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JackHammer89

ED Beta Testers
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Posts posted by JackHammer89

  1. I've been inputting the squawk on M3 then if you press the MC button on the right-hand side of the scratchpad M4 lights up in the SRS overlay. 

    No idea if that's correct, but that's how it seems to work in/with SRS anyway.

  2. When using cougar or winwing MFDs for the ON/OFF rocker switches for the MPCDs and MFDs in the WSO seat (haven't checked the pilot seat yet) the switch visibly stays in the ON position i.e. doesn't re-center as it does when actuated with the mouse/cursor. 

    Everything still works, so it's not major. I just noticed it the other day. 

    Will try to get a track this evening. null

  3. I wonder if it would be possible to select the "seeker band" from kneeboard in a similar fashion with which we set laser codes from GBUs and APKWS?

    Restricting it to somewhere like the ME would be really annoying for MP servers, dynamic missions etc. 

    EDIT:

    Great work on putting together this report, I hope it gets picked!

    • Like 1
  4. I struggled with this mission also, and have yet to complete it (may have rage quit and still be sulking)

    Things to think about when using freefall or "dumb" munitions:

    Dive profile - As it's an urban environment, from your description, I think I'd prefer a steeper dive of 30-45 degrees. This should stop the target from being obscured by a building during the beginning of the dive when you're lining yourself up. Although I remember the cloud cover making this difficult and I think I had to fudge the 30 degree dive numbers to make it work as "official" entry height is 8200ft AGL which has you in/above the cloud deck. 

    I also like to fly a 10-30 degree lateral offset to the target so that the target is roughly between the dashboard and the canopy, rather than having it hiding under your nose where you can't see it. This technique needs a bit of geometry to line up the final attack heading at the roll-in, although it might upset the JTAC scripting.

    Wind direction and strength - this can cause bombs/rockets to sheer off course but can be overcome by making sure you're as close to 500KTAS when releasing. If you;ve been given an attack heading by a JTAC then you're stuck with it anyway. 

    Release type - I'd try and capture the vehicle on dmt on the run-in from the IP and drop with CCRP, failing that I'd designate nearby and switch CCIP using the target diamond as a fixed point from which to find the target and give the mission computer an elevation value. 

    Weapons and fuzing - this is a hard one... I've killed tanks up to the "top tier" Red tanks with 30-degree dive, Mk20 - QTY 2, MULT 2, INT 80. This delivery gives quite a tight grouping of the submunitions, although if it's super close (<200ft?) to friendlies that might be a bit risky. Weaponeering charts I've seen recommend 4-6x M82 for "hard" targets, which I assume a tank is? Whereas for Mk20 30 degree dive recommendation is as mentioned above. 

     

    So in conclusion you're operating at ~6000ft AGL (danger zone), so should be running about at 450KTAS. I'd opt for Mk20 - QTY 2, MULT 2, INT 80, a truncated 30 degree dive with a roll-in distance of 4nm, 450KTAS entry speed, release altitude of >3500ft agl and minimum alt 1500ft AGL. Plan for CCRP, but be ready to switch CCIP. Probably still really tricky, but that would be my armchair pilot tactical assessment. 😅

    • Like 1
  5. Try diving from 12600ft agl, 3nm from target, roll-in to a 30 degree nose down, aim for 550 KTAS in speed (for forward firing ordnance, also that should keep your throttle open enough), pull up by 3000 feet AGL. 

    • Like 1
  6. I did some 30 degree dive testing with 2 bombs per drop. Killed T90s to BRDMs. I will note that CCRP seems to be not working properly as mentioned above. CCIP worked as intended. So I'd go with CCIP at the moment. 

    For a 30 degree dive 
    dive entry - 12600ft above ground level
    350 KTAS entry speed
    Roll in (begin dive attack) - 4 nm from target
    aim for flight path marker at -30 degrees
    You should be lined up on target at 8000ft agl
    Bomb release 6000-3500ft and 500 KTAS
    Recover dive by >35000ft

    Recommended weapon config - Q 4, M 2, I 80 - medium targets <50m spread.  
     

    MK20 30 degree dive.trk

    • Thanks 3
  7. Hello, 8000ft should be more than high enough to get the canisters open, I seem to remember that the 2 fuzing settings stand for, Pri (primary) is an altitude that the canister opens at (it's a defined altitiude and cant be changed in the AV8B), and OP (Optional?) is a time after release (1.2 seconds) that the canister opens. Releasing the MK20 @ 8000ft may be too high causing too much spread. They seem to be more subject to wind than the "standard" bombs once the canister are open. I would suggest using a 30 degree dive, dive from 12600 agl, release the bombs at 6000ft and 500KTAS (for freefall munitions). Depending on the target I'd probably go quantity 2, multi 1, interval 81 to 100. 

    I'll also go and test the MK20s and see how I get on. 

  8. Dear Ground Pounder Sims, 

    I'd just like to extend my thanks to you and your teams' efforts with this campaign. The level of depth and thought into the missions, the scenario and the capability of the AV8B are outstanding. 

    AV8B campaigns have been few and far between and after the prelude of Ottoman Courier, by BD, I was itching for a campaign with the same level of immersion, and this campaign fulfils this need. You and your team should be proud of what you have accomplished. 

    Yours gratefully, 

    Atomic (4+ year harrier main)

    • Like 5
  9. Hi all, 

    So today I was working Shooter-Cover AGM-65E with my buddy and ended up with trashed seeker heads. 

    It seems that when you fire a maverick the next one (if carrying multiple) is auto-selected (great!). 

    The problem seems to me the missile is auto-uncaged (seeker head seeking laser), so that when you then are pulling G to turn off/onto attack heading the gimbal gets damaged (?)/stuck. The only way I found to undo this was to deselect the maverick and then re-select to spin the seeker gimbal backup. 

    I think the correct process would be auto-select the next maverick, maverick remains caged until the player uncages. 

    I'll try and produce a short track (mine was 1.5 hours long so probably not much use). 

    Peace out,

    Atomic

    • Like 2
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