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Webber

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About Webber

  • Birthday 08/20/1986

Personal Information

  • Flight Simulators
    Digital Combat Simulator
  • Location
    Italy
  • Interests
    simitaliagames.com
  • Occupation
    https://www.facebook.com/gaming/DCSItaliaSIG/
  • Website
    https://simitaliagames.com/

Recent Profile Visitors

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  1. Webber

    Benvenuti !

    Ciao @Scion e benvenuto! Buon Natale ! Per il gruppo volo butta un occhio qui
  2. During simulation in progress, tactcal commander slot... 1 - Picture 203719( Kobuleti): the warehouse in mission editor it was setting limited, some lines in rocket category are broken. 2- Picture 203645( Batumi): i have set all items to 5 using SSE, Kh 23 L ( cat missle) they are still 100 (default value from mission editor). Attached is the mission file with the code inside dcs_issue.miz
  3. This is the file .miz.. Script inside, enjoy.. null dcs_issue.miz
  4. Hi, thanks for the reply. As soon as I can I will attach the mission but this issue can only be "understood" by those who know the code: the mission I will attach only has an f18 in late activation which does not present gameplay problems. This issue is visible only by executing the Unit.getAmmo() function, which I remind you is a function of the native code of DCS (SSE: Simulator Scripting Engine), which returns a table which must then be printed to be displayed. The printed table is one of the attachments above, have you had a chance to open and read them?? So I've already proven the issue. In the next few days I will attach the mission anyway.
  5. I'm not sure which section of the forum is correct for this report, for this reason I'm also opening a topic here with the link to the first topic I opened.
  6. I'm not sure which section of the forum is correct for this report, for this reason I'm also opening a topic here with the link to the first topic I opened.
  7. Attached to the table obtained with getAmmo() applied on an F18 in late activation. The typeName should be "weapons.missiles.AIM_9", as is correct with other armaments, but currently it is "AIM_9". The code I am creating is to set the items in the warehouses based on a template that is given by the arero in late activation. The new warehouse API is fantastic but with problems like the one mentioned above it becomes a half-baked tool. The problem mentioned above is difficult to solve even by cross-referencing the data with getResourceMap (attached file)/DBUG_getAmmo.luaDBUG_getResourceMap_wsType.lua
  8. Ciao, sinceramente non ci ho fatto caso. Per i vecchi template é possibile che la ED abbiamo cambiato qualche nome o attributo per cui sono "incompatibili" con la nuova versione. Per quanto riguarda quelli nuovi da salvare appena posso faccio una prova, spero di ricordarmi.
  9. Webber

    Benvenuti !

    Benvenuto @Tiremekil ! Quando avrai piacere a volare in compagnia puoi spulciare questa sezione del forum ED in cui sono elencati alcuni gruppi volo italiani.
  10. Buon giorno, prima di tutto complimenti!! Un lavorone in ogni ambito!! Noi saremmo interessati, dove si possono reperire altre info quali date, prerequisiti, ecc? Grazie in anticipo
  11. Hello, As for messages where the level message to unit(outTextForUnit) was recently introduced, for mission designers it would be a great help to have the possibility to create menus dedicated to units (currently it is only possible for coalition and group). For example: addOtherCommandForUnit.
  12. Webber

    Benvenuti !

    Ciau e benvenuto @Nick87
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