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Gungriffen

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About Gungriffen

  • Birthday 08/12/1987

Personal Information

  • Flight Simulators
    IL2
    DCS
    Star Citizen
    X-Wing vs Tie Fighter
    Freespace
    Elite Dangerous
    even War Thunder and Ace Combat
  • Location
    Houston TX
  • Occupation
    Former US Army
  1. Problems? Hey, I've run into the issue of when I use Jester the radio wheel overlaps with the F-14 Helio and becomes obstructed making it basically impossible to use :( http://https://www.youtube.com/watch?v=rx6AE-E5-80 Also this may be a "me problem" but when I click on the ECMD TIL switch it doesn't change to to the Radar screen instead remaining on NAV on the HELIO yet switching to radar in game.
  2. Wish Sims in general (DCS) would give the ability to make a basic briefing screen. They were such the standard in the 90s/early 00s (Golden era of Space/flight Sims) Just a basic format of text and interactive slide show with possibly limited animations set per role. IE X-Wing, Freespace, or the Ace Combat "arrows" showing routes in and out. Cap shows your objectives. CAS gets another. Etc. Instead of one generic text block of doom of a thousand words. Real pilots get days to mull over missions with boards and sand tables, just asking for a mid 90s power point. I've advocated before briefing rooms in a hanger or carrier briefing room not to dissimilar to the Gif.
  3. You are right, which is why I think being able to buy an extra trainer seat will sell more units. Otherwise it goes unpayed for. As you state, who would want such a thing? Well it has one job, to train people. No noobie is going to pay $60 on a game they are unsure about. There are three outcomes, If they like it then they must buy a another $60 combat module. They don't like it then they have wasted $60. They skip the trainer and just jump to a $60 combat modules. Now if you could pay $80 or $100, or $120 for a trainer plus learner seat then you can convince dozens to come try DCS. You can host a trainer server and teach people. This module to a "Flight Instructor" now has purpose, it has a role even if non combat. You may not buy a trainer because you want to fly CAP, CAS, or Logistics but those who would, would do so because "Flight Instructor" is the role they wish to play but if they can't convince new pilots to shell out $60 then they aren't able to do so and module loses it's usefulness and must be shoe horned into roles it's not designed for like CAS and CAP. This is also an option. To be able to buy a trainee slot for $7-$10. Maybe a mixture of the two.
  4. Only Trainers I was only referring to trainer's. Then again, I was saying thatng to open the back seat the owner must buy the module twice essentially. If a module is $$40, $60, or $80 then you'd have to pay $80, $120, or $160 for it to allow the second use.
  5. Missed the point. The idea is you can buy a single seat license for the standard $60 or buy two for $120. The point is options. The options to pay for one seat or both seats. To teach friends not sure about DCS or not to.
  6. I've thought about this for a few years. The idea of a trainer is to help new people learn to F̶l̶y̶ ̶i̶n̶ ̶r̶e̶a̶l̶ ̶l̶i̶f̶e̶ fly in DCS. Issue is no new player is going to up $60 to learn to fly in a game they're not sure about then another $60 to fly a combat aircraft. Up till now this has left trainers being flown by pro's who have gotten bored with most other modules. With Heatblur selling, "F-14A/B by Heatblur Simulations Crew-Pack (2 licenses) Regular price $159.98" I started to wonder, what if trainers were sold as a "2 man trainer crew pack" for $120ish and then the owner could "host" an aircraft with a free slot others could join into. When the host disconnected the plane would despawn removing the "guest". This way trainers could be used to train new players and the license price will cover the guest. Just a thought.
  7. I've thought about this for a few years. The idea of a trainer is to help new people learn to F̶l̶y̶ ̶i̶n̶ ̶r̶e̶a̶l̶ ̶l̶i̶f̶e̶ fly in DCS. Issue is no new player is going to up $60 to learn to fly in a game they're not sure about then another $60 to fly a combat aircraft. Up till now this has left trainers being flown by pro's who have gotten bored with most other modules. With Heatblur selling, "F-14A/B by Heatblur Simulations Crew-Pack (2 licenses) Regular price $159.98" I started to wonder, what if trainers were sold as a "2 man trainer crew pack" for $120ish and then the owner could "host" an aircraft with a free slot others could join into. When the host disconnected the plane would despawn removing the "guest". This way trainers could be used to train new players and the license price will cover the guest. Just a thought.
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