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jojo

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Everything posted by jojo

  1. We only saw external 3D models. That is cheap to do. Specific cockpit and weapon systems is another thing to do, it's especially hard to get all the needed documentation. I'm not worried about Spanish variants, we'll see if they can pull something out for the others...
  2. Sorry, but your computation is wrong. 1- SFC is actually 25.497mg/N.s => 64490N*0.025497g*60s = 98658g/mn = 98,7kg/mn…which is more in line with low altitude maximum dry thrust in game (That’s 5919kg/hr). 2- at high altitude, the drag is less because of lower air density, but so is the thrust ! You don’t get maximum low altitude thrust when you climb !
  3. I would say no, because: - it’s an overweight configuration (it would be more “realistic” to take empty fuselage tank and perform in flight refuelling) - there is always strong winds in high altitude in real life But congratulations for your endurance How long did it takes ? What were your acquise altitude and cruise speed ? Did you do constant/ step climb ?
  4. It’s definitely a thing for Mirage 2000-5F, it’s their “war” CAP or long range escort configuration. Unlike Mirage 2000C, Mirage 2000-5F can selectively drop fuel tanks, for instance dropping wing tanks and keeping fuselage tank.
  5. Hi, First, many thanks for your work, this is an amazing tool Second, I'm beginner so maybe I missed something ? But it seems like this feature doesn't work anymore: redIADS:setupSAMSitesAndThenActivate Even if I put this line into the code after EWR and SAM setup, if I load the script at the beginning of the mission, the SAM won't setup. I went to Discord, and I found a workaround: defining the SAM as "red state" in mission editor, and load the script after a delay of 1 minute. That way the SAM sites will deploy antenna and shut down, and as expected, the reaction time from SAM site wake up to missile in the air is shorten. If the script loading delay is too short, the deployment animation is just frozen (antennas will stop deployment half way for instance). Thanks Solved When used "redIADS:setupSAMSitesAndThenActivate" must replace "redIADS:Activate"
  6. Apparently, the missile was properly demilitarized. So the Italian Police just seized a collectible item. Apparently, it's easier to do in Switzerland ! Same origin: demilitarized Qatari Super 530F. Insolite: Il décore sa maison avec des missiles - Le Matin And for the record, Matra R530 isn't the same missile as Matra Super 530F or Super 530D. THERE ISN'T ANY Matra R530D or Super R530 !
  7. jojo

    syntetic runway

    You can selectively unselect LOC or GLIDE by using hat trim. For instance, if you use pitch trim, the AP will continue to follow LOC, and you will handle vertical flight path through pitch trim on you own. You can also do the opposite. But then you need to totally disable L|G before engaging it again for full capture
  8. jojo

    syntetic runway

    Hi, that's true dedication to help others Just some data to improve your skills: - normal maximum landing weight is 11 000kg. Since the plane doesn't have any weapons load in your video and the empty weight is about 7500kg, even with maximum internal fuel you are below maximum landing weight. Above 11 000kg, you are just required to flare gently - standard aviation practice is to capture LOC first (open box on Mirage), then GLIDE (so no problem in the video) and capture GLIDE from below. It's even more important to do so when using auto pilot to capture the ILS. It isn't really a concern in DCS but IRL the system may fail, and usually at the worst time when you really need it So if you are descending, and the auto pilot fails to capture the GLIDE, it will stay in descent and if the pilot is distracted by radio coms other work load, he may crash. If you are capturing the auto pilot by flying level below the GLIDE path, the plane will initiate the descent at the good moment, which is more noticeable than reducing the descent rate by capturing from above. Also, if the auto pilot fails to capture the GLIDE, you just continue to fly straight and level Overall, you didn't help the system by randomly switching it ON and OFF. At 7:18 you had ILS captured, you could have let it ON and it would have nailed the approach for for you. On short final, you can use "Magic Slave/ AG designate" to toggle OFF (and back ON if needed) ILS symbology. Finally, I think that this file should help anybody to set up ILS approach from the cockpit. Let me know if you find inconsistant data. Cheers M-2000C ILS data for PCN input (digitalcombatsimulator.com)
  9. No, you can't designate anything in this mode... By the way it's "VIS" for "visualisation" in French
  10. And what are you waiting for when rolling nose down at 170kt ? Rotate at 120kt when light, 150kt when heavy...no problem !
  11. The hardened mode with A button on PCR is cool, but you loose almost half the range...
  12. What you describe is BAT120. A flight tasked to attack an airfield and disable its runway with BAP100 wouldn't be re-tasked to perform CAS. This is wishful thinking. BAP100 missions are heavily planned, not just load and patrol in case of... Your 30mm will just work as well if not better against infantry.
  13. You would never see that load IRL apart from Super 530D development !
  14. For cluster bombs you have BLG66 Beluga, why doing wrong when you can do it right ? (even if Beluga doesn't work the way it should yet)
  15. V2.2 Update September 27th 2021: added follwing radars to threat librabry - NASAMS joint with Hawk (simply added to kneeboard page). - Square Pair tracking radar for SA-5. - Tin Shield search radar SA-5 (generic early warning symbol). - HQ-7 Chinese Pack short range SAM system. - SA-15 joint with SA-8. https://www.digitalcombatsimulator.com/en/files/3312388/
  16. In VR, with 3D pilot, the shoulders match mine IRL. So it's OK. I also sat in cockpit during the airshow, and yes, it's tinny.
  17. IPD is the distance between your eyes's pupils. So the realistic setting depends on you. By default it's the average human value: 63.5mm But anyway, the Mirage 2000 cockpit, is small. I did seat in it (Mirage 2000-5F) on the ground during airshow, and it was OK compared to VR, it was also the opinion of the fighter pilot who also occasionally use VR for training.
  18. jojo

    ECM - PCM Mode

    As said above, not yet. The ECM panel button is: - VEI. = Veille = stand by (receive only) - middle = HOTAS toggle VEI./ PCM - PCM At the end, we can guess it should be kind like on DCS Hornet.
  19. No, the arrow flashes according to altitude set on the HUD panel with "SEL H" + "RAD ALT" rotary on the right. I don't know for French Air Force, but in French Navy they would set desired flying height -10% (for instance 180ft if they intend to fly at 200ft). The pull-up cue is when the " _ " solution cue appears at the bottom of the HUD The bombs release starts when " _ " is reaching the " -O- "
  20. jojo

    ECM - PCM Mode

    You have the button on the ECM panel on the right side of the cockpit. Just place it in the middle position. Then you can use the HOTAS button to toggle between PCM and PCR. Currently PCM forces the emission ON. So the HOTAS button will toggle jammer emission ON/ OFF. You don't need to map the ECM panel button on the HOTAS.
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