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  • Flight Simulators
    DCS
  • Location
    BC, Canada
  1. I can confirm that the throttle potentiometer in the digikey link DOES work. I have just replaced that part in my TWCS. The digikey pot has a 243 degree range so you will need to adjust the x saturation and deadzone for throttle axes within DCS itself. Thanks for posting this. It has saved me close to $100 so far.
  2. This is completely independent of the wind, which has always been relatively minor. As I said the flight path marker and pitch ladder appear latched onto the original, incorrect heading that the jet had. I also said it only occurs after doing an In-Flight Alignment. If I could attach a track I do not think you would think this is correct behaviour. If you turn your aircarft enough, the pitch ladder and marker will be completely out of view. I should have mentioned that before.
  3. I am unable to attach a track yet as they're all too large, but maybe someone else has encountered this as well. This has happened to my brother and I both now. We first noticed when trying to keep combat spread we noticed my heading was wrong. We then flew a close trail so I could try an In-Flight Alignment, entering the correct heading. Once the process was complete, my pitch ladder rotated off to the side, almost as if it was facing the original heading that my jet incorrectly reported. We have noted that this bug also occurs with the bug already reported concerning gross waypoint distance errors. When it occurred for me we hadn't noted my incorrect heading tape until well into our flight. When it happened for my brother, we noted his heading after INS alignment was wrong right from the ramp start. Multiple attempts at realignment, using both stored heading and normal alignment, and ensuring we weren't rearming or moving during the process failed to correct the heading. He then entered the correct heading during alignment, which lead to the pitch ladder problem. I will attach a track file if we can reproduce in one that isn't too large. So far it has only occurred on the Hoggit Georgia at War server. Sorry that this is sort of a double error post, but without an appropriate track I can't narrow it down further. Hopefully someone has a track they can contribute.
  4. Is that SA-11 site inside of static object revetments or are the revetments part of the terrain?
  5. Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed This is mentioned in the DCS 2.5.6.49798 change log. I am not certain if this refers to the issue I demonstrated in my original post. Just in case it does, I wanted to state that I am still able to reproduce the problem every time. Again, Triggered Action Fire at Point is immovable (instead moves the point's vehicle group) until an Advanced Waypoint Action Fire at Point is placed. When Advanced Waypoint Action point is removed, the problem reappears. I was going to record another video showing the problem again but my OBS is malfunctioning. I will try further if necessary.
  6. Upon initial placement, ground vehicles are spawning and moving inside of FARPs. When the vehicles leave the point at which the FARP edge meets the ground they roll briefly, and upon driving back to the FARP they climb atop as normal. FARP Noclip.trk
  7. In Mission Editor for ground vehicle groups, a Fire at Point Triggered Action cannot be moved. Upon selecting the Fire at Point triangle icon, the group is instead selected and moved with the cursor. This is fixed by also adding an Advanced Waypoint Action Fire at Point task. With this added, the Triggered Action Fire at Point is moveable as normal. Removing the Advanced Waypoint Action Fire at Point again creates the bug. Advanced Waypoint Action Fire at Points are always moveable (as far as I have seen). Attached is a video recording, demonstrating the issue. DCS 2.5.6.47404 Fire at Point Bug.zip
  8. My brother and I have both experienced this on our two ELINT trials. Has it been determined what is going wrong? Or what we might be doing wrong?
  9. Oh excellent, that is definitely a fix I can do. Thanks Grimes. And yes that is an awkward way of doing it.
  10. Good call Grimes, that'd probably explain why my check in doesn't play but JTAC still responds initially. It doesn't know what to send for them. Time for me to dive into the lua to see if there's a fix. If only it was something other than the cannon and Sidearms, two of my favourites!
  11. I'm not sure if it is fully repaired. I have been unable to get the JTAC to relay remarks on any of my missions. I made the attached mission as an example. JTAC Remarks Test.miz
  12. An instant download for what will hopefully be my Christmas present. Great work as always Devrim!
  13. Just wanted to say how happy I am you made this mod. I'm using the D-30 as a stand in for all towed artillery pieces and it's added a great deal to my campaigns. My players and I thank you.
  14. -All menu items visible on all resolution settings -Helicopters placed on appropriate pad rather than centre icon of FARP -Sort option working for Trigger Zones -Mouse wheel scrolling only affecting the menu that the cursor is over. *Kind of a feature request. But headache inducing in a big campaign. -Hide engagement and detection zones for units, either selectively or globally
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