jojo 发布的所有帖子
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The sealed SLATS on the Mirage 2000 create vortexes which re-energize the flow over the wing and actually decrease drag (delta wing). this is why the SLATS are forced to retract when landing gear is down. The wing is used as "air brake", SLATS out would make too flat approach. Yet you can use it if your engine suffers from power loss. At least, this is intended use.
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I'm not sure to understand totally your point, but here are some few comments: - using MTOW to compare thrust to weight ratio with the Mirage for AA means nothing Ramp weight with full AA load is 12797kg in game. - yes, in this configuration the Mirage will easily reach FL360 and even FL400 as fuel burn. - cruise speed doesn't means as much either. With AA or AG load the Mirage can sustain M0.95 or close at high altitude. - former Mirage 2000N/ D weapon system officer reported me that with 2000kg of remaining fuel and empty wing tanks they would cruise home at FL500 @ M0.95 to save fuel.
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"FF" is for "Fréquence Fixe" or something like that. Other modes are for special options like Have Quick or other kind of things that won't probably be modeled. Also this radio panel is used on many French aircraft, from fighters to helicopters. So not all modes would be relevant for Mirage 2000C equipment.
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At then end, if it flies like X-wing, it isn't good either. It can create negative training. So they do have to care about FM too.
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It was a (convenient) simplification of the system. ECM development on Mirage 2000 was incremental. Mirage 2000C S1 to S4 were delivered with RWR (SERVAL) and jammer (SABRE) but no internal decoy system. So French Air Force creates in house ECLAIR pod with a separated command box. This is the box with the counter. It should have counted only the ECLAIR pod count. Then SPIRALE (internal decoy system) has been added with LCI (flare launcher) and LPI (chaff), and the new box you see on the sun shield on the right. Yes it’s more basic.
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No, it isn’t a part task trainer. The real simulator is better for that too. French Air Force already explained officially that the intended purpose is cheap large scale multiplayer. They even show cased it during latest Paris Air Show (Le Bourget). But yes, they are primarily interested in weapon system. I wouldn’t complain about that, this is the most difficult to find.
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Hornet can also shoot HARM on targets coordinates with PB mode (Pre Briefed).:smilewink: It’s kind of Lock On After Launch.
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SVI has nothing nothing to do with decoy system. French just like fancy acronym for their equipments :lol: Head Up Display (HUD) = Viseur Tête Haute (VTH). In SVI mode, the radar antenne performs a spiraling scan pattern which grossely covers the HUD FoV. Hence the Spirale VIseur (SVI).
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For the decoy system : Système de Protection Infrarouge et RAdar par LEurrage For SVI spirale refers to the antenna scan pattern.:smilewink:
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STR is a bit too much below 200kt (it should bleed more energy). But yes, the Mirage 2000 fly very well at high altitude. Real life data is FL360 loaded with bombs and wing tanks. Empty wing tanks and 2000kg of remaining fuel FL500 (former Mirage IV/2000N/ 2000D WSO data) @ M0.95 So with AA load, you would have burned the fuselage bag fuel (1000kg) by reaching around FL360, and you would easily reach FL400. M53 was originally designed for high altitude/ high speed twin engines interceptor. Delta wing is good at transonic speed and give low wing loading, good for high altitude flights. But I would advise you to keep FBW on CHARGES mode up high, or you could easily bleed all your energy.
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I will be really interested in your HOTAS design :thumbup:
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Looks great, is there any example of one functional with DCS ?
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I don’t think it will be a game breaker for the campaign. Actually, if you mange to hit the trigger when release cure hit the FPM, you can put your bomb quite close to the target. I prefer to use the French acronym for bombing, because using English leads to false expectations. It doesn’t work as US fighters. The type of bomb determine the release profile and there is no way around it. CCRP = CCPL in French. CCIP = CCPI in French. The Mirage 2000C navigation system isn’t accurate enough to allow blind bombing on coordinates, excepted CCPL + PI, but it is performing a navigation update on PI designation and you’re releasing less than 2mn after. This kind of bombing is for area target, not pin point accuracy. On Mirage: Low drag bombs are used to avoid a direct over fly over the target = CCPL. You’re supposed to designate during the dive, and release during pull up. You can use full aft stick to get maximum release range, but it will be more difficult to control wings level. Dive between 10 to 30 degrees. The closer the better for accuracy but the more dangerous it is. Don’t try to designate from 10Nm and then fly level until release. This is nonsense. You can designate from medium/ high altitude dive, or after pop up. High drag bombs are meant to be released level low and fast (like 200ft & >500kt). Having waypoint or BAD on target is an help to find it, not mandatory to attack. You can visually attack anything at any time without PCN input. So the choice of release profile depends on tactical choices and determine the type of weapon. GBU-XX were late additions to the weapon system and kind of a hack = released like general purpose bombs. ——————————————————————————————————————————————— The Super Etendard used the same type of bombing system (CCPL/ CCPL + PI). During the 80 Super Etendard performed a retaliation strike against some kind of training camp in Lebanon, after bombing against French soldiers. The plan was low level ingress, pop up and CCPL. But low clouds on target would have prevented CCPL target designation. So they went for plan B. They turned back, and performed CCPL + PI attack. It was prepared before launching of course. So they performed designation on PI and pull up release a few Nm from target. Or you can use it to attack highly defended targets, it would minimise exposure time. But in the end, Mirage 2000C was meant to be Fox 1 Air Defence fighter. It isn’t the best tool to attack heavily defended ground targets.
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I still have to try when pressing BAD. But for IP bombing you don't need to press BAD. In PCN, the DEST waypoint is Initial Point and BAD is the target. On PCA choose PI. Designate PI, when you over fly the PI, the system switch guidance to BAD. This does work in game, or used to do (last time I check). What doesn't work is release consent, bombs go right away. :(
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That’s what I feared :lol: Don’t waist your time messing with PCN for AA, this isn’t how it’s done. (That’s the purpose of DO buttons around VTB, but not used that much and only “N” is active in DCS). Select BE as DEST. You will be able to read YOUR position with the back of the double arrow on IDN and range counter. On VTB select BE with “N” key. You will read the BE coordinates of your TDC on lower left corner. Then use your your head (or IDN) to turn the aircraft into approximate direction of the contact of interest, then use TDC coordinates. You can start to assess by 90°. If you’re BE 120°, and : -bogey is 020°, then turn north -bogey is 310°, then turn north-east -bogey is 220°, then turn west ...and check if your TDC can match AWACS coordinates :smilewink: PS: go here and grab a French article I translated into English and added some graphical context (like maps). https://forums.eagle.ru/showpost.php?p=3899104&postcount=67 Reference of the book: https://forums.eagle.ru/showpost.php?p=3898693&postcount=65
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I will give it a try. :smilewink: Just to be sure...are you trying to use that for Air to Ground ?
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Oops, I missed that comment... From the HUD delivery sequence, you should see that the Mirage 2000N aren't targeting tanks. This is a fake airfield and they are a targeting fake runways... You can see that the bombs in the background explode on a kind of "runway", or at least a surface clear of any vegetation. Anyway, targeting tanks with free fall bombs isn't the smartest idea. CEP IRL for that generation of aircraft in this kind of release with radar telemetry is around 20m at best, being Mirage, F-16 or Hornet or whatever. Even Paveway II wouldn't guarantee you a direct hit, rather a "close enough". Paveway III is better suited for that.
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Ostfront nightmare :pilotfly: DSC_4189 by redskin83, sur Flickr
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You can adjust button light intensity with the “VOYANTS” knob on cockpit light control panel on the right side.
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:D In AA configuration (provided that central bag is empty or nearly) the Mirage is idiot proof. But heavily loaded that's another story. The more loaded it is, the more unstable it is :smilewink:
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First, in the real aircraft it isn't a switch. You just pull harder. There is a "wall", and you can override it. In AA you have 9G limit and 29° AoA limit. With the paddle you can override both limit and it will give roughly 11G (if you have the speed) or 31° AoA. In AG you have 6G limit, but the AoA limit enforced by the system is still the same 29°AoA. But heavy loads create aft balancing. So the pilot must stay below 20° manually. You may stall the aircraft badly with bombs on aft fuselage points or filled wing tanks. You may have auto pitch-up, and the control surfaces won't have enough nose down authority to counter it.
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You probably have the shadows set on "flat". Set at least to low and it will solve the "totally reflective" :smilewink:
