units have died if not using "event.dead" for any ground vehicle? tips are welcome. i had to change large parts of my script for the open beta so that the mission can continue at least rudimentarily.
  11. @Flappie when you are done with the awacs problem, can you please look over this one again? just go to a multiplayer server and watch a tank drive or drive yourself. there is no sound. this is completely annoying when playing.
  12. Since the first AH-64 patch, I and some of my fellow players no longer have any sound in the vehicles - in multiplayer. singleplayer does work. I no longer hear the engine sound or missile launch sound of the MLRS. I can still hear the noise when the Leopard shoot or turns the turret. I have no mods installed and have never installed any.
  13. @BIGNEWY I have the same problem. the AWACS messages can no longer be deactivated in the FC3 modules.
  14. i have not noticed any downtime with my 20 minutes interval. i do not know the interval of hoggit. maybe i've just been lucky so far.
  15. as a work-around i reactivate the TACAN in my mission every 20 minutes. for this i use "moose". this is how it works for me. local Washington = UNIT:FindByName("CVN-73 Washington") local WashingtonBeacon = Washington:GetBeacon() local TimerTacan = TIMER:New( function() WashingtonBeacon:ActivateTACAN(73, "X", "WSH", true) WashingtonBeacon:ActivateICLS(13, WSH) end ) TimerTacan:Start(10, 1200) -- Tacan re-activte every 1200 seconds
  16. copied the map from my game installation. but thank you for the hint. can't remember doing that with the other maps.
  17. How do I install the mariana Map on the dedicated server? The normal update is carried out. But the map is not being downloaded. Shouldn't that happen automatically?
  18. verschwinden die alle direkt am boden wieder? vllt. mal zu testzwecken alle mit einem ratXXX:SetMinDistance(XXX) versehen und schauen ob sie dann abheben.
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