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Francous

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  • Flight Simulators
    Lockon / FSX / Il2 / Condor / BobII / WOI / etc..
  • Location
    California / France
  • Occupation
    Illustrator

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  1. English version is very important imo.. so hard to translate from russian to exact good meaning.. 3D specs are tough to get right ;)
  2. I have it it's fun with track ir ;)
  3. Something i always dislike about RC is that they do not respect weight/power ratio vs their real counterpart.. This make RC fly really uber.. :)
  4. Things need to be known from SSD drive Advantages: Faster start-up, as no spin-up is required (RAM & flash). Typically, fast random access for reading, as there is no read/write head to move (RAM & flash). Extremely low read latency times, as SSD seek-times are orders of magnitude lower than the best hard disk drives, as of 2008.[15] (RAM) In applications where hard disk seeks are the limiting factor, this results in faster boot and application launch times (see Amdahl's law)[16] (RAM & flash). Relatively deterministic read performance: unlike hard disk drives, performance of SSDs is almost constant and deterministic across the entire storage. This is because the seek time is almost constant and does not depend on the physical location of the data, and so, file fragmentation has almost no impact on read performance. No noise: a lack of moving parts makes SSDs completely silent, apart from cooling fans on a few high-end and high-capacity SSDs. For low-capacity flash SSDs, low power consumption and heat production when in active use, although high-end SSDs and DRAM-based SSDs may have significantly higher power requirements (flash). High mechanical reliability, as the lack of moving parts almost eliminates the risk of mechanical failure (RAM & flash). Ability to endure extreme shock, high altitude, vibration and extremes of temperature: once again because there are no moving parts. This makes SSDs useful for laptops, mobile computers, and devices that operate in extreme conditions (flash). Larger range of operating temperatures. Typical hard drives have an operating range of 5-55 degrees C. Most flash drives can operate at 70 degrees, and some industrial grade drives can operate over an even wider temperature range. For low-capacity SSDs, lower weight and size: although size and weight per unit storage are still better for traditional hard drives, and microdrives allow up to 20 GB storage in a CompactFlash 42.8×36.4×5 mm (1.7×1.4×.2 in) form-factor. Up to 256 GB, as of 2008 SSDs are lighter than hard drives of the same capacity. When failures occur, they tend to happen predominantly while writing, or erasing cells, rather than upon reading cells. With magneto-mechanical drives, failures tend to occur while reading. If a drive detects failure on write operations, data can be written to a new location. If a drive fails on read, then data is usually lost permanently. Disadvantages: Cost: As of mid-2008, SSD prices are still considerably higher per gigabyte than are comparable conventional hard drives: consumer grade drives are typically US$2.00 to US$3.45 per GB for flash drives and over US$80.00 per GB for RAM-based compared to about US$0.38 or less per gigabyte for hard drives. Capacity: As of 2008, far lower than that of conventional hard drives (Flash SSD capacity is predicted to increase rapidly, with experimental drives of 1 TB, hard drive capacity also continues to expand, and hard drives are likely to maintain their capacity edge for some time). Limited write (erase) cycles: Flash-memory cells will often wear out after 1,000 to 10,000 write cycles for MLC, and up to 100,000 write cycles for SLC, while high endurance cells may have an endurance of 1–5 million write cycles (many log files, file allocation tables, and other commonly used parts of the file system exceed this over the lifetime of a computer).Special file systems or firmware designs can mitigate this problem by spreading writes over the entire device (so-called wear levelling), rather than rewriting files in place. In 2008 wear levelling was just beginning to be incorporated into consumer level devices. However, effective write cycles can be much less, because when a write request is made to a particular memory block, all data in the block is overwritten even when only part of the memory is altered. The write amplification, as referred by Intel, can be reduced using write memory buffer. In combination with wear leveling, over-provisioning SSD flash drives with spared memory capacity also delays the loss of user-accessible memory capacity. NAND memory can be negatively impacted by read and program (write) disturbs arising from over accessing a particular NAND location. This overuse of NAND locations causes bits within the NAND block to erroneously change values. Wear leveling, by redirecting SSD writes to lesser-used NAND locations, thus reduces the potential for program or write disturbs. An example for the lifetime of SSD is explained in detail in this wiki.[dubious – discuss] SSDs based on DRAM, however, do not suffer from this problem. Slower write speeds: As erase blocks on flash-based SSDs generally are quite large (e.g. 0.5 - 1 megabyte), they are far slower than conventional disks during small writes (the smaller, the worse) and can suffer from write fragmentation, and in some cases for sequential writes. SSDs based on DRAM, which do this several orders of magnitude faster than conventional disks, do not suffer from this problem. Lower storage density: Hard disks can store more data per unit volume than DRAM or flash SSDs, except for very low capacity/small devices. DRAM based SSD require more power than hard disks, when operating; and they still use power when the computer is turned off, while hard disks do not. Note: When Playstation 3 users want to upgrade their hard drive to a SSD it can acually decrease performance compared to the 5400rpm drive that the Playstation comes with. In some games there is a slightly higher or lower load time. This is due to slower write speeds. It is far better to stick with a hard drive than to switch to a SSD in a Playstaion 3 being that it is cheaper and usually faster than the new SSD's.
  5. Francous

    F-16 on FSX

    I have it too as well. Fun but as usual the FM from FSX make it funny.
  6. Any FPS or Quality differences ? with BS Thx I'm running actually the 185.20
  7. why run 16 ?.. well the problem is the TV res.. anyway so now did you understand for the minimum FPS ?
  8. Man yes 32 and 16... why? go up one notch on res and reduce this AA AF.. you kiil it,
  9. 32XSLIAA ...... why ? make no sens at high res .. Ok now i see SLI minimum 42 fps single card minimum is 16 fps ....... hum!!! Now what are the control profile settings ? Core driver settings as well ? Also this 1920x1080 resolution is not real good for SLI the *1080 is well too low but for now i can tell you that your SLI help a lot in the low range which is quite important. ;) Also if you really know your way around SLi you should run away from Via Nhancer ;)
  10. Zazz yes it should be fun if the futuristic planes performances are very respected to a certain global law or rules with the idea of the maker.. It is not bad to ask actually.. It could be a simulation but not an actual simulation.. You can do an Air combat futuristic simulation of the year 2059 as long as the physics are extremely respected . It can be real fun but hard . Never stop to imaginate and try ;) and never stop to ask questions. S~
  11. http://forums.ubi.com/eve/ubb.x?a=cfrm&f=13610606 It's still up. S~ PS: If you want some more up to date news, this DCS forum is the way to be and Official ;) .
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