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HWasp

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Everything posted by HWasp

  1. TW is the last thing an F-5 pilot should trust Sure, it could work as long as entry speed is high and the F-5 is careful not to bleed it off.
  2. MiG-19 is a beast compared to the F-5, it has much better thrust to weight ratio. Also if the MiG-15 pilot stalls out trying to follow you into the vertical, that is entirely his mistake. As long as the F-5 keeps high speed, it can try anything to see if the 15 pilot makes a mistake.
  3. To keep it simple and to the point: In a 1v1 merge there is no way to get on the six of a decent and aware MiG-15 with an F-5. There is no magic counter, regardless of speed, direction of the turns nothing will work, unless the 15 pilot looses sight or does something very dumb. You'll need to use your speed to either disengage or reset the fight if you have P-5s (it might be difficult to get a tone head-on though) The simple rule is: never ever slow down, even if it is behind you taking shots. Just jink, try get some speed as quickly as possible. In any 2v2 or many vs many, I'll just keep high speed and pretty much ignore the MiG-15 on my tail and try to get a shot on one of the other 15s that are occupied with my wingman or other friendlies.
  4. First of all, I don't want to claim, that the currents changes are perfect, and no further tuning is needed, BUT it is very positive, that problems are being acknowledged and changes are made. I'm sure it will be improved further. That being said, your post is a complete exaggeration. Smooth control inputs are needed now, that is all. Claiming, that is is ruined now, and can't hit anything is just simply bullsh.t... Excuse my sh.tty flying skills, but what is so difficult about making barrel rolls around an airliner now with the current FM?? Even I can do it (sort of). MiG_19IL_762.trk
  5. Well, it is certainly more realistic, than it was before, you like it or not. I'm sure it can be improved, tuned further over time. For me the important thing here is, that the previous pitch behaviour is gone. Just because something is "9 ton" doesn't make it magically stable. There is a thing called inertia, so if you introduce a high pitch rate with a sudden stick movement, it won't just stop because you stopped the stick, it will overshoot...
  6. Thank you for the FM improvements last patch! I have just tried it, and I think it is great, feels much more realistic. Very nice to see, that problems are being adressed, looking forward to the MiG-23 and F-15!
  7. Just to be perfectly clear, this is regarding the subject of the topic only, not a general comparison. I am not claiming, that those 2 module's FMs are superior overall, this is just an opinion about this particular aspect of the fm. Also, again, to be very clear, this topic is NOT about it being difficult to fly or not, it is about the specific subject of dynamic stability, how the aircraft behaves after an abrupt control input compared to some other modules. (Are the F-86 or MiG-15 difficult to fly in DCS? No, not at all.) BTW, a lot of these 10 hour Spitfire pilots died during training, so it might not be the best example. Although, of course it was not the "flying" but the take-off and landing, that got them mostly...
  8. Hey, thanks for the condescending reply, great way to start the usual sh.tshow To be honest, the only jet I ever flew was the 737 (400 and 800) irl, and obviously my experience of the extremes is from the full flight simulator, so I'm not a 19 expert of course, but let me tell you, that the 737 being a f.... airliner is much more sensitive in pitch at high mach high altitude, and it is much more prone for oscillations in the low speed high aoa region (obviously I don't know what she does at 550 kts on the deck...). I am looking for a constructive debate, I don't claim that I know how the real MiG-19P flies, so let's try and keep this civil. I am comparing the MiG-19 module to the ED MiG-15 and F-86. For me those 2 behave much more natural and believable while also being completely stable and controllable. Do you have either of those modules for comparison?
  9. With ARU-2V set to manual mode and to maximum control deflection / stick input ratio (low speed mode), still around 40% of the max pitch input is needed to achieve 8 Gs over 1000 km/h. I'm not claiming that this is wrong, but I certainly find it strange, that the aircraft is still this easy to control in this config. If the real aircraft was this tame and easy to fly in this configuration, it raises the question for me, why they implemented the ARU-2V at all? MiG_19ARU_Man.trk
  10. Sorry, but what are you talking about? I have made a comparison to the MiG-15 and F-86. Where did you see modern FBW aircraft with relaxed stability mentioned here? Excessive stability due to very far forward CG has a large performance penalty IRL, I'd be interested, what is the normal CG range for the 19P compared to 2 other modules mentioned. Other than this, it is also interesting for me, that I am having better results flying and fighting in the 19 module with ARU-2V set to manual with maximum control deflections to stick input ratio (low speed mode) even at high speeds. MiG-21s did suffer accidents due to pilot induced oscillations when their ARU-3V failed. This makes me wonder why the system is even installed in the MiG-19, if it is perfectly controllable without it even at highs speeds. (For me the MiG-19 is less sensitive in pitch with the ARU set to maximum control deflection to stick input ratio manually, than many other modules in normal config at high speeds) ((no curves!))
  11. Alternatively there could be a second (virtual) dial to set the gauge at much higher rate.
  12. You simply need to buy either pedals for your warthog or get a stick with a twist axis. It's a primary flight control, it is not optional. You should post a track, that shows, what you think is incorrect behaviour. For me pitch control is fine with a crappy old X-52, no curves.
  13. I checked what happens during a roll with time slowed down to 1/4, there are certainly rudder movements commanded by the yaw damper, so it is trying to do it's thing, but seems to have limited authority. For me, at low AoA, as long as I use less than half aileron (already 90deg/sec+ I think), slideslip is not a big issue. It really is quite different to the others, but I wouldn't jump to any conclusions just because of that. Switched off the damper, and there is a difference for sure, so the system is doing it's thing.
  14. Everybody noticed? I fly it with a simple joystick, no extensions, no curves, no problem... Don't come up with claims like that, it is not uncontrollable in any way. I don't have a real rudder as well, only a twist axis on the stick. That is a real control axis though. If you are using some non-standard workarounds to control rudder axis, then you should not blame the module for being difficult to control. It's a basic aircraft control, it needs a proper control axis.
  15. You need to use the rudder when you make a roll input and keep the ball centered (the slideslip indicator on the bottom of the main artificial horizon) At higher AoA more rudder is needed! At very high AoA use the rudder only if you want to roll.
  16. I think a big red "WTF??" is a bit too much. Nothing wrong with constructive criticism, but I don't really see this thread as constructive, since it is not pointing out hidden bugs and issues, but some (I think) obvious wip. things, that are really not that important, since we are talking about a simulator product. I think, the devs produced a very high quality module (FM, systems), so they deserve a bit more respect.
  17. I couldn't care less about a couple of low res textures here and there, and things like the pilot model. Functionality is excellent, it feels like a complete module already. Limitations are modeled, which is really, really nice, the plane cannot be abused in unrealistic ways. I think, the devs had their priorities right, and this is maybe the best EA release I've seen for DCS. I'm sure these small issues will be adressed later.
  18. Guys, for 80€ you can't even fill up your car completely in Spain (and in Europe in generally) nowadays... Seems like a top quality module to me, I'll get it as soon as I get home. Arguing about the price now is a bit rude, creating a module like this is huge amount of work and obviously not a get rich quick scheme for devs. It's very unfortunate, that some might not be able to afford it, but a thread like this is not the proper solution. Just wait for a discount if you need to...
  19. MiG-29 had issues with the stability augmentation system not being simulated correctly, as it turned out, now it is completely tame imo. (unless you take off before the warm-up of the system is done ) Both F-4 and Tornado have Stability Augmentation System, I don't think they are really good for a direct comparison to old MiGs. Sounds interesting though. Did you have the opportunity to test the extremes in those sims?
  20. I don't think other DCS modules have "insane" pitch oscillations at all. What aircraft did you fly, that would suggest otherwise? Also control inputs made during the tests were not exactly "normal operation". For me, the other modules feel more realistic in this regard, compared to anything I've flown or seen flying. Do you think the MiG-15 or the F-86 have a problem with oscillations? For me they are totally controllable and very stable.
  21. Sandman mentioned 19.2 for the Viper and 20.3 for the Hornet. Please don't try to bend things. Thanks.
  22. I've made plenty of STR (and other) tests in previous threads, and also sent you some last december during our private discussion (sitting at 0 downloads since then ) Some of my tests were criticized by you for their accuracy. You were worried, if I repeated them at least 10-20 times and things like that . You keep arguing here with great confidence all the time, yet it seems, you lack basic understanding, and skills/experience, so I think it would be better to stop.
  23. Dude, this is incredible... Did you seriously post a SUSTAINED turn test with 66 kts (!) speed difference? Pulling 8.8Gs at 417 with the F-16?? Do you understand the basic concept at all?
  24. ARU-2V does not dampen or stablize, it just changes the ratio between the stick input and elevator motion according to speed and altitude. (Less elevator motion for a given stick input as speed increases simplified)
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