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Sanbato

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  1. the stinger and the mistral do not have the same characteristics. as a result, polychop has created a missile (which does not exist in DCS) from scratch from missile models provided in DCS with behavior that does not match the mistral
  2. I might be able to answer that part, but I think Borchi will do it better than me who does not work at polychop. i can just tell you that the max was done from polychop about it. ED has a lot of subject to deal with third party developers and their own modules (as well as the platform), so wait and see.
  3. it's not a bug, it's a development choice dictated by the limits of the game's environment.
  4. the mistral missile is coded in the game to touch up to 7km (against 6.3 to 6.7 depending on the version and shooting platform IRL) thrust, memory occurs on a third of the max distance. which is the case in your video (approximately). you see that the slowed missile has about 6 seconds (thrust, then inertia, then slowdown). the smoke of the thrust is present all the way, but not the thrust. it is therefore a problem of display of the thrust and not of its effect. this was not the case during the mistral tests, and this seems to have happened following updates on support (dcs). I doubt that the correction of this slight problem is the responsibility of polychop.
  5. the function has been removed due to latency issues
  6. not these values, are very important in flight. for info, IRL no driver is stupid enough to let his battery unload. and if it happened by "accident", the maintenance team, would put a new battery in the shortest time (or connect a GPU), so the notion of unloading a battery, in a game (because it is a game and nothing else), is perfectly useless. For info I work in the aeronautics, on helicopter (lynx and panther) it turns out that when we arrive at 4000 door opening / closing, we must change the hinges. it's not simulating in DCS, it's unacceptable and prevents me from stealing ^^. here, how do I see this thread and its usefulness
  7. it is precisely a flight simulator not an electric test bench simulator. steal and stop looking for useless detail. if you want to have real constraints, pass your pilot's license and fly IRL.
  8. here is a very very good resolution ^^: wait 24 hours before posting to stay courteous and concise ^^ I congratulate you ^^:thumbup: I advise you to post on the subject dedicated to bug reports, with a maximum of data and your crashlog
  9. for the autohover, unless I misunderstood your problem, it is normal that it does not work as in single. only the cyclic chain is automated when you are in multicrew. Concerning the problem that the copilote leaves, is something that was present during the tests but in memory, it was solved (but I could be wrong, it's been a long time now ^^ but i don't think so ^^). i think polychop will work on it as soon as possible.
  10. today, the copilot can no longer drive in multi crew. it was deliberately deleted by polychop, because of latency problems. It's not a bug, it's the new configuration. the copilot will be in charge of navigation (nadir, ADF ...), radio and armament (gazelle M). the pilot will be in charge of the piloting only. for the problem in the minigun, too much information is missing to answer ^^
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