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superhavoc

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About superhavoc

  • Birthday May 22

Personal Information

  • Flight Simulators
    -DCS: A-10C, AJS-37, AV-8B, F-5E, F-14, F-16C, F/A-18C, F-86F, FC3, UH-1H, Ka-50, L-39, MiG-19PT, MiG-21bis, M-2000C, P-51, UH-1H.

    -Falcon BMS

    -IL-2 Great Battles
  • Location
    Classified
  • Interests
    20th century military and aviation history, actual flying
  • Occupation
    F-14 Enjoyer
  • Website
    https://www.youtube.com/channel/UC-x94cMTXlroxUvLFCDax5A

Recent Profile Visitors

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  1. I seem to have a problem using AUTO mode bombing in pre-1991 scenarios, bombs will always land ~500-700 feet long of the target, and when I turn around, the target diamond isn't even close to the point I designated on the HUD (CCIP and bombing with WPDSG work just fine for me, and I've made sure the INS is in NAV and not IFA). So I was wondering if someone knows a procedure or workaround for this problem? (or if I'm doing something wrong)
  2. Thank you for the reply, hopefully we will see this ability sometime in the future.
  3. Hello all, I am in the process of creating a mission where a bridge starts in a destroyed state and when friendly ground units arrive, the bridge will be restored/repaired after a short delay. Is there a trigger action that can restore map objects? For reference, this is on the Caucasus map using: Trigger: 4 MISSION START --> Action: SCENERY DESTRUCTION ZONE (*Bridge in question*, 100) To achieve the destroyed state at the start of the mission.
  4. Shhh nobody tell him about the Christmas Cat, Chromecat and Top Gun skins lol. In all seriousness, I don't mind fictional skins, but an enhanced search function would be quite welcome, especially a historical/non-historical option like Nealius mentioned as it would help both ficional and non-fictional skin enjoyers find what they're looking for much quicker. Now with that out of the way, Heatblur plz add Thief of Baghdad and Camel Smoker for F-14B
  5. Hello all, just thought I would add my thoughts to the discussion after test-firing all week First of all, in my honest opinion as of right now, the biggest problem with AIM-54 Pk is not the missiles themselves, but rather the AI they're being fired against. The AI seems to react almost too early, knows precisely where the missile is relative to them at all times, and executes nearly perfect evasive maneuvering to counter the incoming missile most of the time. Over the past week of test firing, I've seen some downright ridiculous and inhuman maneuvers from the AI. Obviously this is a problem that affects all missiles in DCS, but has been much more noticeable on the Phoenix (at least for me) being a long-range AAM. Second, while the Phoenix may be slower overall now, 60NM shots against fighters are still very possible (though launching above that range against aware fighters is a bit of a diceroll imo) and 40NM shots at 30,000+ (speed=mach 1) I have found to be quite effective, especially now that the Phoenix bleeds far less speed after going pitbull on a target, allowing for more endgame 'pull'. Third, given my grievances I mentioned earlier with the AI in it's current state, I suspect the AIM-54s could have a higher Pk against targets flown by actual humans, simply due to reaction, choice of maneuver, and lower SA. I have yet to test the Phoenix in multiplayer, but I plan to do some pvp in the coming days and I am extremely curious what results I'll see. One peculiar thing I would like to point out, when I launch an AIM-54C Mk60 at a target 40NM away at mach 1 at ~40,000 feet, the AI will instantly execute a split-s when it goes pitbull and run the the missile out of speed 100% of the time. However, under the exact same conditions, the target will never split-s (though it will perform some other maneuver) against the AIM-54C Mk47 and will hit about 85% of the time. Both Mk60 and Mk47 are close to the same speed and altitude when the AI reacts. Not sure if this is a bug, but I'd be interested to know if anyone else has experienced this? On a final note, the Phoenix may now lack the raw power it had before, but it feels much more refined now (despite still having some remaining polish needed), and with how closely this version mirrors real world data shows the work Heatblur have accomplished with the relatively limited info they have. Well done.
  6. Seems kinda pointless to have a 2.75" version when the Hydra is already available.
  7. The Zuni is 5" in diameter and weighs around 100 pounds give or take (depending on the warhead) so definitely more firepower than a Hydra (I'm assuming you're referring to the Hydra) though a Mk 82 probably has a bigger punch. From what I gather, the Zuni and the Hydra have similar range (about 5 miles). Can't say too much for irl employment on the Zuni (I'm guessing it might be like lobbing Mk 81s at a target) though it was originally developed for both air-to-air and air-to-ground use, an A-4 actually shot down a Mig-17 over Vietnam with Zuni rockets in '67.
  8. I'm pretty sure that it isn't tilted and that it's aligned with the Hornet's longitudinal axis. (Not absolutely 100% sure on this, so someone correct me if I'm wrong)
  9. I'm honestly not expecting much out of the Phoenix, I'll probably mostly use them to force someone to go defensive until I close in for a Sparrow shot. I love how people are already complaining about the Phoenix when the final product isn't even in the sim yet. The amount of salt from both sides after release will be staggering (and wildly entertaining).
  10. AC/DC - Are You Ready: Mostly because this video:
  11. Not sure if the Tomcat carried them operationally, but will Zuni rockets be an option at some point in the future? (idk if this was already discussed in a previous thread)
  12. Thank you guys for putting in so much hard work and effort into, it really makes you guys stand out among other very talented 3rd party devs. If anyone deserves a break, it's you guys, have a Merry Christmas!
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