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About Freakmeister51
- Birthday 07/24/1962
Personal Information
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Flight Simulators
DCS World
FSX
X-Plane 11 -
Location
Bournemouth
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Interests
Scuba/Flight Sims
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Occupation
Aviation Tech
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2391 profile views
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Please have this module come with its own missions and not to be left to those who have extensive ME knowledge to create them.
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Thanks for your comment. I’m doing my best to learn about making my own missions, watching YouTube videos and the like but I do feel that ED could make more of an effort to provide a few of their own just to make the module a little more attractive. They might even get more interest for that particular module. The L-39 is another such module. Just my opinion.
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Please can we have so single player missions. I know there are missions/campaigns in the user files and I appreciate that but why have the dev bought in an aircraft and absolutely nothing to go with it?
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Biff not Saddling.
Freakmeister51 replied to Freakmeister51's topic in A-10C Iron Flag Part I Campaign
Mission 1, sorry. I’ll try and do a track file and show what I’m talking about -
Once airborne and at 5000 ft as requested, Biff informs me that he has saddled up on the right and I should increase speed, but looking out of the window, he’s nowhere to be seen. Checking the TAD he is anywhere but in my right side. Is this a bug, or have I done something wrong. I’m also running the Beta Version, would this be an issue.
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If you haven’t found the solution already, if you rotate the comms selector to INT and then call up the comms menu, then select ground crew, you should be able to get a response from them.
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Thanks for the response Baltic Dragon. I’ll just try and sort a workaround out. Thanks for the response.
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Mission 1, on entering the active runway, Biff just follows me out without stopping. If I’m stationary, he just taxis into the back of me, if I move out of the way post entering the runway, he just goes ahead and takes off without covering line up checks. have I done something wrong or is it a bug please?
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Try Baileywa’s user file list. He has something similar to that for download.
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Thanks for everyone response. I've sorted something out regardless of how many rockets are launched per press.
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FC3 ILS/TACAN instrumentation
Freakmeister51 replied to Freakmeister51's topic in DCS Core Wish List
You are right about this information but it’s not what I had in mind. I was hoping for something a little more realistic, for example, when you select an airfield, the ILS and TACAN instruments change to reflect the selected airfields frequencies. -
I know this is a long shot but, I would be grateful if, while using fc3 aircraft, when selecting next/previous airfield the navaids of the aircraft reflect what airfield has been selected.
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I have a mission set up with A-10A rockets only. But even with ripple quantity set to one and mode set to single, I can only get six rockets (one from each pod) per button push. Is there a way I can have one rocket per push?
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cannot reproduce Ground units not showing after palcing
Freakmeister51 replied to coreythestory's topic in Mission Editor Bugs
Thanks for the info Flappie. It turns out the my UH-60 mod was the reason for the conflict. I removed all the mods I had and then replaced them in turn until the problem occurred again, a shame but reality I suppose, mods will always have an effect on the sim unless the mod builder update it. Thanks again. -
cannot reproduce Ground units not showing after palcing
Freakmeister51 replied to coreythestory's topic in Mission Editor Bugs
I have also tried the Sitting Ducks Mission for the A-10C and the Shilka was destroyed as i started the mission leaving the trucks. Seems like an issue with air defence units and armour, i may be wrong here but there is a pattern i have noticed.