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Raven King

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  1. I found out by mere chance that my tracks get "corrupted" if, during the flying session in MP I respawned. So what I do now is to leave the server everytime I land, crash my plane or get shot down. Then I re-enter the server and spawn again. In that way, each flight will be recorded on its own .trk file and won't crash by replay. I lose any points I may have made in the rooster, but it doesn't matter. I hope it helps.
  2. Guys, I found out (by coincidence) that, only the tracks in which I have respawned after landing, crashing the airplane or getting shot down have this problem. Don't respawn. If you get shot down or land at the base, leave the server and re-enter. The new flight will be recorded on a separate file and neither track will crash on replay. You loose your points in the rooster, but is a small price to pay for good content. It works for me. Hope it helps.
  3. Actually, there's 3 possibilities. The Mig-29A and Su-27B used the NVU-2M. Later versions of both aircraft use the Shchel-3UM. I think the third one is a ukrainian version of the Shchel, called the SURA-K, but I'm not sure about this one. It would be nice to have them moded them, and with a more realistic cue.
  4. Just throwing a pitch: I'd like to see a Community Made F-20 Tigershark, made on a "what if" hypothetical basis. The team could call itself "Phoenix Mods" and work exclusively resurrecting rejected designs, like the American Grumman F-11 Tiger, the British TSR-2, the Russian Yak-141 or the Canadian Avro CF-105 Arrow. Lots of material arround! In the case of the Tigershark, accurate data is technically available, and since the real project was cancelled, there should be no "security concerns". It had the same radar as the F-16A, could carry more missiles (even a couple Sparrows) than the F-5E, evening the odds against, say, Mirage F-1s, and the thrust-to-weight ratio would really let it go toe-to-toe with the Mig-21bis. Well, just saying.
  5. I don't know about the guidelines, but the livery is superb! Gooooood Job!! Personally, I don't see any reason why you would get in trouble for doing ED extra publicity, given the fact that nobody needs to ask permission to post DCS World tutorials in Youtube, for example. But try to contact Matt "Waggs" Wagner and ask him directly. He should be somewhere here in this forum. Good luck and keep up the good work!
  6. Giullep, A otros sí que nos interesa el avión. Lo que no nos interesa es lo que usted piense. El mundo no gira en torno suyo. Trate de no ser un Stronzo de alta categoría y le garantizo que le va a ir mejor en la vida. Now, about the J-8, good choice Dekka Ironworks: it will fit very well in Mid to Late-Cold War servers either as J-8 Finback itself, or as a Su-15 Flagon-proxy. Besides, we have a lot of western mods coming down the pipeline already and Redfor needs a little bit of love too!
  7. Here the Briefing in spanish! Cheers! Sagas of the Raven Kings Briefing Espanol.pdf
  8. I would like to invite teams of 10 players to challenge each other and try my server in its very first mission. I will try to keep it up 24/7 and will be working on more missions in the next months. Its name is "Sagas of the Raven Kings". This first mission´s name is: "The Apple of Discord". Attached is General Briefing. Enjoy! Phoenix Sagas of the Raven Kings Briefing English.pdf
  9. Thank you very much, Sedlo! Excellent contribution! The chopper pilots in my server will be delighted to have a TACAN to go back to a very well hidden FARP!
  10. Hi, everybody! I am developing a tiny server, low on numbers, high on tactics. In this server, all ground units on both sides are to be "invisible" and only discoverable by either Cockpit Visual Recon mode or by entering specific moving zones centered on either an enemy "RC-101EB Reconjet", an enemy "RL-39C Recon Albatross" or enemy infantry. In order to achieve that, I set up all ground vehicles as "Invisible on" with pushable tasks ("Invisible on / invisible off"). The problem is that I am using CTLD and I need the infantry that will be carried by helicopters to have those "invisibility characteristics" from the moment it spawns, and also that it can get assigned a pre-created "infantry detection threshold" moving zone, for it to discover and engage enemy tanks and other infantry as soon as they get into a certain distance, say... 300 meters. Those options don´t exist in CTLD, as far as I know. Furthermore, I want no crates, no transportable vehicles and no SAMs (Buk and Hawk) deployed by the choppers. I just don´t have the skills to to that. Somebody pleeeease help me!! I attached the CTLD file for a Good Samaritan to modify it and I would be eternally grateful for the assistance! My best regards, Phoenix CTLD.lua
  11. If you mean the problem with ground units mobility, nope. Not fixed yet. You can check it on my server: Sagas of the Raven Kings. 78.48.154.121:10308
  12. A basic setup for an client-operated ECM platform for wiser heads than mine to program in CTLD. It brings a new dimension to MP. ECM-1 Simple Escort Jammer.miz
  13. Actually you are right. Thanks buddy! Just corrected it. 78.48.154.121:10308
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