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McRuffen

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  1. The image at the 30 second mark is looking south toward Narvik in Norway, I believe. I've been hoping for updates on the progress on the Kola map after 18 months of development. It looks stunning!
  2. Here's a track file. Starting at parking space 24 at Mineralnye Vody - I've attached the mission file as well. I've tried taxiing straight ahead to the taxiway and then to the right, out to RWY 30 twice, and both times the pilot experiences random blackouts and then at some point the aircraft explodes. When i replayed the track the plane didn't explode at the end, just had a nosegear collapse, but when I played it live, the entire plane exploded. But the random nose gear jitters and blackouts are there in the replay, at least on my computer. I hope this helps with the debug, because I love flying this plane when I can get it off the ground! MB339 random taxi problems.trk Caucasus Test.miz
  3. I've had the aircraft randomly "hit invisible bumps" during taxiing, causing just minor bumping, nose gear damage or even complete explosion of the aircraft, without the control lock on. It has happened at many different airports, and also after landing. It just seems to be randomly happening.
  4. A Jaguar would be a great addition to DCS, especially with the upcoming Kola map. RAF Jaguars used to have deployments and excercises on Bardufoss Air Station in Northern Norway every year until the Jaguar's retirement from service. The photo recon planes would photograph my school for training, and the pilots would visit and show us the pictures. They would fly very low and fast through the valleys on a regular basis during winter excercises.
  5. Wow, it seems that they do! This is awesome, and not only because this is my home area. I think this will be a great map for DCS and any virtual fighter pilot's dream. Thank you to Eagle Dynamics and OrbX for making this a reality!
  6. Especially visible during startup and shutdown, the tail rotor has the same RPM as the main rotor, but it should turn faster (typically 5-6x?). This is easily seen at low RPM: For every 3 blades of the tail rotor passing, 5 blades of the main rotor is passing.
  7. I love the Harrier, but the external sounds leave a little to be desired. There's no sound cones or difference between the sound from the front and from the sides/back, so it sounds a little bit like a TIE-fighter howling by as it goes "IIIIIIOOOOOOOO". I've heard real Harriers both flying by and hovering, and the most prominent sound is a thunderous jet sound, not only a puny howl from the fan, especially from behind (from all sides in a hover) and at high thrust. I really hope that a better sound package could be created for the Harrier, as it is a beautiful module. So are there any plans to do this? This is what a real Harrier sounds like:
  8. From 03-14-2019, 10:51 AM: We're getting close to 2 years... I wonder if any attempts to fix the replays have been done at all. It would have been great (and good PR for the module!) if we could do cool things and then watch and record the replay and post them on YouTube.
  9. Here are two screenshots with the slider set to min and max. Zooming in lets you se trees farther away, so they do fade in as you get closer or zoom in, but the slider has absolutely no effect on how far away you can see trees.
  10. I'm struggling a bit with performance in the most populated areas of the Syria map, and I tried lowering the trees visibility slider (one of the few sliders that can be adjusted on-the-fly in the esc->options menu). And adjusting this slider (which I in Caucasus had to lower to about 70% to improve performance) has absolutely no effect in the Syria map, at least in the area around Beirut, where I tested it. It seems tree view distance is locked at maximum regardless of this setting. I did test it again in Caucasus, and it works there, so this is a map-specific issue.
  11. As for last weeks update, the changelog didn't mention that you did night lighting, stars, moon etc. awesome! The entire sim also feels more "atmospheric" during daytime. These changes as well as the performance increase over the last few updates have been most welcome.
  12. Didn't you say you had worked in software development? Let's simplify and say that there are 3 groups of developers involved in the development of an aircraft addon: 3D modellers (including texture artists), flight modellers (making the plane behave correctly in the air) and systems modellers (weapons, radars, etc.). Let's also simplify and say that the 3D model must be at least partially finished before flight modelling can begin, and that the flight model must be at least partially finished before systems modelling can begin. So either you could do it like this: Phase 1: 3D modellers busy Flight modellers idle, waiting for a plane to model Systems modellers idle, waiting for a plane to model Phase 2: 3D modellers idle, finished Flight modellers busy Systems modellers maybe working on what they can, but also idle waiting for a better flight model so that weapons behaviour etc can be correct Phase 3: 3D modellers idle, finished Flight modellers idle, finished Systems modellers busy finishing up the module Or, you can do it like this: 3D modellers busy on plane #3 Flight modellers busy on plane #2 Systems modellers busy on plane #1 Then later, plane #1 is finished and they can move on: 3D modellers busy on plane #4 Flight modellers busy on plane #3 Systems modellers busy on plane #2 With this pipeline model you do have more than 1 unfinished plane at any given time, but all workers are busy working on new stuff, and planes are produced faster. Most software companies cannot afford to have workers doing nothing. It would be silly if 3D modellers would have to wait until the systems modellers had completed the Hornet until they could start on the F-16 3D model.
  13. Here's the actual size of the moon as seen from the cockpit at a more normal zoom.
  14. No, it's the correct size, but I moved the camera away and zoomed in. :)
  15. I just wanted to say thank you to ED for fixing the nights. We now have beautiful and realistic (dim!) stars, real constellations, a high-res moon and beautiful sunsets and sunrises, as well as the wonderful city lights and excellent aircraft lights and afterburners. We can even see the Milky Way through night vision goggles! So thanks for making night flying so beautiful!
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