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andremsmv

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Everything posted by andremsmv

  1. Yes that is my point! That the engine overheats far too quickly. Note that I did start the maneuver at a normal engine temperature.
  2. That is a good point! I did ensure that all the temperature gauges were in the green before I commenced my maneuver (as would be verified by the track file). It's a very short track file, and very easy to replicate. In fact, I have not been able to point my nose straight up and keep it there for more than 5 seconds without my engine dying. This does not happen with any other warbird.
  3. This is a good point, but I just tested this without pulling any negative G's and my engine still broke. Edit: I also decided to test actual -1G's for more than 10 seconds, and as expected the fuel pressure dropped to zero and the engine lost power (and for some reason the RPM shot to 4,000 and if someone can explain to me why this happens I would much appreciate this). I rolled back to level flight and my engine gauges returned perfectly to normal and there was no engine damage whatsoever, so this is not what causes the engine damage in an Immelmann or high-pitch maneuver.
  4. I have found that after the most recent update, it is impossible to do any sort of aggressive climbing maneuver in the P-51 without immediately leaking coolant and losing significant engine power. I'm not exactly sure what is causing this but this was not always the case and it is extremely difficult to effectively fly the P-51 in combat wit this bug now. can't do a hammerhead.trk
  5. The "keep cursor in window" checkbox under the VR options does not seem to change much, or do anything for that matter. It is still quite easy to accidentally click away from the DCS tab, especially when clicking something in the lower left or right side of my field of view.
  6. Ah I finally found it. Thanks for the help!
  7. I still cannot find a folder named "Bazar/shaders" anywhere on my computer. I haven't even been able to find a .fx file anywhere on my computer either. This is what my DCS folder looks like. Is it different for you?
  8. Sorry for being this bad with technology, but I for the life of me cannot find the bazar/shader folder or an HMDMask.fx file anywhere. Where is this file located?
  9. After a fair bit of testing, I've noticed that (in VR at least), the Spitfire's and Anton's props look essentially flawless, but the P-51, P-47 both have these strange rings near the cowling. It looks very bizarre and actually hurts my eyes when looking at it for too long (although that might just be the VR halo bug). Also the Yak-52's prop remains unchanged but I can definitely see why that was not a priority.
  10. The animation for the spinning propeller is the same on the inside as it is on the outside. This causes some strange looking Saturn-ring looking stripes along the propeller that appear to be due to the decals on the front of the propeller. https://cdn.discordapp.com/attachments/401149127590805505/832091541480800286/Screen_210414_221242.png Also I'm not sure if it's intentional or not, but propellers in general are way too visible at high RPM settings. I have never been able to discern even the slightest hint of the propeller when above 2,000 RPM in all the planes I have flown.
  11. embedded links don't work sorry for the redirect.
  12. When looking at your pilot in a mirror, the perspective is inverted. As you get closer to the mirror the view in the mirror zooms out and as you get further from the mirror the view in the mirror zooms in. This demonstrates exactly what I'm talking about: https://www.dropbox.com/s/gxsiva7qsh670jz/Rear%20View%20Mirror.mp4?dl=0
  13. ${1} It's more of an analysis than a tutorial, but I just wanted to share a quick dogfight where a team mate and I used our numbers advantage an effective manner.
  14. Captain Orso, My apologies if I came across as an ass. I simply wanted to ensure that OP did not get the idea in his head that the P-51 is not a dogfighter because not only is that extremely discouraging but it's also false. Turn rate alone does not determine the outcome of a dogfight. Just think about how utterly unfair the 190D-9 vs Spitfire Mk IX matchup is. The Dora has about 60% the turn rate of the Spitfire but will completely dumpster it in a dogfight. My original message was to inform OP that there is so much more to dogfighting than simply banking and putting the stick in your lap. Again sorry if I came across as an ass but I really wanted to make sure OP did not get the wrong impression about dogfighting.
  15. No offense to Captain Orso, but anybody who says the P-51 isn't a dogfighter doesn't know what they are talking about. Energy fighting is dogfighting. It also irks me when people say "Plane 'X' is a boom-and-zoomer." Boom-and-zoom is a tactic, not a type of fighter. Technically every plane should strive to be a 'boom-and-zoomer' since this implies having an energy advantage over your opponent. As far as aim, you don't need to stress about it too much, it typically develops naturally with experience. I highly recommend using the gyro gunsight and using it properly. If you want to specifically practice your aim, jumping into instant action and just shooting things works perfectly fine. Also, I don't mean to call out Captain Orso too much, but he's completely wrong about the 109 always being able to out-turn the P-51 and that slower speeds equals more maneuverability. Now as far as analyzing the tacview, here's what I got from it: Before the merge, you're roughly 1500 ft above him with about a 120 mph speed advantage (i.e. a pretty good energy advantage). The biggest advantage though is that you have seen him before he's seen you. The problem however is that you're not in a very favorable position to get guns on your target. To fix this, your first move is to turn very sharp to immediately position yourself on his six. This is unnecessary since you were still completely undetected and had an energy advantage. What I would have done instead was perform a shallow climbing turn so that when you roll out you're at around 300-350 mph (keep in mind the P-51's energy retention throughout a shallow turn is second to none) which would have placed you on his high seven/eight o'clock while maintaining the energy advantage that you started with. What this move would do is place you in a position to pose an immediate threat to the 109 while retaining essentially all of your initial advantage. The biggest emphasis is always on the set up because that is what ultimately decides dogfights. I know it's really tempting to place yourself in a shooting position as quickly as possible, but patience wins in this type of situation every time. As far as what happens after you shoot at the 109, I could go on all day about what you maybe could have done from there and BFM, but the biggest factor in any dogfight is always the setup. The biggest tip I can give you is that the P-51's tremendous energy-retention is far less impressive at low speeds, so you want to maintain a high speed as long as possible. I'm sure you've heard that a million times but you might not know exactly what that entails. All you need to do to retain your speed for longer is to ease the back pressure on the stick.... that's it. People make it sound way more complicated than it is. Keeping your speed up throughout a fight and waiting for the perfect opportunity to pounce is what wins dogfights, not flopping around the sky like a fish out of water. Going back to what I said before, patience is key. Being so desperate to get your nose back on the enemy after he broke away, you ended up cutting your airspeed by about 60% in a single turn, thus losing any advantage you had left. One thing I will say is that you did a good job recognizing when the fight was lost and ran away. There is never any shame in running away. To sum it up, you did the all-important thing and spotted your enemy before he spotted you, but then you essentially wasted your advantage before a bullet was even fired. You can go on all day about how the damage model sucks (your initial burst should have probably taken him out) and that non-150 octane fuel P-51's should not be fighting K4's, to which you would be completely right, but at the end of the day there is always something you can do.
  16. I've done a bunch of googling and asking around, but I have not been able to get a clear answer on how to make a perimeter with trigger zones around a certain area so that any aircraft outside of that perimeter immediately blows up. If you're wondering what I'm talking about, I'm essentially trying to replicate this: I'm also wondering if it's possible to do the same thing for an altitude so that an aircraft blows up upon reaching a certain altitude.
  17. After some testing, I've noticed that there is no prop wash effect for propeller planes, only wingtip-generated wake turbulence. My testing involved me flying a few feet behind another airplane flying straight and level, and slowly drifting from one wingtip to the other. Upon reaching each wingtip, I would experience severe wake turbulence which would toss me around quite a bit but if I remained directly behind the nose of the other airplane, I felt nothing. This is bizarre to me since prop wash should be much more prevalent than wake turbulence in these scenarios. Unless prop wash is a whole new feature on its own that has not been implemented yet, I'm slightly puzzled why you can feel the wingtip vortices but not the prop wash in DCS.
  18. I've noticed that any wake turbulence created by a WWII fighter will completely throw another WWII fighter off its flight path. It is completely normal for wake turbulence from WWII fighters to flip another plane over or offset its heading by as much as 30 degrees. Because of this, it is extremely difficult to aim at somebody while directly following their flight path. Even more prevalent is the fact that it is nearly impossible for WWII planes to land behind one another in sequence the way you see so many do at airshows. I realize how dangerous wake turbulence can be, but keep in mind these are similar-sized airplanes I'm talking about. A P-51 should not be flipped over by another P-51's wake turbulence the way a 737's wake would. As far as real life experience, I have personally never had a dangerous situation with wake turbulence but I can confirm that from countless times of hitting my own wake turbulence while practicing maneuvers; the most wake turbulence coming from your aircraft does is jolt you a little bit. You can certainly feel it in your seat but by no means does it change your heading or your bank angle. On that note, I noticed it's impossible to run into your own wake turbulence in DCS. No matter how perfectly I perform steep turns, I cannot feel my own wake turbulence, only that of other planes. Now, being a pilot and not an engineer, I'm not super proficient in fluid dynamics so I would love to see someone who really knows what they are talking about explain exactly what is going on, but DCS WWII pilots have been dealing with this since the release of wake turbulence and it has not gotten any better.
  19. I've noticed that in certain situations, such as aggressively diving or pulling around 3 G's, the pilot of the P-51 will suddenly lose all hearing and will get a strange ringing sound very similar to what people with tinnitus experience. The only way to mitigate this is to keep the oxygen on at all times, which is strange because hearing loss is certainly not a symptom of hypoxia (and it still happens at altitudes below 10,000 ft). I've confirmed with two people who have over 1,000 hours in fighter jets that hearing is not affected at all while pulling G's until total GLOC, and that the only thing happening to your ears during an aggressive descent is constant popping.
  20. I noticed that even when the oxygen is turned off, the oxygen flow indicator will continue to show that there is oxygen flow by blinking repeatedly. I've tried turning off all systems and the issue still occurs.
  21. I noticed that you cannot rearm the Anton at all after you do something as simple as opening up a panel inside the cockpit. Sometimes I go through the whole engine start procedure and before I start my engine I remember to remove the pylon, only for it to not work. To be able to rearm I have to jump in a whole new plane and remember to rearm the plane before touching anything inside the cockpit.
  22. For every other plane I own, centering the VR view puts me directly in the center of the cockpit perfectly in-line with the nose. However, in the Anton, centering the view results in the view being off-set tremendously to the left. This means that centering the view in VR for the Anton requires precise positioning of my head leaning to the left and looking slightly to the right, and it usually takes several minutes to get it just right, unlike every other plane where I can just hop in and center my view immediately.
  23. I noticed after the last update that the brakes on the Anton lock up randomly. I tried replacing the binds I had for the brakes to make sure it wasn't my joystick and the issue still existed. EDIT Turns out this was just a problem with my controls. It's been resolved.
  24. Well in multiplayer servers it can be a huge advantage for someone who has a friend that hops into spectators and tells him where everybody is. Usually when a multiplayer server does not allow external views it is to maintain competitive integrity and keep it as sim-like as possible, but by exploiting this bug people can simply hop into spectators and see where everybody is on the map. Keep in mind when in spectators you can spectate anyone in the server since you are not dedicated to either side. However, even spectating allies-only could be problematic since you are still seeing things that the pilot cannot see. This means it is still possible for two people working together in spectator mode can cheat and have two pairs of eyes looking out for other aircraft.
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