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roxmate

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Everything posted by roxmate

  1. Just a question regarding the JF-17. I am not much of a CAP guy, but I have tried doing some AA combat with the JF-17 using the SD-10s and after I locked a target in TWS, it seems that the maximum range and the "INRNG" only happen to be at 14nm(~10,000-20,000ASL) I thought the missile had~a 43-63nm range, yet even if I fired 4 of them at a target, none hits... Is there something going on with the performance in multiplayer, am I the one doing something wrong, or every player I have shot at, is really good and can evade 4 Missiles on a 14nm range? Shouldn't BVR start at the 20NM mark and beyond?
  2. I already figured whats going on. I was having issues in MP after rearming the missiles would not fire, the "RDY" would be crossed. Eventually I tried pressing the OSB that corresponds to A/S1 and then on the subpage choose the pylon corresponding to the weapon i wanted to fire, let's say A/S3. After that it worked like a charm. Try it out and see what happens.
  3. I was having issues in MP after rearming the missiles would not fire, the "RDY" would be crossed. Eventually I tried pressing the OSBthat corresponds to A/S1 and then on the subpage choose the pylon corresponding to the weapon i wanted to fire, let's say A/S3. After that it worked like a charm. Tried it out and see what happens.
  4. For crying out loud, I just wish someone from the DEV team to explain me why the bugs that have been fixed since wednesday, haven't been incorporated in today's update? Didn't have time or is ED cockblocking you? I don't want to sound rude or make myself look like a fool, I am just wondering. Say I only like to drop LS6s, but I can't, because they won't even leave the pylon(in MP)...
  5. How come it doesn't mean anything? User's should be notified what has or hasn't been fixed, and not finding by themselves.
  6. My download size was only 128Mbs. I hope they adressed the issues mentioned since wednesday.
  7. Seems a new update just came out today: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.5.41371/ Why isn't there any fixes on the Jf-17? We'll have to fly a broken airplane untill next year?
  8. In MP for some reason, using the AKG in DIR mode did nothing, however, changing it to COO and inputing coordinates, seemed to have worked fine. In regards to the LS6, everything was setup to launch it, but when the bomb release but was pressed, nothing happened, it stayed in the Pylons.
  9. Yes I did, did you? Because it clearly says "we will focus on bugs in MP and try to fix them before next update", well the next update was released some hours ago. I'm just curious of why the bugs that have been fixed up until todays update, have not been implemented today. I appreciate all the hardwork Deka has done so far with this amazing aircraft and with bug smashing, and showing other devs how to properly do it.
  10. Just wondering why wasn't there any updates to the JF-17 today, since yesterday's update seemed to have broken important features.
  11. Can confirm, after repairing DCS and reinstalling the JF-17, the issue still persists, in MP.
  12. Lol, what a joke... Yes, trying to lock a target with the TGP and there is an antenna near it, it will automatically lock said antenna, which is kinda frustrating.
  13. Issue is still present indeed, and I don't think such a modern aircraft requiring GND power to be able to turn on the batteries. Deka said their main focus was fixing the CTD, now they are focusing on MP issues.
  14. Can confirm, in MP, can't launch the AKG, did all the correct procedures but it will not fire, in SP it worked fine.
  15. Just had a crash after repairing DCS and upon joining a MP server. dcs.log-20191218-232849.zip
  16. I have been testing with dumb bombing in CCIP, when I dive to target with roughly 45º degrees, i place the cross on target but I get a big X on the firing solution and thus preventing me from releasing the bombs. It has been like this after the update, could anyone please try to replicate? PS: Both times I tried were on SP and carrying rockeyes and Mk82/83
  17. Works fine for me too. Just had an issue that I was trying to drop rockeyes in CCIP, fuse set to nose, master arm was on, and they wouldn't release, and there was no information saying that the sotres were hung.
  18. Just leave it as it is, does not make any sense whatsoever the other way around.
  19. There is a sound bug with voice 2 of bitching betty, upon startup, before she would say "warning" constantly, now it has been fixed but a mouse button clicking can be heard when the "warning" ends.
  20. Here's a Carrier Landing I made, with this beautiful aircraft.
  21. GB-6 has submunitions for soft targets, the GB-6HE is a single unitary, acts like a bomb, and the GB-6SFW has submunitions for armour piercing.
  22. What I mean is that sometimes, in Mp, the GB-6s wil not dispense it's submunitions but rather, act like a GBU
  23. As I said, it is fixed by either calling GND Power or selecting a different slot, still, it's a bug.
  24. No, I meant what I meant. The Gb-6 is a 500kg GPS/INS Guided Aerial Dispenser that can have two different warhead types.
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