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Kappa-131st

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Everything posted by Kappa-131st

  1. In Soviet tactic, attack helicopter are considered like attack plane (like Su-25)... But this does not mean that their laser codes are incompatible, especially for 2 devices of the same generation which share so many components in common, as well as a lot of weaponry. The Su-25T is equipped with the Shkval as well. It is not unthinkable to say that the laser designator of the 2 devices is very close or identical. It is not because the Soviets did not practice JTAC or budy lasing that their equipment was incompatible... Give me your source which states that these two laser designators are incompatible, I would be curious to read it... After BS3, and its 3-pylon wings, its WMS on the ABRIS (a Finnish civil computer mounted on a prototype to add a Glonass), this excuse is no longer legit. If ED break realism for gameplay, I think, they can give us the possibility to make budylasing with Sukhoi who have the SAME missile (Kh-25 ML). It is probably much more realist than the IGLA on KA-50... And a much more interesting addition for coordination between 2 players who can then work together and not separately. Many people forget this, but DCS is also a game, the objective is to make players work together, this is how the fun of this game begin : Coordination & synchronisation... Only for Kh-25ML weapon (Vikhr work different) and it is yet the case when you have many KA-50 (there is 3 possible laser code on the KA-50 to avoid misguiding weaponry, we just don't know the code of the laser...)
  2. I'm a little disappointed that I haven't seen an upgrade to the Sinai map to add bridges over the Nile Delta in the last two updates... I understand that this can take time to complete, but adding bridges is of crucial importance to exploit this map with convoys! Even adding a few bridges on a first time will solve the problem a little, even if it means adding more bridges later... It would be appreciated.
  3. I have make tests and I agree with you : - Laser range sometime decrease under 60 sec (40 sec) without explaination. It reduce range of shooting for the budy. On this case, laser go to "pause" more quickly than expected. - when trying to make multiples shots, sometime it work well for the two Kh-25, sometime, only one Kh-25 do the job, the second fall. And when we try budylasing with two budy, it work for only one budy... I have try with two KA-50 firing 4 Kh-25. There is alway a fail for one of the two KA-50's misssiles
  4. It was a shame that ED didn't make the possibility to do budylasing with other craft, JTAC unit with FAC mission or Su-25. Any moderator can explain more about that? Does ED have any plan to improve budylasing between KA-50 and other craft?
  5. Yes; I have try 111, 1112 & 1113 with Spot.createLaser() It does not work
  6. Does anyone know the 3 laser codes used by the KA-50 for the Kh-25? I want to try budy lasing with Su-25 T, or use JTAC soldier with FAC mission, or try to use lua function : Spot Object Spot.createLaser(Object Source , Vec3 localRef , Vec3 point , number laseCode) The objective is to create a laser designation for the Kh-25 ML. But there is no documentation on the laser codes used by the KA-50. There is a 3-position rotary button in the cockpit to change the laser code of the KA-50, without knowing which laser codes are used. @ED, can you give us some feedback? Is budy lasering possible: - Between devices of different coalitions - Between Russian aircraft (such as the Su-25 and the KA-50)? Buddy lasing is already possible between KA-50 knowing the Kamov laser codes would allow us to carry out tests between different devices
  7. And mine : https://www.digitalcombatsimulator.com/en/files/3334726/ Bourget's style
  8. I challenge you to succeed in firing 3 complete 12 Vikhrs loadouts without burning out your laser, even if you pay close attention to the cool down times. It always burn somewhere between the second and the third loadout.
  9. Bullet on glass, rain on glass.... KA-50 is the first module of DCS, the one that all begun... But we also have the feeling that it is the one that is also the most forgotten by ED
  10. Respecting the counter will certainly preserve the laser for longer, but even if you strictly respect the cooling counters, you will realize over a long gaming session with several resets that your laser will always end up being burned. Even if you're careful. After around 24 Vikhrs fired, the laser will always end up being burned, and respecting the counter will just prevent you from burning out even sooner.
  11. Realisic. It is the KA-50Sh with Sam<profanity>'s optronic turret. But this is the 90's glass cockpit's KA-50, the one we hope for BS-3 but we never have.
  12. The laser of the Kamov always get damaged after ~ 24 missiles (with one rearming), even if you stricly wait for the countdown. An option for the ground crew to change the laser (with motor hot, quick time fix), will be a good solution indead!
  13. ABRIS uses the GLONASS navigation system based on a satellite constellation to navigate. It is a Finnish civilian navigation computer added temporarily during the design of the Kamov prototypes. The Kamov's navigation instruments, the compass and the PVI are based on the inertial unit. Why, when the inertial unit is not aligned or not reset (INU heading is "incorrect"°, that of the ABRIS is also wrong? Why does the heading of the ABRIS always seem perfectly aligned with the heading of the inertial unit? Why is the Abris, which is a navigation system completely independent of the inertial unit, erroneous if the alignment or recall of the INU is not done? Normally, ABRIS could almost be used to manually realign the heading, if necessary, for example. The INU's problems should never impact the course set by ABRIS. However, it is obvious that the ABRIS information is based not on GLONASS but on the INU, since the precision errors of the INU are also passed on to the ABRIS, that the non-alignment of the INU gives a totally wrong course on the ABRIS... Can we make these 2 systems independent?
  14. Is anyone had tested buddy lasing between Kamovs, SU-25 since BS3 and the remake of the Kh-25ML ? (ex : smoke on engine) Is it work ? Is the laser code of the Kamov is 1113 ? Is the 3 position switch of the Kamov work, and is it really change the laser code ? If yes, what are the three possible laser's code ? What are thoses lasers code for each position ? Does it work with JTAC ? I think buddy lasing is a very great fonctionnality to increase cooperation between aircrafts, but ED doesn't say much on this subject, a vagueness seems to have been maintained for years. The KA-50 and the Su-25 could cooperate together, it seems, but very little practical information, even the manual does not indicate the laser codes of the 3-position switch, nor even if this switch is functional...
  15. I'm awating bridges, for my part ^^
  16. Frenchpack 5.0 !! https://www.checksix-forums.com/viewtopic.php?f=435&t=219504
  17. Hello Flappie! I don't see anything on changelog, is there any fix schedule? (I must try if the issue always exists, but I try in december, and still not fix, i must try since the last update.)
  18. It will be so cool. But a Lianing livrery for Kuznetsov is also accurate
  19. Thanks a lot, it will be very very great !!! With the addition of bridge to solve pathfinding issue, this map will be so great !
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