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WarrenSkip

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  • Flight Simulators
    DCS, BMS, and X-Plane 11.
  • Interests
    Flight Sims, Modern History, Football (Soccer)
  1. FYI, When FPAS page is implemented you'll get all that automatically.
  2. NVG is already implemented. rshift+h
  3. I tried dumping fuel while doing it, no cigar
  4. 1:44 was my best Full burner the whole way.
  5. The reason you don't like Case I is the reason I love it lol. I just love having to be at utmost concentration for me to hit the numbers and be where I need to be. Case III is a lot of fun for me as well, a bit tense but all you have to fly is the needles.Case II, if you're wondering, is a Case III marshal stack with a Case I approach and pattern. Here is, after a month's practice, getting my first FAIR grade as by a USN pilot.
  6. One of the new Hornet instant action missions is "Valley Run" in the same valley where that F-14 video took place and is the exact same mission. Am I smelling something, something, fast?
  7. No flyco, Jabbers tutorial is correct. Wings level is at around .8nm at around 320-350ft. Rolling out at 10nm in a Case III recovery does not count as the groove.
  8. The groove starts at about 3/4th a mile from when you're at the start coming out of the turn at the 180. Groove length should be 15-18 seconds TOPS, no less, no more. Not sure how you came to the conclusion that anything more than half a mile would equal to 20+ secs in the groove because I have done it. Here's the video, graded by a USN pilot: Long in groove by about 2 seconds. https://i.imgur.com/PVpTvWW.png
  9. Depends on the aircraft really.. The Hornet's finger-lifts IRL don't actually have to be lifted to go to MAX when there is no weight on wheel, instead there is a slight bump that you push through. When there is WOW with hook down/launchbar down, then you need to lift the fingerlift.
  10. No. It just outputs DMS differently. You enter degrees, minutes and seconds, but the hornet stores the seconds as decimal minutes, so 1 minute 30 seconds is stored as 1.5 minutes. As for OPs question, I don't think it is currently possible, but what is possible is to change the map to DMS, cheers.
  11. Think this is simple enough: jackmckay and maverick, where is your evidence for such claims? When I say evidence, I mean concrete data that show the faults that you highlighted, such as the ones you list in your paragraphs. You claim a lot of things are wrong, so would like to see evidence. A refusal or no possession of concrete data (evidence) should warrant an end to any discussion on this thread and it should be closed. Thank you.
  12. Actually I think if you choose a WPT or TACAN station it should fill in the rest of the page. FPAS page can't show you current range/endurance or optimum range/endurance if you have weight on wheels (without having WPT/TACAN). See PS979's 2nd picture: "With engines running and WOW, only default and optimum are valid." Here, only default is valid and shown because there is no waypoint selected or TACAN selected. If there was WPT or TACAN selected with WOW you would also see optimum range and endurance info.
  13. Try doing Case I Carrier Recovery, you will understand how landing on a carrier is A LOT harder than doing AAR. Of course, Case I Recovery meaning you have to do the carrier landing properly in the real military way and not just landing. Also as you become more and more understanding of how AAR works, you will begin to understand that AAR after you connect with tanker is ONLY formation flying. It is extremely simple thing, which is keep formation. Of course, in the beginning, it is VERY HARD, but after you practice it becomes a very simple thing which you can do properly everytime. But carrier landing doing properly? That takes months and personally I can't still do it consistently like the real pilots. You will understand when you try carrier landing properly and not just landing it on carrier. Check internet for "Case I Recovery" and you will understand why it is 10000x harder for carrier landing than AAR!
  14. I don't know where you see this. The server admins that work regularly 6+ hours a day coding (n addition to their jobs) trying to keep up their servers are actively trying to communicate with ED, which they are right now, to make DCS better. There are a few issues in MP, but those issues are game-breaking for a lot of people. Nobody is griping here, everybody is wanting the same result, which is a better DCS MP, and obviously ED are working on it, but the server admins who are creating these wonderful and extremely complex dynamic missions have to deal with so many bugs that should have been fixed some time ago, and that is why everyone is talking here. ED are working very hard to resolve this in coordination with the community, and the fact that you think that this community which has been, still is, and hopefully will continue to support ED greatly with help is GRIPING ED? That really is an insult to what lots of people do working up to 6 hours a day out of their free time on extremely creative, extremely complex, dynamic multiplayer campaigns on servers with 40+ people regularly trying to fix and deal with bugs present in DCS, of course along with continually finding workarounds for issues in DCS' code. What we are doing right now, all of us, is trying to work with ED, understanding eachother and both our needs and capabilities, to try to make DCS MP a good experience for all.
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