Jump to content

Truthkeeper

Members
  • Posts

    48
  • Joined

  • Last visited

Everything posted by Truthkeeper

  1. Maybe it was too easy spotting targets with the previous FLIR implementation... The truth is probably in the middle, but I think that once the system is opportunely tuned, this will help immersion as finding targets this way should not be easy in real life as well. As for the current implementation I suggest you to play with brightness, contrast and gain to obtain a better picture (I prefer white hot by the way)
  2. My guess is because the warning can advise the pilot if the plane starts pointing somewhere else (like towards the ground) when you are looking somewhere else (like taking notes or using one mfd). However it's quite a PITA...
  3. Same here. I noticed this issue in my thrustmaster mfd, but the same happens if you bind any keyboard key. I tried a dcs repair, but to no avail.
  4. After last update it seems we have TTT and TOT working. However it's not clear to me how the commandeered speed is displayed on the HUD. In my test I set the center of the "cross airfield" near Kobuleti as target point and I start in the air about 50nm north of it. Setting a TTT of 6 minutes I receive a commandered speed of 481kts (ground speed) in the scratchpad while a chevron and a vertical segment appear below the CAS in the HUD (NAV mode) First picture shows HUD in NAV mode after reaching CS Chevron is left of the segment Same CS but HUD in AG mode Slowing down the plane I have the CS increasing and next picture shows the HUD with a CS of 509kts Chevron is still left of the segment, but closer to it Last picture was done centering the chevron with the segment just to show the corresponding GS I was wondering whether this might be the correct behavior because it doesn't seem very useful...
  5. Doing some target range exercises using multiple weapons, I noticed how the distance at which the IR maverick locks its target had significantly reduced after last patch. In fact I used to lock targets within 10nm while now I need to stay within 4nm. Has anyone else noticed the same?
  6. Muy bonito el buque! No van a ponerla en los DCS User Files?
  7. Thanks for the info. So I modified the BE location putting it over my waypoint #7 (that is Fujayrah in my example) and accordingly modifying the tab in ME. Point is I don't know what change I could expect in the aircraft moving map because there's no different symbology for WP7. I mean there seems to be no change whether I chose to designate wp7 as bullseye or I didn't...
  8. I was wondering what's the purpose of the option "waypoint bullseye" you can find in the mission editor in the tab "additional properties" (the one with three dots) after selecting one harrier. After last update I was able to display the refueling zone overlay inserting the waypoint number (#5 in my case) in the mission editor option, but I'm still at loss for the use of "waypoint bullseye" because, no matter what waypoint you select in the ME, I always read direction and range towards the actual bullseye in the HUD Any idea?
  9. Once you create your personal loadout in the mission editor (and you save the mission) you will always find it within the other loadouts (online too)
  10. Really good job! Looking forward for it to be released in the user files.
  11. Having the same doubts myself (and similar rig with 6700k, 32gb and 1060 6g). Performance is all on 5700xt side being almost on par with 2700 super in many benchmarks. Considering it doesn't seem ED is going to support ray tracing, the power unit you've got might become a constraint considering the 5700xt needs much more watts than 2600s
  12. It's a backup bombs delivery mode. Follow the dumb bomb tutorial mission where it is explained after the "usual" ccip mode.
  13. Glad to have helped. I'm sure the harrier will turn out to be a very enjoyable aircraft.
  14. Have you tried to set the DMT LST page on one of the mfd? I noticed the laser sensor on the HUD remained fixed and was not going left and right as when in searching mode
  15. Indeed it works like this at the moment. The mouse wheel is the only solution (albeit slow) until it gets fixed.
  16. I let the target walk over the crossair and (sometimes) it starts tracking the target. However it seems to work better when you get closer. If anyone has a better way to make it work I'm all ears...
  17. Can't understand how our why but connecting through SR first did the trick and the server appeared in my multiplayer server list.[emoji106][emoji106][emoji106] I also noticed that after that I didn't need SR again to make the server visible in the list. Could that be a "first connection" issue?
  18. Server is not showing in my multiplayer list (though I have seen it is online on the server list in DCS web page) Has no luck either with connection by IP ("server offline" message)
  19. Alas there's the 28 km range limitation and the ships won't appreciate us being so close...
  20. Thanks for the extensive explanation! Truth is I have watched the video you linked just yesterday so I was aware of the things it says. However the need to change bx6 and bx7 when the target bx8 is straight ahead seems to me a little annoying... (especially in case you need to launch at max range I mean)
×
×
  • Create New...