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guilhermemtr

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Everything posted by guilhermemtr

  1. I was kidding about the bug. It does happen, but I don't consider it a real problem, just a feature (which is actually funny). It's probably because in the implementation when the aircraft is placed for take off, they change only its position, but do not reset its speed. Since when you place the aircraft it goes a bit down (because of the suspension) you can get a little bit of speed, and so what happens is that, if you press at the right time, you can increase your vertical speed enough to make some cool movements (like making the plane to jump, which I've already managed to do).
  2. Hi, Well, the update to the SU-33 is very good, but with it came one problem in the campaign of SU-33: when the second plane tries to take off, it just lands on the sea (the same would've happened to my plane if I hadn't taken out part of the fuel [i think the wheels still got wet with about 50% fuel]). cheers!
  3. Hi, well, I'm calling it a feature but in fact it's a bug. Anyway, it does not seem to affect anything, and it's funny to see SU-33 jumping when I repeat repetitively the u key and then release it. I'll leave a track here (I managed to get the wing damaged, but it's so nice to see that su-33 has vtol capabilities xD) bugius.trk
  4. Yeah, for Normandy and Nevada, FPS are always low. Is there anything I can do to make them go up and keep decent graphics? I mean, I really hate seeing trees spawning randomly as I fly across the map. But I also don't want to spend like 700£ on a new gpu, just for dcs, I'm not rich after all, and my gpu should be very good already
  5. I also have Normandy and Nevada, but the last time that I checked was on Caucasus. I'll check on those maps now, you left me curious :)
  6. Hi, I've been trying to get the best experience playing DCS, and I've even tried setting everything to the lowest setting possible, but the game still often freezes and makes the FPS drop significantly (like freezing for half a second or so). My pc, I believe, is more than enough to play DCS: i5 4690 (quad core), 16 GB RAM, GTX 970. I've also tried to overclock the GPU, but didn't see any difference. When I set the graphic settings a bit higher, I get like 30 FPS, and the number of times I have sudden FPS drops increases even more. Is there a solution for getting steady fps, like I get in most other games? Thank you in advance, Guilherme
  7. Does anyone know how to interact with the game given the API? (the API was published here: https://forums.eagle.ru/showthread.php?p=1212342) The tracker is and will be free. I just want to avoid buying Track IR when I have a Kinect, and I want to take advantage of Microsoft's Kinect API to make the tracker as accurate as possible (I've played with it in the console and it seems to be quite accurate).
  8. I've seen it, but the thing is that the tracker is somewhat complex, so I don't know if it would be compatible with facetracknoir (which ATM I believe is not even free anymore, making it even more complicated to simply plug it into the facetracknoir).
  9. Hi! I've developed a very accurate head tracker for Kinect, just for playing DCS. However, now that I've finished developing the tracker, I don't know how to make it work in DCS (I have downloaded the head tracking api, but I haven't been able to make it work :( ). How can I use the API to interact with the game? (I just want to make a dummy program that uses the API, because after that I'll manage to make my head tracker work).
  10. Hi! Tl;dr: where can I learn, or how can I connect a head tracking library I've developed with DCS? (I haven't played DCS for a week because I've been developing this, and I really want to make it work!! I don't want to spend 200£ for track-ir when I can perfectly use my own tracker). Long story : I have been developing a head tracker for Kinect v2, and that uses Kinect's API 2 for detecting faces. After trying FaceTrackNoIr I feel like Kinect's SDK detects faces way better, and so it makes sense for players that own kinect v2 to use a head tracker that relies on the official API (although I'm not a big fan of Microsoft, I have to admit that it works quite well). At this point, I have pretty much finished with the development and the only thing I am missing is to connect what I've developed with the game itself, but unfortunately I don't know how to do that. I've already tested the api a lot (using the command line) and the tracker looked quite accurate. *** For developers *** I've developed the tracker using a publish subscriber mechanism, and then implementing filters as both subscribers (from a publisher that provides data) and publishers (to other subscribers that perform further data manipulation). I feel this approach is quite modular as in order to support more games one has simply to develop a subscriber for that game in particular. I've implemented numerous data manipulating publishers+subscribers that smoothen the input and appeared to work quite decently. Even though I've developed the library with Kinect and DCS in mind, it suffices to develop a new publisher that provides data from a different device (such as a regular webcam) to support it (and vice versa for games: to support a new game we only have to develop a new subscriber that communicates with the game). So, my question is: where can I learn, or how can I connect my library with DCS? (I haven't played DCS for a week because I've been developing this, and I really want to make it work!! I don't want to spend 200£ for track-ir when I can perfectly use my own tracker). Link to the repo: https://github.com/guilhermemtr/kinect-track-ir
  11. Hi, well, I have no idea. But I have a kinect, and I'm currently developing a head tracker to use the SDK of kinect. I'm not sure that it will be very accurate, as even with the sample code given by Microsoft some of the values of the head's rotation keep fluctuating. But maybe with some adjustments I'll manage to make it smoother.
  12. Sorry for the delay. About (2), I was definitely using the wrong altitude, my bad (what happened was that I am using a new hotas and when I made that flight (during which I was not detecting enemy airplanes on the radar) I had just set one of the sliders to be used as an axis for M2000c radar's altitude). Regarding the damage of the missile, it was very very similar to this situation: (The plane I hit was the same, so it is very likely that it is an issue with the damage modelling for some AI planes, as Ramsay suggested).
  13. Regarding the radar elevation: to be honest, I don't remember. It was vs AI, and after you said that I remembered watching a youtube video where the same plane (the same model) was hit twice by the magic missiles, but nothing happened. I'll recreate this tomorrow (or at least try, since part of it was online) and I'll install tacview to send the log of the flight.
  14. Ok, thank you! (I checked and it works :)) 1) check! :)
  15. Hi all! I bought the M2000c expansion about 5 days ago, and I've been experiencing some issues (probably something went wrong during the installation). My main problems are: 1) I can't choose any skins in the mission editor (there are simply no skins to choose from). 2) The radar does not detect enemies in some situations (I don't know which, it looks arbitrary). 3) The missiles do not deal any damage to enemies (I hit the same aircraft twice with the super 530d, both splashed (otherwise it wouldn't have been a hit), but the plane kept on going intact) 4) The gun does not inflict any damage as well (I even saw the animation of the bullets hitting the plane (the same that didn't get any damage from the two previous missiles)). How can I fix these issues?
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