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xvx45

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Everything posted by xvx45

  1. Hey! Really interesting, I follow the github's project and will test it later. It can be a great addition to come with my discord dcs notification bot :) If you want to work on some localization I can done it in French.
  2. Here my complete code to start server and restart in case of crash, powershell (I'm not a dev so I know that the code can be optimized ;)) Of course you have to change ArgumentList and $target according your server configuration
  3. Here the part of powershell that I use to set affinity : Where $target equal the instance name that you want to define. Here I force CPU0
  4. Second page from this forum... https://forums.eagle.ru/showthread.php?t=243718
  5. My server is running on Windows Server 2012, IIS role not added and server control work since day 1. I don't think that IIS is mandatory.
  6. Only because there are no network change between OB ans stable actually. Next time OB will have change on network protocol, older OB and Stable will not be able to connect. That it since the beginning. @Vullcan : yes you can the same way
  7. Server include a fake player. You just have to est the strings to auto start mission and NOT in pause mode.
  8. Thank for the mission. Just a question cause I don't really understand with my bad English. If I take the mission "As-is" will it directly work in MP or I've to add units ? Regards,
  9. For me, I had to run DCS without server argument once to configure graphically TacView. Then, the configuration is stored in option.lua in SavedGames\dcsworld.openbeta\config Here an extract from my configuration with only TacView part visible : options = { ["VR"] = { ... }, ["difficulty"] = { ... }, ["format"] = 1, ["graphics"] = { ... }, ["miscellaneous"] = { ... }, ["plugins"] = { ["CaptoGlove"] = { ... }, ["Su-25T"] = { ... }, ["TF-51D"] = { ... }, ["Tacview"] = { ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "", ["tacviewCompressionLevel"] = 0, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "", ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 600, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = false, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0, }, }, ["sound"] = { ... }, ["views"] = { ... }, } I don't notice any difference with tacview than before the dedicated server mode Isn't "["tacviewPlaybackDelay"]" the option that you are searching ? Regards,
  10. Do not forget "resume on load" option ! (See attached)
  11. Maybe a typo problem. Path must have doubled backslash like "C:\\folder\\where\\mission\\is.miz" Auto start here. Sure you don't start the server paused ?
  12. @Falcon @Nikola You "can" but it is forbidden... Regarding the second post, they are considiring free usage of map on norender mode. Atm you need to buy it
  13. See attached, 4 players only atm but many ia activity. See cpu and Ram usage...
  14. Really nice ! Allready running on my server. Awesome change on CPU and RAM usage, less than 2 minutes to start Windows and DCS server to be up. Really amazing for servers administrator. Mine is a VM that use iGPU from i7, so far so good performances are best than before, I cleaned my old fashioned autoexec.cfg Will see if it correct our asyncnet.dll crash when a player join after 2h uptime. Non it's time for a really headless mode that can be easily run on a headless Linux server ;)
  15. The problem is still here on our server. Firewall trick solved the startup crash but still crashing when player join about 1h30 from the beginning of the mission and after. Server is on last OpenBeta build.
  16. Interresting, have you tested in your mini mission to add a TIME MORE condition then a "LOAD MISSION" trigger to automate startup ? Manually changing mission is not a good solution on an headless server ;)
  17. Wait, you just reconstruct metashader and fxo (that why the wait) doing that. I'll try it and say here if it work for my server. Thank you anyway.
  18. Problem still continue... Here 7 crash in one day... With some users, server never crash, with other anytime, maybe a module problem but I can't find witch one... # -------------- 20181021-093434 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at F52E7900 00:00000000 00000000 00000000 0000:00000000 F52E7900 C105DC80 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52E7FAC C105DCC0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B01F0 C105DE20 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B7866 C105E3B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B763A C105E490 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B6F1E C105E510 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B270D C105FDD0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F5F4D35B C105FE10 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB E8C282DD C105FE40 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 032913D2 C105FE70 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 056303C4 C105FEC0 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-093547 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at F52E7900 00:00000000 00000000 00000000 0000:00000000 F52E7900 C3DFDBE0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52E7FAC C3DFDC20 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B01F0 C3DFDD80 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B7866 C3DFE310 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B763A C3DFE3F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B6F1E C3DFE470 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B270D C3DFFD30 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F5F4D35B C3DFFD70 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB E8C282DD C3DFFDA0 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 032913D2 C3DFFDD0 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 056303C4 C3DFFE20 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-152624 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at F52E7900 00:00000000 00000000 00000000 0000:00000000 F52E7900 C1A1DD20 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52E7FAC C1A1DD60 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B01F0 C1A1DEC0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B7866 C1A1E450 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B763A C1A1E530 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B6F1E C1A1E5B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B270D C1A1FE70 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F5F4D35B C1A1FEB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB E8C482DD C1A1FEE0 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 032913D2 C1A1FF10 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 056303C4 C1A1FF60 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-152731 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at F52E7900 00:00000000 00000000 00000000 0000:00000000 F52E7900 C3CAD610 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52E7FAC C3CAD650 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B01F0 C3CAD7B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B7866 C3CADD40 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B763A C3CADE20 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B6F1E C3CADEA0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F52B270D C3CAF760 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll F5F4D35B C3CAF7A0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB E8C482DD C3CAF7D0 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 032913D2 C3CAF800 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 056303C4 C3CAF850 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-160254 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\World.dll # C0000005 ACCESS_VIOLATION at FDE552F0 00:00000000 00000000 00000000 0000:00000000 FDE552F0 C2B6DDE0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\World.dll FD010F48 C2B6E0B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD016E86 C2B6E100 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD016ABE C2B6E150 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD020612 C2B6E1B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD01271A C2B6FA70 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FDF5D35B C2B6FAB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB F08982DD C2B6FAE0 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 0ACF13D2 C2B6FB10 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 0D3403C4 C2B6FB60 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-202616 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at FD247900 00:00000000 00000000 00000000 0000:00000000 FD247900 C1B7DA50 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD247FAC C1B7DA90 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD2101F0 C1B7DBF0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD217866 C1B7E180 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD21763A C1B7E260 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD216F1E C1B7E2E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD21270D C1B7FBA0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FDFED35B C1B7FBE0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB F0B382DD C1B7FC10 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 0ACF13D2 C1B7FC40 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 0D3403C4 C1B7FC90 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 # -------------- 20181021-202729 -------------- C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at FD247900 00:00000000 00000000 00000000 0000:00000000 FD247900 C689D5A0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD247FAC C689D5E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD2101F0 C689D740 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD217866 C689DCD0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD21763A C689DDB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD216F1E C689DE30 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FD21270D C689F6F0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll FDFED35B C689F730 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB F0B382DD C689F760 0000:00000000 C:\Windows\SYSTEM32\ucrtbase.DLL _crt_at_quick_exit()+7D 0ACF13D2 C689F790 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22 0D3403C4 C689F7E0 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34 This issue start to irritate many players... and no update from Eagle Dynamics. Hey ED staff, what do you need to take a look at this problem ? I can send you crash dump and others files if needed...
  19. Here an extract from my server log : Server listen on both IP v4 and IP v6, not seem to be a problem.
  20. Same on our server... No solutions found here ATM, sadly. Edit : it is a private little server and that can appen when the first player was connecting, but hours after server startup. For me not related to mass joining or joining during startup nthing to do with mitigation sadly.
  21. Windows Firewall maybe ? TCP + UDP 10308 Incoming DCS.exe any outgoing On the router : 10308 NAT To the server Must work ;)
  22. Vietual Audio Câble is à virtual audio card to be able to pass sound to mic or live edit audio and so on but in your case you just only need the virtual audio card. Once installed and Windows rebooted go into Windows audio settings and select the virtual audio card as default for playback and recording but it must allready be the case if you don't have audio card before (must be the case if you have the problem). No matter why is made virtual audio case for our case ;) I think with this module every client try to play an audio file, and the server in DCS is just another client in fact... Regards,
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