Jump to content

Dkraver

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Dkraver

  1. For me personally i dont see a lot on the vote that would be interesting. Probably only the C-27J. For me the following planes would be interesting looking at their role and how they would fit into the DCS maps SU-17/20/22 Ground Attack Currently used by Syria and Iran. Formerly used by Egypt, Iraq, Russia and Soviet Union. Could historicly be used on Syria, Persian Gulf, Caucasus and the coming Sinai and Kola maps SU-24 Ground Attack Currently used by Iran, Russia and Syria. Formerly used by Iraq Could historicly be used on Syria, Persian Gulf, Caucasus and the coming Sinai map. SU-25 Ground attack Currently used by Georgia, Iran, Iraq and Russia. Formerly used by Soviet Union. Could historicly be used on Caucasus, Syria, Persian Gulf and the Coming Sinai Mig-29K Carrier based figther. Currently used by Russia. Could historicly be used on Caucasus, Syria and the coming Kola map. But since its carrier based more or less everywhere. AN-12 Medium Transport Currently used by Russia Formerly used by Egypt, Georgia, Iran, Iraq, Syria and soviet Union Could historicly be used on Caucasus, Syria, Persian Gulf and the coming Sinai and Kola Maps An-26 Small transport Currentlu used by Russia and Syria Formerly used by Iraq and Soviet Union Could historicly be used on Caucasus, Syria and the coming Kola map TU-22M Strategic bomber/maritime strike (multicrew) Currently used by russia Formely used by Soviet Union Could historicly be used on Caucasus, syria and the coming Kola map All red side aircraft that would add to the game from my point of view. Besides those i would also like to see Sepecat Jaguar F-111 (multicrew) B-1 (Multicrew) CH-53 SA-330 Puma C-27J Spartan or C-160 Transall
  2. Hi Morkva. Are you still working on this mod? I have noticed that you have removed or change settings on your youtube videos showing systems and progress. Your work so far have been amazing to look at. So it would be a shame to see it disappear
  3. Update to discord link. https://discord.gg/qPtquGM
  4. I would like to see a system in the game where your profile rank, name and callsign from your logbook sheet automaticly are transfered to the side of the plane. And then also in the logbook create the feature to select some standard helmet design for each plane you have in your inventory and Also the ability to upload your own design for each plane. And then have both text and helmet load for everyone to see when you enter a online server.
  5. Hi. Im in need of some assistance. I have downloaded the paintkit and are trying to open in gimp2.10.8 but its taking forever to open the files. I can read in this thread that there is some problem with gimp. But is it with the painkit files or the files that files extracted before the paintkit was released? And how do i fix this?
  6. Exactly. All you need to do is add which sides the plane should be useable for in the description file. It wont increase size. Give me a pm If you want me help with it :)
  7. First of all great work on the model. Its really great that you take the time to make such a great model. Then a small request. On your next update could you add some skins to USAF Aggressors side. You already have aggressor skin in you pack but they are only on USA side. VFA-126 VFA-127 VC-8 Naval fighter weapon school topgun mig-17 Those skins really should be on usaf agressor side instead. And maybe with the release of the f-14 add a "jester" and "viper" skin to the naval fighter weapon school with matching helmets :P Also if you have the time and idea could be to add a Top Aces and Draken private company skin https://topaces.com/our-fleet/douglas-a-4-skyhawk/ http://www.drakenintl.com/catalog/aircraft-inventory/douglas-a-4-skyhawk-highly-capable-aircraft Anyways again great work and keep doing what you are doing :)
  8. Is it Also possible to make specific kneeboards to specific planes. Say i have a group og f18 flying sead and another flying Cap. And i want them to have different info on kneeboard. Can this be done using pilot id?
  9. With the f-18C getting more and more gear and getting more and more versatile. isnt it time to update the cvn/cvns with more ramp parking position. I know that there is work on a carrier module. But after a year we still only have 4 ramp positions to start from. Yes i can position more carriers but then again it really not that realistic.
  10. .zip not working aswell. but i dont even get a message that something is wrong.
  11. just tried changeing it to 7z with no luck. nothing happends when i push upload. file size is 138,457kb
  12. Hi I have made a skin pack that i want to upload to the dcs user files. But nothing happends when i push upload. all files are within limits and i have filled out the needed parts. So is there something special to uploading or is it bugged or?
  13. Sorry for the late reply. vacation ;) here is the file cap test.rar
  14. Landing is wp 8. and i tried sending him to waypoint 1 and 7 with same result.
  15. Hi :) Hope someone can help me with this thing. Im trying to set up a plane to defend a area. But only when enemy moves into trigger zone. I got this covered pretty good. But my problem is that every time ai completes a task they return to a airport and land where i want him to return to fly around the designated area. So here is what i have set up for a test to check if things work. I have RED MIG-29 set up as cap, but with cap removed in advanced. It has a ROE=Weapon Hold in adwanced in SP WP. Then it has 6 WP with a "search then engage in zone" in advanced Then a WP 7 with switch to wp 1 In triggered actions it has 1. ROE = weapon Free 2. ROE = weapon Hold 3. switch waypoint (7) Then i have a trigger zone and last two trigger actions. "switched" - part of coalition in zone (Blue)/ai task set - ROE = weapong free and "switched" - all of coalition out of zone (blue)/ai set task - ROE = weapon hold + ai task set "switch waypoint 7" If i set a BLUE plane to fly past trigger but not into. MIG-29 will just fly its route. Which is what i want it to. If i set a BLUE plane to fly into the trigger zone the MIG-29 will change course and intercept blue plane. which is also what i want. If i set a BLUE plane to fly in to the zone and another past. The MIG-29 will attack the one entering the zone and leave the other. Which is also what i want. If i add a third BLUE plane that enters the zone after first plane is killed and the MIG-29 is flying away from the zone. The MIG-29 will return towards the trigger area and attack the new blue plane inside zone. Which is what i want. But here comes the problem. As soon as the MIG-29 have defeated the BLUE plane it returns to a airport and lands. Where i want it to return to its path. It still has fuel and weapons and i havent set up any RTB tasks. I can see the switched triggers work since it attacks BLUE planes in zone and also return if a new planes enters. And also it dont attack the plane outside the side. But why is it returning to a airfield and not to its route/path/waypoints? as instructed with the set task trigger. What am i missing? what do i need to set up for it to work? Hope some one can help :noexpression:
  16. Not really. It will attack out of the zone if it detects a foe. where as with the escort duty it will stay until foe is within the selected range. So if you want to make a defensive cap patrol along a country border. But don want it to attack across the border. But only attack inside its own borders. it wont work
  17. Yeah but then why not just release it with points instead of auto. The spawn points are already there. And with minimal selection the problem will be gone
  18. https://drive.google.com/open?id=1PkkaO_da4BrXlTCNdlXF7c369r8X6Jw_ Can someone help me understand the auto placement system on cvn-74. I have the following units i want to place on the carrier. E-2 awacs Ai S-3 refuel Ai 2 x F/A-18c Ai 2 x F/A-18c player group 1 2 x F/A-18c player group 2 I want the 4 Ai to move and take off while the human players start up their planes. So there is the feeling of an active deck. Ai F/A-18 are escort flights for the two other Ai. I have tried the following. Units was placed on the map as above. 1. Set the 4 Ai to parking hot and players to ramp. Result: First player plane spawn in R row. Ai starts in H row and E-2 and S-3 touch and explode. Which takes all out. 2. Set E-2 to take off from ramp. Rest Ai to hot and players to ramp. Result E-2 starts from L-2. Rest og Ai on H1 2 3. First player in H4. Second player H1 inside the S-3. And explodes. If only one player spawn Ai planes moves to launchers and take off. S-3 L2 F/A-18c L1 L2 3. Set all Ai to take off from ramp. All players to ramp. Result: Ai spawn one plane at a time from L2. Take off. And next plane spawn. Players spawn in H1 R3 R4 (only tried with 3 human players.) I cant see the logic in how planes are places. Ai only spawns at L2 launcher (this might be to the fact that E-2 was places first. I know H 1 2 3 4 and R 2 3 4 exits because i have seen planes spawn there or spawned there myself. R 1 im not sure but think i have seen a plane there. So why are planes spawned on top of each other with free slots on the deck. Why is L3 and 4 not used.
  19. I would like to request a trigger selection that activates when a unit/group/side is detected inside a trigger zone by a unit/group/side. Instead of having only having the possibility to start trigger when a unit/group/side is inside a trigger zone.
  20. I would like to request a selection for the CAP role where you in mission editor can select max engagement range from the route/waypoints . My reason for the request is that when setting up a air patrol they will engage targets without any limits as country borders or friend/foe zone etc. as two examples I have two missions. 1. where the patrol attacked/diverted 160nm out to sea from its CAP route inside Russia. 2. A cap patrol in Iran attacked air targets above UAE land. This might be me setting up things wrong. But a more simple way to setup Cap routes would be doing something similar to setting up a escort flight where you select how close a enemy flight has to be to engage and what type.
  21. When can we expect a change in the parking system on the CVN-74 (and also CVN-70, LHA-1 and Admiral). One thing is to have the auto parking on the CVN-74. But then only have 4 slot? And the same goes for the other carriers. Its to few slots if you want to make a descent multiplayer mission based from a carrier, without having people double parked at start and the exploding. Im thinking it cant be one of the biggest task to add spawn points on the deck? And with the new top down view maybe add parking slot numbers like on the airfields.
  22. Any chance you could update the template to the version used on the released version? There is a lot of lines, rippets and other details missing in the template that makes it hard to find border areas.
  23. reload stores Im in need of some help. i apparently messed up one of my start up procedures resulting in missing weapon profiles in the stores chapter of the mdi. I can see the on the wings in the mdi stores page. but i cant select any of the ground weapons loaded on the plane (i have no weapons under the mdi buttons. And yes plane is armed and in ag mode. So is there a way to reload the weapon profiles like you can on the A-10c? been looking in manual and the first 15 pages on this forum with no result.
  24. My point is that this game/sim is best with a hotas setup than with a simple joystick. And all the higher end hotas have 2 and 3 Way buttons. So why not add support for those buttons in controls setup instead of having people trying to figure out how to script control files. It shouldt be that hard i would think.
×
×
  • Create New...