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TaoGaming

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Everything posted by TaoGaming

  1. TaoGaming

    F-16EX

    Just got mine and haven't had much time to properly test it, but what I notices, coming from a TM Warthog Stick, the CMS Button is not raised as much as on the TM Stick, so my Thump has just a little trouble triggering the CMS Right Button, but I guess that's something I'll get used to. Another thing is that when the Sidebuttons-thingy is attached to the Grip, the lower mini Stick gets in the way when reaching down from the Pickle Button to the CMS Switch, but again... something one should get used to over time. Concerning the mini Stick on the left side of the Grip, it seems to be pretty precise, though for me at least the Button press only gets triggered, when the mini Stick is centered, any deflection from center, will result in me not being able to depress it, otherwise it's a nice Grip overall so far.
  2. NOOOOOOOOOOOOOOOOOOOOOOO
  3. Haha, nice. Ty [emoji3060] Sent from my iPhone using Tapatalk
  4. So was wondering if Missile Rick might make it to our favorite Simulator [emoji16] Sent from my iPhone using Tapatalk
  5. +1 It was a long wait for me, but the TDC Axis problem seems to be fixed, at least on my end, and that's was the major issue, why I wouldn't use the Harrier... but now that it works properly, i can only say, that I really... REALLY enjoy the Module again. Thank you RAZBAM for this great Module!!
  6. Enjoying the Viper as well. And you guys do an amazing job with the multiple modules. Not every update can be expected to have tons of stuff cramped into it, though I personally enjoy every little improvements that’s made. And it makes for a nice surprise when something bigger hits the beta. Keep up the great work!!
  7. Hi, sorry if this was asked before, but are there any plans to include VR SLI into DCS? Was thinking about just slapping another GPU into my Rig to get better VR performance with VR Works. And a little off Topic, has anyone got any experience with its performance yet? Thanks, TG
  8. doesn't work for me either, seems to be a bug atm. you can press OBS7 i believe to select another missile, like the AIM-9. Not ideal in a dogfight, but its WIP still.
  9. +1 The Elevation on the Radar Curser are also very blurry for me.
  10. TaoGaming

    TDC Slew

    +1 Extremely annoying that you can’t slew the TPod or anything sensor related with the Axis without having these issues. The Harrier is no option for me right now because of this. Though I would really like to use it, since I already bought it. I mean it is really fun to fly, but buddy-, or selflasing or even adjusting the Mavs is just a pain in the *** Please fix this!
  11. TaoGaming

    HARM 88

    Can confirm. Just buddy lased in a Harrier for a F-18. Worked just fine in CCIP. You just have to drop them in the general vacinity if the target.
  12. Is there any Info about the jittery slewing of the TPOD, DMT and anything else that requires the TDC axis input yet? The only time the TDC slew seems fine is when I slew around the Map for Waypoint entry. But I still have major issues when I try to slew any sensor to target something on the ground, especially when I want to make fine adjustments. Tried to fiddle around with the sensitivity of the Axis but I always get the same problem, where the Sensor doesn't want to slew sometimes. EDIT: NVM, found it in the Bug Tracker.
  13. I don't know if you can actually delete Waypoints, but you can always overwrite them. At least that's what I do when I entered the wrong one.
  14. Most likely you have the HUD uncaged. Make sure you're in the Nav Mode (AA and AG Mode deselected) and then press the cage/uncage Button. That should toggle between the caged and uncaged mode for the Velocity Vector. If the HUD is caged, you should see the Pitch ladder and the Velocity Vector centered in the middle of the HUD and a little "Ghost" Velocity Vector appearing, indicating the true flight path.
  15. Stay strong! Think positive! Donation is out and I wish you and your family all the best for the future.
  16. Yeah sure. Still a bug though. Guess I enjoy the little tree denying super tank a bit more before it gets patched.:pilotfly:
  17. No damage Model Place a Yak-52 into the air and head straight for the ground. You can also take off and land with retracted landing gear without the prop getting destroyed from spinning into the ground. Makes for fun low level flying though ;)
  18. Ahh ok. Thank you for the reply. So there has to be an at least very basic flightplan preentered, and then you can extend it later in the mission by manually entering additional waypoints. Haven’t made a fast mission yet, so I wasn’t aware of the standard flight plan created by ED. Most of the time I just join MP and try to survive. And after using the Waypoint editing now available in the Harrier I must say I got a LOT better at finding targets.
  19. Is there actually a reason for the minimum of 2 preentered waypoints? Just curious
  20. Ok that was the problem then. I didn’t set any waypoints. Thanks for the Info. Really enjoying the Module. Flying it in MP right now and having a blast entering all the waypoints JTAC gives me.
  21. So I did everything according to the Video where Zeus67 shows how to enter / edit waypoints, but it doesn't change / update the Values on the MFD and the waypoint is always at N00°00'00" and E 000°00'00". It does however create the Waypoint and I can select it with the arrow Buttons but the Coordinates are not the ones I entered. Is that a bug, or am I doing something wrong? Thanks in advance EDIT: Forgot the setup. I just place a Harrier in the mission editor and make it flying from the start, no additional Waypoints, no extra Units. Just place it somewhere on the Caucasus Map and hit fly. Another thing I just noticed. When you move the TDC on the Map it slews the Aircraft symbol instead of the waypoint. EDIT 2: It works in MP and Instant Action Missions, so I guess I forgot something in the mission editor. Awesome work. Really enjoy being able to setup own waypoints!! Thank you RAZBAM
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